Development time in today’s videogame industry

SantaC

Member
I am thinking that too many games are rushed for their own good today. I understand that companies want to get their games out soon as possible (plus meeting the holidays deadline), but in the end the consumer might end up unhappy or unimpressed.

I think it's getting rarer that games have longer development cycles these days. I would definitley prefer a longer development time for a perfect experience. Bungie took almost 3 years with Halo2, and it seemed to have payed off big time with all the great sales. FF12 is on track for around 2.5 - 3 years I think. I am sure that will pay off too.

Nintendo is a classic example where they take huge amout of time to get a Zelda and a Mario game polished and great. Especially during the N64 era. This generation however, even Nintendo has slacked abit, trying to get their games out as fast as possible as most other companies. Zelda is however getting a long dev cycle. (pikmin 2 also I think) When the new Zelda is done it's about 2.5 - 3 years in development.

I can admit that I am an impatient gamer, but I rather wait a little longer for something awesome.

EA and Ubisoft on the other hand *cough*
 
The problem is that it's so widely acknowledged, but the current system works for the big boys, so why change?

Also, it seem a lot of people rush through their games. They play it as quickly as possible so they can trade it in for the next title. So many of these folks really don't care about the small stuff.
 
FF12 is on track for around 2.5 - 3 years I think.

It's more like 3.5 actually... development began in late 2001.

If there's a trend toward shorter dev times, the weak market is probably the reason. Lower sales -> less money -> lower budgets -> less time.
 
Bizarro Sun Yat-sen said:
If there's a trend toward shorter dev times, the weak market is probably the reason. Lower sales -> less money -> lower budgets -> less time.
Not necessarily. I'd argue it's more attributed to simple greed and being forced to meet quarterly projections (for the public companies) armed with unrealistic schedules and/or poor planning.
 
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