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Devil May Cry 4 Special Edition |OT| Two girls, one motivated Vergil

Seyavesh

Member
https://www.youtube.com/watch?v=0YXaTJ-rUaU#t=9m13s

the pikes are 100% smaller in nier 2- the nier 2 ones are reminiscent of spawning tiny spikes while nier 1's version looks like demonic spears bursting from the ground

the actual combat was pretty simple but i'm betting n2 is going to be close to how it was anyways, just with more refinement in terms of creating satisfying action gameplay.
 
I get what you're saying. I enjoy Bayonetta 1 & 2's campaign more than DMC4's and DmC's, because it knows what it wants to do and it does it well. Bayonetta doesn't even have any poor platforming sections or boring puzzles (the minigames are the only problem). If I had to choose a game I would want DMC to be more like structure wise it would be Bayonetta, but that's because it isn't a huge departure from what DMC is. I think the developers should just focus on embracing everything that DMC is about to the fullest because you can't please everyone at the end of the day.

I think Bayonetta 1/2 (especially 2 - Bayo 1's got the superior combat flow but also a lot more rough points, like instakill QTEs and Angel Attack and comparatively shittier minigame levels) represent the apex of chapter-based campaign design for the genre, yeah. DMC5 should either aim for that or find a way to transcend it with a new campaign structure.
 
https://www.youtube.com/watch?v=0YXaTJ-rUaU#t=9m13s

the pikes are 100% smaller in nier 2- the nier 2 ones are reminiscent of spawning tiny spikes while nier 1's version looks like demonic spears bursting from the ground

the actual combat was pretty simple but i'm betting n2 is going to be close to how it was anyways, just with more refinement in terms of creating satisfying action gameplay.

That's so weird. I don't remember that at all.

In regards to combat in N2, I think while it might not be no where near the depth of stuff like Bayonetta or DMC, but I guess it's safe to say that at the very least it will have better combat than N1.
 

Kaztinka

Member
I'm gonna go ahead and say that I'm expecting Nier 2's combat to be something similar to MGR
Not in terms of the mechanics themselves and how they feel, but their level of depth
While MGR didn't have that many mechanics(let's face it the developers could've used more time), the mechanics we got were simple, satisfying, and created enough level of depth to separate the scrubs from the gods such as MikeKob
But it wasn't as insane with its mechanics as something like DMC, Bayonetta, or God Hand
 
I'm gonna go ahead and say that I'm expecting Nier 2's combat to be something similar to MGR
Not in terms of the mechanics themselves and how they feel, but their level of depth
While MGR didn't have that many mechanics(let's face it the developers could've used more time), the mechanics we got were simple, satisfying, and created enough level of depth to separate the scrubs from the gods such as MikeKob
But it wasn't as insane with its mechanics as something like DMC, Bayonetta, or God Hand

At this point the timed dodge/block for a powerup thing is becoming something of a Platinum staple, so yeah I wouldn't disagree with that.
 

Dahbomb

Member
Nier 2's dodge system of giving you an invincible state after a perfect dodge is interesting. Certainly more so than just more damage or slow down time.
 
Nier 2's dodge system of giving you an invincible state after a perfect dodge is interesting. Certainly more so than just more damage or slow down time.

I dunno, I really love Witch Time as a reward mechanism. But yeah, it might allow you to be even more aggressive post-dodge than Witch Time does. To me it kinda comes down to how well the game communicates that you're invincible (using sound design, graphics, and haptic feedback) and how well it communicates that you're no longer invincible. It needs to feel like you always know exactly how much time you've got left - feedback that's designed so it feels like instinct is the key. I'm also curious about whether you can extend the effect by dodging again even while you're already invincible.
 
There seems to be a skill in Automata that allows Witch Time after dodging a projectile. There might be one for regular strikes too. After Bayonetta 2 and Transformers, I'm ready to give that mechanic a rest for a bit, personally.

Also, uh, I have a very specific need for a Regina mod for Lady on the PC version. Does such exist?
 

Golnei

Member
Also, uh, I have a very specific need for a Regina mod for Lady on the PC version. Does such exist?

It'd be pretty easy to do just as a retexture using Trish's costume as a base - I've been playing the game a little more again, do you want me to have a go at it? The only issue is that Trish's default costume on Lady has some weird rigging issues on the hips.
 
It'd be pretty easy to do just as a retexture using Trish's costume as a base - I've been playing the game a little more again, do you want me to have a go at it? The only issue is that Trish's default costume on Lady has some weird rigging issues on the hips.

Wow, yeah, I'd love to see what you can come up with! I don't mind the hip issue either.
 

Golnei

Member
Wow, yeah, I'd love to see what you can come up with! I don't mind the hip issue either.

Are you sure? Depending on the animation, it can be pretty noticeable.

eriari9q1p.png
 

Dahbomb

Member
I dunno, I really love Witch Time as a reward mechanism. But yeah, it might allow you to be even more aggressive post-dodge than Witch Time does. To me it kinda comes down to how well the game communicates that you're invincible (using sound design, graphics, and haptic feedback) and how well it communicates that you're no longer invincible. It needs to feel like you always know exactly how much time you've got left - feedback that's designed so it feels like instinct is the key. I'm also curious about whether you can extend the effect by dodging again even while you're already invincible.
It's shown in all those Nier 2 gifs, you turn yellow when you are invincible
 
It's shown in all those Nier 2 gifs, you turn yellow when you are invincible
Yeah, I know it communicates that the state exists, but it's also important to communicate when the invincible state will end. Think of the onscreen clock for Witch Time, or the music cues for the classic star power up in Super Mario Bros. I think it's also good to have some kind of graphical burst effect to make it more obvious that you successfully executed a perfect dodge when it happens.
 

Seyavesh

Member
man i never saw the original DMC3 reveal trailer (2003 tgs) until now:
https://www.youtube.com/watch?v=4TqMnjAXShw

i didn't know the 3se trailer is based on it almost shot-for-shot- i really hope when dmc5 is released it manages to match how ridiculously hype this one must've been on appearance.
it seems like it shows off so much cool stuff for the purpose of reassuring folks who were burnt by dmc2
 

Sesha

Member
man i never saw the original DMC3 reveal trailer (2003 tgs) until now:
https://www.youtube.com/watch?v=4TqMnjAXShw

i didn't know the 3se trailer is based on it almost shot-for-shot- i really hope when dmc5 is released it manages to match how ridiculously hype this one must've been on appearance.
it seems like it shows off so much cool stuff for the purpose of reassuring folks who were burnt by dmc2

That was from TGS 2004. The initial reveal trailer for DMC3 was the E3 2004 trailer.

Yo Real Talk.

Why isn't there a new Devil May Cry community thread? Like I guess it's easier just to squat in here, but an actual community thread would be pretty cool. If you're posting on community side, you know how to subscribe to thread and move with the community already.

PLUS if you ask the mods, you can get some time on the main page for your new community thread before it moves over. Getting some new members. Just some food for though, since there's plenty of people in here who could make a good thread.

I've pushed for it at one or two occasions, and like some mentioned we started doing one some months ago, but I assume most of us got caught up with other things. Summer, for one. I've thought about it many times since then, but since I haven't really felt up to it I never brought it up since.

We definitely should do it some time soon. At least way before DMC5 is ever announced.
 

Dahbomb

Member
man i never saw the original DMC3 reveal trailer (2003 tgs) until now:
https://www.youtube.com/watch?v=4TqMnjAXShw

i didn't know the 3se trailer is based on it almost shot-for-shot- i really hope when dmc5 is released it manages to match how ridiculously hype this one must've been on appearance.
it seems like it shows off so much cool stuff for the purpose of reassuring folks who were burnt by dmc2
That one came after the E3 trailer.

The E3 trailer will probably never be matched in terms of raw hype.
 
That one came after the E3 trailer.

The E3 trailer will probably never be matched in terms of raw hype.

I dunno, I believe they could do it again. It's for different reasons than they had following DMC2, but once again Itsuno needs to show us the franchise is in good hands and they know how to take it to the next level. Last time that was the case we got DMC3. I feel good about it.
 

Dahbomb

Member
It's not going to happen for a bunch of reasons:

*It was the first time that cutscene direction was put at such a focus in a DMC game.

*It was the first time that the story and characters in a DMC game were put at such a focus.

*First time Vergil was ever properly shown in a DMC game.

*Was the first time Styles were introduced in a DMC game.

*Was the first time you had Dante doing legitimate air combos which changed the genre forever.

*Had Dante doing enemy step stuff in a trailer as an intended mechanic for the first time.

*It had the music that just fit so well with it.

*Came off showcasing how NOT like DMC2 it was which just increased the hype even more.


DMC5 isn't going to have many of these "firsts" for a DMC game. At best I think they can cut at trailer that is more hype than the DMC4 one which IMO is hype enough.

Here's the first real DMC4 trailer
(not the other ones where it was prototype stuff). This is also a pretty good first trailer but I think this can be surpassed unlike the DMC3 E3 trailer which was like catching lightning in a bottle.


And god damn at the amount of red herring in that DMC4 trailer... jesus.
 

TreIII

Member
I believe there's two main things that Itsuno and co. have in their corner when it comes to driving up hype for a DMC5, via an initial teaser.

1) "The Return of Classic Dante" - Needs no explanation. This will be enough for most people, as it is. Hints, if not full reveals of everybody else we have had access to since DMC4SE would just be icings on the cake. Ditto any new character(s) they may bother introducing, good or bad.

2) New features, new direction for franchise, etc. - This is arguably the most interesting thing, imo. If any opportunity was present for Itsuno to take the franchise in a new direction that tosses off of a number of those old RE trappings like fixed camera angles, puzzles and the like, and make a compelling argument for why these changes are good, now is that time! Showing off any new system mechanics would be great for us who want to dissect those and see how much they stand to be game changers.


It won't be another "DMC3", but I'd agree with the notion, I don't think they need such a thing, again. All they really need to do is just assure classic fans that things are getting back on track and we'll be able to look forward to seeing Dante and pals again sometime by likely no later than 2018.



On a completely different note...the next major BASARA fan event has been confirmed to take place in February. If it's time for Capcom to start hyping the next SB game, as well, I wonder if we'll see more DMC x BASARA cross collabs in Japan to help hype up both games. More stage plays and costume DLC!
 
I kinda agree with Trelll on this. Whether they can top DMC3's announcement trailer depends on what directions they are taking with this game. If it's a done-by-the-books DMC game with new weapons and mechanics, then yeah it won't be able to top off DMC3's trailer.

But if they are taking series to a completely new direction (and it is an interesting one) then it might actually be able to outdo DMC3's reveal trailer.
And god damn at the amount of red herring in that DMC4 trailer... jesus.
Whoa! This is the first time that I'm seeing this (I thought the one with Dante and broken camera was the first DMC4 trailer).

Yeah man, this is so misleading. I mean holy shit, Dante sounds like a true villain in this.
 

Golnei

Member
I don't think I'd seen that trailer either - they were definitely hyping up a very different game than what they delivered, plot-wise - though since the cutscenes and voice work were all pretty much identical to those in the final version, it doesn't look like they were ever intending to go in that direction. Still, given what they actually had to work with, dramatically misrepresenting DMC4's story was the only choice they could have made. And I hadn't realised they were so heavily teasing Nero's connection to Vergil from the moment he was revealed - now I have a better idea of why taking a decade to clear it up was such an issue.

Other than that; I don't think it's all that amazing a trailer in a vacuum - the cutscenes were presented well enough, but the gameplay portions aren't cut in a very impactful manner, even accounting for how they were used to introduce Nero's abilities for the first time.

And the stock vocal samples they had subbing in for Kyrie's singing were hilarious.
 

Dahbomb

Member
Nah man the trailer was hype.

OH SNAPS DANTE BEING AN ANTI HERO AND KILLING OLD MEN IN COLD BLOOD?

Nero is possessed by Vergil?

THOSE HIGH DEFINITION GRAPHICS WOW!!!

That grapple game play mechanic... nice!

Berial looks godlike!

Wow Nero surfing on a dude with his sword and it revs up!


Watching it years later seems kinda meh because we are so used to it but it was information overload at the time. I analyzed those game play bits hours on ends, always finding something new.
 

.....

Member
The first trailer for DMC4 i saw was the one with Dante and the camera in the alleyway. I remember thinking how the graphics were so realistic. I was so hyped i purchased a copy of the game before i had a PS3.
 

Dahbomb

Member
Oh wow, that music is already buried in my memory. Lul at the terrible style rankings though. Do it! Come one! Big Up! All that! Final Trailer was pure freaking hype though. I remember converting it for my PSP and playing it over and over.
We actually rioted as a DMC community and got those changed. We HATED that when it was first released, glad that it was changed.
 
I dunno, I believe they could do it again. It's for different reasons than they had following DMC2, but once again Itsuno needs to show us the franchise is in good hands and they know how to take it to the next level. Last time that was the case we got DMC3. I feel good about it.

Nah I can't see them topping that E3 2004 trailer. Like Dahbomb said, the things we're used to seeing now we weren't used to seeing back then. That doesn't mean they can't make a great trailer that gets everyone hype though. I mean we all went crazy over a 3 sec clip of Vergil in that DmC DE trailer because it came out of nowhere.
 

Sesha

Member
It's difficult to speculate on because hype is such a nebulous thing. I do think DMC5's reveal can be more hype than DMC3's, because of DmC, and since it's been so long, and because few expect it. Although it depends on how good the intial announcement is.

As for content of the reveal and the game itself, I agree with Dahbomb that whatever they show won't be as hype as DMC3 because of many of those factors. The sheer novelty of what we saw in the DMC3 trailer, the massive contrast with DMC2, and the apparent advancement in gameplay, speed and style over DMC1 was something that will never be matched.

Back to DMC5, the premise and tone of the game, and the angle of the reveal will be what sells it. Just revealing the game won't be good enough, and it shouldn't have the same style and tone as DMC4. It goes without saying that it needs to be something that leaves an impact and keeps people talking after the reveal.

---

New Combo MAD by Donguri. The hell is Dante doing at 2:35? I've never seen that before.
 

TreIII

Member
Oh wow, that music is already buried in my memory. Lul at the terrible style rankings though. Do it! Come one! Big Up! All that! Final Trailer was pure freaking hype though. I remember converting it for my PSP and playing it over and over.

We actually rioted as a DMC community and got those changed. We HATED that when it was first released, glad that it was changed.

Wasn't there somebody who made a shop of a "YOU GO GIRL!" style ranking, at one point? Or maybe another forum?

I remember laughing so hard at that...
 

Seyavesh

Member
New Combo MAD by Donguri. The hell is Dante doing at 2:35? I've never seen that before.

it's an unused taunt. i'm pretty sure the guns are supposed to be spinning, haha. i want to say you can actually see that motion done on camera in one of the dmc3 mocap vids, too.
there's also a bullfighter 'ole!' pull and the boss dante taunts.

also man that trish combo is kinda painful to watch from donguri. he's definitely a character specialist through and through.
 
it's an unused taunt. i'm pretty sure the guns are supposed to be spinning, haha. i want to say you can actually see that motion done on camera in one of the dmc3 mocap vids, too.
there's also a bullfighter 'ole!' pull and the boss dante taunts.

also man that trish combo is kinda painful to watch from donguri. he's definitely a character specialist through and through.

I mean, there's not a lot to do with Lady and Trish beyond just layering their assorted juggle moves to bat enemies as high into the air as possible like he does.
 

Dahbomb

Member
I played DMC1 HD on PS3 to completion the other day and it still holds up. Main adjustment you have to make are the RE style camera switching but once you are in there you are in there.

My friend was struggling in it because of the yellow orbs. He just mashed Triangle on bosses like crazy. I shower him the light. He didn't even know Hightime was a move you can do in the game...
 

Kaztinka

Member
I played DMC1 HD on PS3 to completion the other day and it still holds up. Main adjustment you have to make are the RE style camera switching but once you are in there you are in there.

My friend was struggling in it because of the yellow orbs. He just mashed Triangle on bosses like crazy. I shower him the light. He didn't even know Hightime was a move you can do in the game...

latest
 

Sesha

Member
Does DMC1 even tell you about Hightime? I know there's an info file, but I can't remember if there's a tutorial for it.

it's an unused taunt. i'm pretty sure the guns are supposed to be spinning, haha. i want to say you can actually see that motion done on camera in one of the dmc3 mocap vids, too.
there's also a bullfighter 'ole!' pull and the boss dante taunts.

also man that trish combo is kinda painful to watch from donguri. he's definitely a character specialist through and through.

I should have known. And yeah, it looks like that was the intention. I haven't seen the "olé" taunt either. I assume there are mods to enable the other unused taunts.
 

Dahbomb

Member
There's absolutely no tutorial in DMC1. It has less information than even Souls games.

My friend didn't know about taunting, pause combos, Charged shots or even that you could jump off enemies. Imagine his shock when I did Million Stab, into Hightime, gun shot juggle, rising Hightime, air gun shots, Helm Breaker into Stinger. He was like " it's like we are playing two different games".
 

Golnei

Member
I should have known. And yeah, it looks like that was the intention. I haven't seen the "olé" taunt either. I assume there are mods to enable the other unused taunts.

You can enable them just with a trainer. Trish and Lady also have a couple of Dante and Nero's taunts as well (including the unused ones), due to being built off their base - it's worth noting that Nero's air guitar suits Lady pretty well. Also, if they still can't get the matador taunt to work with Dante's coat in DMC5, maybe they should just give it to Trish, using the cloth she pulled out of nowhere when changing out of Gloria's outfit.
 

Sesha

Member
There's absolutely no tutorial in DMC1. It has less information than even Souls games.

My friend didn't know about taunting, pause combos, Charged shots or even that you could jump off enemies. Imagine his shock when I did Million Stab, into Hightime, gun shot juggle, rising Hightime, air gun shots, Helm Breaker into Stinger. He was like " it's like we are playing two different games".

I'm straining to remember if there ever where any tutorials. I think my memory might be muddled because I spent so much time on the demo that came with Code Veronica, and I read all of the files several times. At least the way items fly in your face when you pick them up does a decent job of informing the player.

For all its innovation DMC fails to tell the player that it's not a simple button masher.

On a completely different note...the next major BASARA fan event has been confirmed to take place in February. If it's time for Capcom to start hyping the next SB game, as well, I wonder if we'll see more DMC x BASARA cross collabs in Japan to help hype up both games. More stage plays and costume DLC!

Speaking of Basara, I've been looking at videos of character movesets and I'm seriously impressed by how great the animations and VFX are. I've also noticed there's a lot more moves in DMC4SE that take inspiration from or are directly borrowed from Basara than I initially thought. The million cut part of Vergil's Yamato Combo 3 has the animation ripped from Uesugi Kenshin, and a couple other of his moves are visually or conceptually inspired by moves from Nobunaga and Mitsunari.

I wonder if Capcom should do a DMC x Basara game or even a dedicated DMC Basara spin-off. The first would be a better way of advertising Basara and raising the series' profile, although they might risk cheapening DMC's brand at the same time.
 

Seyavesh

Member
I mean, there's not a lot to do with Lady and Trish beyond just layering their assorted juggle moves to bat enemies as high into the air as possible like he does.

there's more than that by a fair share. though if you've never watched anything by me or huangrs i can imagine why you'd think that. trish is definitely way limited but they've certainly more juice than what donguri shows.

some of my personal faves of the ones i've recorded for trish:

https://www.youtube.com/watch?v=6H_FVqgAGdA#t=49s
https://www.youtube.com/watch?v=k0gmYyUQTKw#t=1m25s
https://www.youtube.com/watch?v=vnytOunHjgk
https://twitter.com/tab_dmc/status/787193809939468288
https://twitter.com/tab_dmc/status/783869111117807616

for lady i've only done this combo:
https://www.youtube.com/watch?v=k0gmYyUQTKw#t=48s

there's one person who i'm forgetting who has really creative lady combos that's not huang- i thought it was turtlesensei at first but going over his vids it's not.
the one specific combo i'm thinking of uses the pillars from in front of the agnus castle absurdly effectively- it's super neat. also it's not catherine enthalpy either. going through a buncha channels i can't seem to find the person.
i'll edit their footage in once i can remember.

I should have known. And yeah, it looks like that was the intention. I haven't seen the "olé" taunt either. I assume there are mods to enable the other unused taunts.
yeah. crazymelody's trainer lets you specifically select them, too.

Speaking of Basara, I've been looking at videos of character movesets and I'm seriously impressed by how great the animations and VFX are. I've also noticed there's a lot more moves in DMC4SE that take inspiration from or are directly borrowed from Basara than I initially thought. The million cut part of Vergil's Yamato Combo 3 has the animation ripped from Uesugi Kenshin, and a couple other of his moves are visually or conceptually inspired by moves from Nobunaga and Mitsunari.

from what i remember seeing, lady's homing missile animation is taken from the gun girl in that game while trish's spinning brid kick animation is taken from the blonde ninja lady. i don't remember what their names are, but it's all are wholesale taken.
i'm pretty sure vergil's orbit animation is also 1:1 with DmC vergil's?
 

TreIII

Member
Speaking of Basara, I've been looking at videos of character movesets and I'm seriously impressed by how great the animations and VFX are. I've also noticed there's a lot more moves in DMC4SE that take inspiration from or are directly borrowed from Basara than I initially thought. The million cut part of Vergil's Yamato Combo 3 has the animation ripped from Uesugi Kenshin, and a couple other of his moves are visually or conceptually inspired by moves from Nobunaga and Mitsunari.

I wonder if Capcom should do a DMC x Basara game or even a dedicated DMC Basara spin-off. The first would be a better way of advertising Basara and raising the series' profile, although they might risk cheapening DMC's brand at the same time.

You know, it wouldn't surprise me if Access Games' past experience with at least three SB games may have helped them when they were helping with 4SE. Granted, the sum of that experience was predominantly on the two spin-off (re: throw away) PSP games and the PS3 HD remaster of the PS2 games, but even so...

Anyway, if a DMC x SB game was to ever be a thing, I think it would just depend on what kind of game it would stand to be. If it just was an open opportunity to have Dante, Vergil, Nero and pals guest star in a SB title with annotated, SB-style movesets and give a vague reason to help Da(n)te Masamune, Sanada Yukimura and pals kick Nobunaga's ass (or whatever), I could see that working well enough. It'd still be predominantly a BASARA game, and would just have a bit more weight than slapping DMC costumes on SB characters again.

DMC5, on the other hand, could at least return the favor and give Dante a Date costume alt.

Hell, I still think it's funny that Masamune has been using Alastor more than Dante has in recent years...
 

Dahbomb

Member
Berserk Musou only did 40K in Japan. Even Japanese people are getting tired of this musou crap (god willing).


Itsuno-sama who art though at Capcom.....


F*** the rest of the prayer... just save us from these mediocre action games already.
 
Berserk Musou only did 40K in Japan. Even Japanese people are getting tired of this musou crap (god willing).


Itsuno-sama who art though at Capcom.....


F*** the rest of the prayer... just save us from these mediocre action games already.
Hahaha, LMAO.

Though in regards to Berserk I honestly don't think the low sales are solely because it's a Musou. But more cause it's an overly low standard and bad Musou. Other (better) Musou games have sold way more than Berserk in the past.

You're prayers have become sort of an inseparable part of the DMC-Gaf, man. I think I might need to take another stab at Bollywoodnising them xD
 
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