it was finished already?! but then isnt hacking more difficult and time-consuming than just translation?cj_iwakura said:The translation, according to Tom, is completed.
Now it's just a matter of waiting for the hack. Of course, who knows how long that could take.
I miss the Megaten days when Meguro didn't compose every single SMT-related release. Completely oversaturated, and the jpop rendition of P1 was a crime against the franchise.cj_iwakura said:More awesome music from the dungeon I just did:
http://www.youtube.com/watch?v=jjSQwoFFTGM (Airport)
And the Vision Quest remix:
http://www.youtube.com/watch?v=nUSyq42QCiY
This game's OST is divine.
cj_iwakura said:Turnip(or any SH vets): why won't Anoon let me accept her request at the pet shop? I have demons with maxed loyalty, but I just get a buzzing sound.
Augemitbutter said:any quality differences between saturn and psx version?
TurnipFritters said:Which request are you trying to fulfill, and with what demon?
The PSX version apparently has longer load times, but it also has the gamebreaking casino and another ending.
C-Jo said:So I have this game on Saturn and PSX. How exactly does the patch work? Will I be able to play it without a modded system?
Yeah, that's probably less of a hassle at this point. Thanks!cj_iwakura said:I just played IS on an emulator, after patching it to the ripped data. (Yes, from a disc I own.)
cj_iwakura said:Does anyone(Akselziys!) have transparent Soul Hackers portraits, or at least some character avatars? Might as well spread the love.
The battle system is an improvement over the previous Devil Summoner's, for sure.
7threst said:Wow, didn't know this was being translated! Awesome!
I probably sound stupid now, sorry for that, but previous, as in: there have been Devil Summoner games before this game (if so, what games are those?), or previous as in: an improvement over the Raidou games?
cj_iwakura said:There's one precursor: Devil Summoner.
http://www.hardcoregaming101.net/megaten/devilsummoner1.htm
That's the one with Kyouji Kuzunoha. Soul Hackers is the sequel, with some minor connections and cameos.
The first game has a neat story, music, and atmosphere, but it's nigh unplayable, like Persona 1 used to be.
The Raidou games are in the same universe, but in the past. The only major connections are Victor and the Kuzunoha name. Persona 2 also has a reference; the Kuzunoha Detective Agency.
One thing I like about the Devil Summoner universe is that Devil Summoning is more like a line of work as opposed to Persona users being oddballs.
Devil Summoners are legion in Soul Hackers, and not people you want to mess with.
cj_iwakura said:I really don't know. Only her first one is available. I tried to give her a maxed out Acheri, and the request just buzzes. (The others at least let me view my available demons with Os and Xs beside them.)
Aeana said:Fortunately, Gemini has fixed the load times in his patch. I'm really excited about that.
Akselziys said:Can I just say that the art ofis super pimptastically Kaneko awesomeness <3Kyouji Kuzunoha the 1st
There is Kaneko cover art, character art, and poster art in the Raidou novel. The poster art of Raidou vs Kyouji Kuzunoha the 1st is amazing! I want a wallpaper of it <3
Though I guess I could make one since I scanned it and the rest of the pics XD
Emulation doesn't get rid of the load times at all, unfortunately. The individual load times are not too terrible, but they add up to be fairly annoying.TurnipFritters said:I don't really remember the load times being too awful, but it shouldn't be a big deal anyway if you're emulating it.
Gemini said:Now lets move to something a bit different about this translation: optimization of the existing data and code. Soul Hackers, while being an almost decent port, suffers from semi-long loading issues, especially with menu executables (which is actually a 470 KB block of crap). My intention is to fix this problem by adding compression to all the sub-modules, so that loading times are drastically reduced to 1/4th in the worst case (DGC_CMP.BIN, the menu module files, with a simple GZip compression will take only 130 KB) or even to 1/10th in the best scenario (DGB_MAP.BIN, 2D map module, shrinked from 306 KB to 32 KB).
Aeana said:Emulation doesn't get rid of the load times at all, unfortunately. The individual load times are not too terrible, but they add up to be fairly annoying.
Here's what Gemini had to say about the loading:
cj_iwakura said:This is a long shot(I'd post at talkingtime but I'm waiting on approval ), but after the power plant, the armor shop added a piece of armor that has 42/19 stats, but something in blue and in red.
Is it cursed or something?
kai3345 said:So is this an action rpg like the raidou games?
Or a more traditional rpg?
What platform is this on?
Sega Saturn and later the PS1. The version being translated is on the PS1, and arguably the best, since it added extra dungeons and stuff. I own the Saturn version.
I predict a lot of upset people thinking the translation is done when they saw this thread.