It's a tough time for industry...

Too much titles, too little time, not enough money.

Even if game is good, there are so many others that are just as good, or better.

No wonder there are so many flops.
 
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I don't get the point of the thread. Sounds like you're talking about yourself rather than the industry itself.

Everyone's lives are busy. Either you make the time for the hobby or move on from it. Not enough money? Get another job to fuel your desire for the hobby.

If games are flopping then the they flop and devs will learn from it (if they somehow recover).
 
Too much titles, too little time, not enough money.

Even if game is good, there are so many others that are just as good, or better.

No wonder there are so many flops.
Remove twisted DEI and you will see fewer flops, and developers will save allot of money and increase productivity and creativity at lower cost.
 
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for me is the other way around , alot of time very few games to play

ive been gaming since early 90's so ive seen it all , i have reached a point where i only finish games that really stand out , no more mediocre stuff for me
 
I don't get the point of the thread. Sounds like you're talking about yourself rather than the industry itself.

Everyone's lives are busy. Either you make the time for the hobby or move on from it. Not enough money? Get another job to fuel your desire for the hobby.

If games are flopping then the they flop and devs will learn from it (if they somehow recover).

I think the point the OP is trying to make is the current volume of game releases is saturating the market, making it increasingly difficult for individual titles to achieve strong sales performance.

With limited time and disposable income, gamers are more selective, and as a result, many games are falling short of sales expectations.
 
The Naked Gun was an 80 minute movie absolutely crammed with goodness.

Gaming creators need to take the at inspiration. Make tight quality experiences.
 
Way back if a game sold 1M copies that was considered a success and qualified to be relabeled as a Greatest Hits game at a bargain price.

Now 1M copies is death unless it's a small scale game from an indie studio where that's a financial success. Practically every big budget game seems to least 1M copies. Heck, since someone brought up Anthem in another thread, even that trainwreck somehow sold 5M copies.

The sales are out there. Shit loads more gamers. But the big companies are too amped up on ballooning costs where no budget is too small. And a bad seller leads to studio shut down. They cant grasp the concept of costs, sales and ROI required to stay afloat. Oh well.
 
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The gaming industry is not in trouble. The only thing in trouble in the overblown AAA gaming market, which has become too safe, gameplay and game design wise too samey with ridiculously big development teams, who can't justify their existence unless their game breakes even at 10 million sold; no wonder people are bored of it and the sales are going down.

AAA gaming has manifested itself as the true cancer of the gaming industry. Who the fuck are all these 300-400 people development teams? What do they do all day? Designing hyper realistic grass and horse anues? Why do you even need that many people? To develop the same-looking UE5 engine games over and over?

The sooner the AAA gaming market dies, the better. Like any industry, the gaming industry doesn't need unlimited growth. It would actually benefit from being smaller.
Gaming has to go back to the times nerds made game for nerds and not soulless product designers producing products for the biggest mass market appeal like it its now with AAA game development.
 
There shoud be an OT for this, every week we get another one of these "it is all doom and gloom out here fam" posts
 
If the song Chicken Fried has taught me anything it's that you can't buy peace of mind with success.

Edit: I should read the thread before I post. /catreadingpaper
 
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Too much titles, too little time, not enough money.

Even if game is good, there are so many others that are just as good, or better.

No wonder there are so many flops.
You must see broadly, that doesn't happen every time and every year, it's just luck. As Randy says "you'll find a way to spend on what you like", I personally agree with this guy's sentiment but not the $80 part.
 
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