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DF: AMD FSR 4 Upscaling Tested vs DLSS 3/4 & - A Big Leap Forward - RDNA 4 Delivers!

Zuzu

Member


Summary 1 by Krisp AI Summariser (& a couple of small edits by me)

Introduction to FSR 4

- FSR 4 represents AMD's first public venture into machine-learned graphics for consumers, aiming to replace FSR 3.
- Currently, only RDNA 4 GPUs are compatible with FSR 4, excluding earlier AMD GPUs and Nvidia or Intel GPUs.
- AMD emphasizes the INT 8 performance with sparsity, showcasing an RX 970 XT achieving 779 TOPS compared to Nvidia's RTX 390 and RTX 490 with 640 and 1321.2 TOPS respectively.
- The theoretical performance of RDNA 4 GPUs suggests significant machine learning capabilities, which are essential for handling the demanding workload of FSR 4.

Performance Comparison: FSR 3 vs FSR 4

- Initial tests indicate that FSR 4 underperforms FSR 3 by approximately 8% in average performance during a benchmark of the Ratchet and Clank opening cut scene on an RX 970 XT at 4K performance mode.
- The performance gap raises important questions about whether the image quality improvements of FSR 4 justify the performance trade-off.
- FSR 4 is expected to address the significant image quality gaps that exist between AMD and Nvidia GPUs.

Image Quality Improvements in FSR 4

- FSR 4 effectively resolves many of the image quality issues present in FSR 3, particularly with particle effects that previously exhibited ghosting.
- In Horizon Forbidden West, FSR 3's handling of waterfall effects resulted in ghosting across frames, while FSR 4 eliminates this issue, presenting a more dynamic and visually appealing waterfall.
- Transparency effects, such as those seen in water or glass, benefit from FSR 4's capabilities, showcasing improved detail and clarity compared to FSR 3.
- The enhancement in image quality is evident in the increased surface detail of objects with low relative motion, resulting in sharper textures and more defined images.

Anti-Aliasing and Motion Clarity

- FSR 4 introduces superior anti-aliasing techniques, significantly reducing pixelation artifacts compared to FSR 3.
- The stability of detail during motion is improved, leading to less pixel crawl and a more polished visual experience.
- In motion tests, FSR 4 demonstrates a marked improvement over FSR 3, showcasing clearer and more stable imagery in dynamic scenes.
- The transition from FSR 3 to FSR 4 results in a noticeable reduction of disclusion fizzle and pixelated edges, which were significant issues in previous versions.

Comparative Analysis with DLSS

- When comparing FSR 4 to Nvidia's DLSS CNN model, FSR 4 shows advantages in image stability and anti-aliasing, particularly in static or low-motion scenarios.
- FSR 4 achieves similar sharpness to DLSS's older CNN model, but it surpasses it in stability, reducing flickering and stair-stepping on moving edges.
- However, when compared to DLSS's Transformer model, FSR 4 falls short in detail resolution and edge stability, indicating areas for improvement.
- In terms of performance, FSR 4 performs approximately 20% worse than the DLSS CNN model, but it maintains competitive image quality.

Final Thoughts on FSR 4

- Despite being technically behind in image reconstruction, AMD has made significant strides with FSR 4, providing users with a compelling alternative to FSR 3.
- FSR 4 not only offers improved image quality but also positions AMD GPUs as viable options for gamers seeking high-quality graphics.
- The advancements in FSR 4 suggest a promising future for AMD's image reconstruction technology, with potential for further evolution akin to Nvidia's DLSS.
- Overall, FSR 4 represents a noteworthy development in AMD's graphics technology, enhancing the gaming experience significantly.

Summary 2 by Claude Language model (via GizAI website)
  • FSR 4 Overview:
    • AMD's first public machine-learned graphics tech.
    • Aims to replace FSR 3.
    • Initially supports only RDNA 4 GPUs.
  • Technology & Performance:
    • Leverages int8 performance with sparsity.
    • RX 970 XT: 779 TOPS.
    • RTX 3090: ~640 int8 TOPS (with sparsity).
    • RTX 4090: 1,321.2 TOPS (with sparsity).
    • PS5 Pro: ~300 TOPS (presumably with sparsity).
    • RDNA 4 GPU boasts impressive ML performance.
    • FSR 4 is performance intensive.
    • RX 970 XT @ 4K, FSR 4 ~8% slower than FSR 3 (parity settings).
    • Benchmark: Ratchet & Clank opening cut scene.
  • Image Quality Improvements:
    • FSR 4 addresses FSR 3's image quality issues.
    • Particle effects: FSR 3 ghosting eliminated in FSR 4.
    • Transparencies: FSR 4 improves water surface detail.
    • Low relative motion objects: FSR 4 boosts surface detail, contrast.
    • Anti-aliasing: FSR 4 reduces pixelization artifacts, improves stability.
    • Complex motion: FSR 4 resolves issues of disclusion fizzle in FSR 3.
  • FSR 4 vs. DLSS:
    • FSR 4 exceeds DLSS CNN (older model) in some static image quality aspects.
    • FSR 4 has better image stability (less aliasing) than DLSS CNN.
    • DLSS Transformer model resolves more detail than FSR 4.
    • DLSS Transformer shows less aliasing than FSR 4.
    • FSR 4 detail/anti-aliasing between DLSS CNN and Transformer models.
    • FSR 4 better than DLSS CNN in motion.
    • DLSS Transformer sometimes adds unwanted striations.
  • Performance Comparison (GPUs):
    • FSR 4 ~20% worse performance than DLSS CNN (RTX 3070 Ti vs RX 970 XT).
    • Image quality similar between FSR 4 and DLSS CNN.
    • RX 970 XT only 5% slower than RTX 3070 Ti (DLSS Transformer).
    • FSR 4 has image quality concessions vs. DLSS Transformer.
  • Pricing and Final Takeaways:
    • AMD GPU ($150 cheaper MSRP).
    • AMD technically behind in image reconstruction.
    • FSR 4 huge advancement, great image quality on AMD GPUs.
    • FSR 4 obliterates FSR 3.
    • FSR 4 better than older DLSS in key areas.
 
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GHG

Gold Member
TLDW please

Huge advancement over FSR3, obliterates it. Better than DLSS3 in key areas.

Similar quality to DLSS CNN, but comes with the performance cost of the DLSS transformer model.

A long overdue welcome to the party for AMD when it comes to image reconstruction.

If you were happy with DLSS3 results then you will be more than happy with this.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
TLDR of the TLDW please


good-its-good.gif
 
Looking good, I'll watch it once I get back from my appointments.

So what's the point of PSSR again?
Isn't FSR4 only available on the new GPUs? At least right now I believe.

It's probably not compatible with the PS5 Pro I would imagine. I would imagine that AMD and Sony working together is only a good thing as both sides with help build up the other. FSR helping PSSR and PSSR helping FSR.
 

analog_future

Resident Crybaby
Looking good, I'll watch it once I get back from my appointments.


Isn't FSR4 only available on the new GPUs? At least right now I believe.

It's probably not compatible with the PS5 Pro I would imagine. I would imagine that AMD and Sony working together is only a good thing as both sides with help build up the other. FSR helping PSSR and PSSR helping FSR.

They needed something that would work with the older version of Rdna (rdna 2 in the pro's case).

I understand, which makes all of that R&D for a stopgap solution seem pretty pointless if they're just going to move to FSR 4 in a couple years anyway.
 

CrustyBritches

Gold Member
FSR4 is better than DLSS CNN with the performance cost of DLSS4 Transformer. AMD seems to be nipping at the Nvidia's heels with AI upscaling. Pretty wild.
 
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Lorianus

Member
The details in textures is completely lost in FSR4.0 compared to DLSS4 transformer, i dunno the visual quality alone makes me want to buy nvidia over amd still.
 
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64gigabyteram

Reverse groomer.
Similar quality to DLSS CNN, but comes with the performance cost of the DLSS transformer model.
They better finewine the fuck out of this FSR4 solution then because that's whack

Still significantly better than what came before though. Seeing that it actually beats DLSS3 in some scenarios is wild, good job AMD
 
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xenosys

Member
An impressive leap forward indeed, but as per usual, just when it looks like they're getting some sort of parity, Nvidia pulls out it's DLSS4 Transformer model to move one step ahead again.

At least the chasm between the two technologies has narrowed, and hopefully FSR4 will improve over the next couple of years. The fact that this won't be available to the 6000 or 7000 series is an L though.
 

Gaiff

SBI’s Resident Gaslighter
Similar quality to DLSS CNN, but comes with the performance cost of the DLSS transformer model.
Seems to be a lot more performant than the Transformer model, at least in Rift Apart.

vsL6PMS.png


Honestly, the performance cost of DLSS4 is unacceptable in this case. It's 19% slower than DLSS3. Sure, you get much better IQ, but you're also knocked down an entire GPU class.
 

SpokkX

Member
Looks great - especially the quality. Better than DLSS3, worse than DLSS4

However the performance is not great imo - seems a bit heavy to run.

Just like DLCSS4 (transformer) it seems to need more compute than *70-models can provide
 
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ThisIsMyDog

Member
Seems to be a lot more performant than the Transformer model, at least in Rift Apart.

vsL6PMS.png


Honestly, the performance cost of DLSS4 is unacceptable in this case. It's 19% slower than DLSS3. Sure, you get much better IQ, but you're also knocked down an entire GPU class.
You get much better image quality, clarity and stability but performance hit of 19% is unacceptable? I don't think so.
 
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octos

Member
What’s the performance cost vs pssr, it’s probably why Sony never used it.
Exactly. And I don't see any problem if PSSR is never used again. Right now it's there and we get to enjoy it in current games, with good/very good/amazing results depending on the implementation.
If there's something better for PS6, then it's actually great news! Of course by then nVidia will come up with something even better.
 

Nankatsu

Gold Member
Man the difference between that waterfall they showcase on Horizon is night and day.

AMD's been cooking.
 
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willothedog

Member
Seems to be a lot more performant than the Transformer model, at least in Rift Apart.

vsL6PMS.png


Honestly, the performance cost of DLSS4 is unacceptable in this case. It's 19% slower than DLSS3. Sure, you get much better IQ, but you're also knocked down an entire GPU class.
No it's not, see I can cherry pick when to screenshot too...

Screenshot-20250305-144922-Edge.jpg
 

Gaiff

SBI’s Resident Gaslighter
No it's not, see I can cherry pick when to screenshot too...

Screenshot-20250305-144922-Edge.jpg
Did you think you were cooking? DLSS4 is 20% slower than DLSS3 here. FSR4 is 7% slower than FSR3. It’s the same difference as the screenshot I posted.
You get much better image quality, clarity and stability but performance hit of 19% is unacceptable? I don't think so.
19% is enormous. It’s a whole GPU class. Might as well increase the resolution by the same amount. At least, the performance penalty seems variable as 20% on Rift Apart is huge. In games I tested, it was closer to 10%.
 
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