Shake Your Rump
Banned
Are there seriously "crypto.com" ads in this game? I was considering giving it a try, but fuck that.
Are there seriously "crypto.com" ads in this game? I was considering giving it a try, but fuck that.
They are an official F1 sponsor their ads are in there because they are on the tracks in RL as well, same with stuff like Pirelli, Aramco, etc.Are there seriously "crypto.com" ads in this game? I was considering giving it a try, but fuck that.
*sigh* usual comments already there on the Eurogamer piece linking to this:
"Can't see any difference unless zoomed in", "Not worth it"
Can't these fuckers shut up for just once? They're not even supposedly interested in buying a Pro yet I swear they must spend every minute of the day scouring the net for any about it that they can shitpost on.
Pushsquare are still the worst though when it comes to Pro anger/bitterness. By far.
You’d have to be quite blind to not see a difference in this game.Maybe, just maybe the average day to day user genuinely feels like they can't really tell a difference and they are expressing it?
ok, not quite, but very close to 60fps completely maxed out.
this scene also should be an absolute worst case scenario in terms of weather.
the question is which settings the PS5 Pro uses. DF sadly didn't make a dedicated PC video for this game.
However, I strongly doubt it runs everything on Ultra-High, and we know that RT Shadows are off on Pro while this video has them on.
I wonder if RT Shadows off would lead to a noticeable fps improvement. But I assume it would maybe give you 5fps more here at best.
and yes, this is without reconstruction enabled, which would add 1~2 milliseconds of frametime to this.
It depends of the native resolution. In TLOU 1440p PSSR looks sharper than native 4K. Here I think it's around 1250p PSSR vs native 4K-ish. Because they added so many RT effects (which are very demanding) vs no RT at 4K.This seems to be consistent across games, doesn't it? You get a detail and resolution increase, but texture quality seems to be lessened. I remember the Ratchet & Clank screenshots looked like they had been smoothed over compared to PS5 quality mode. Like when you see those selfies of people with no skin texture.
ok, not quite, but very close to 60fps completely maxed out.
this scene also should be an absolute worst case scenario in terms of weather.
the question is which settings the PS5 Pro uses. DF sadly didn't make a dedicated PC video for this game.
However, I strongly doubt it runs everything on Ultra-High, and we know that RT Shadows are off on Pro while this video has them on.
I wonder if RT Shadows off would lead to a noticeable fps improvement. But I assume it would maybe give you 5fps more here at best.
and yes, this is without reconstruction enabled, which would add 1~2 milliseconds of frametime to this.
Why are you posting this nonsense? A 3060ti running at 720p-1080p DRS and falling below 60fps is not the same at all.
Why are you posting this nonsense? A 3060ti running at 720p-1080p DRS and falling below 60fps is not the same at all.
Yeah, must have misunderstood. Had sound low because girl fell asleep across my legs.8K mode doesn't use it yet but they're looking into it.
Maybe, just maybe the average day to day user genuinely feels like they can't really tell a difference and they are expressing it?
this video shows locked 1080p absolutely maxed out settings with all RT effects, in rainy weather, running in the high 50s. wtf are you even saying? makes no sense.
Sorry brain fart moment there trying to get my point across. It's VRS enabled on the 3060ti, so the resolution is being reduced on trackside detail below 1080p, maxs only to 1080p and falling into the low 50s on tracks that aren't even the most demanding.
The PS5 Pro is 1080-1440p DRS enabled range (no VRS) upscaled to 4k running at 60fps locked (though it hits 58 for split second on Monaco starting grid) . The settings on the 60fps quality mode maintains its 1440p base well upscaling to 4k. The settings are all maxed on even base PS5 and XSX I believe bar the RT in-race. Now the PS5 pro has RT GI, AO, reflections and shadows with the only thing disabled being RT shadows in race.
You aren't really doing an apples to apples comparison to conclude Pro is 3060ti power. On a 3060ti if you try to hit 1440p you'll be dropping into the 38fps even in good weather and not Monacos cramped starting grid. This is the game engine running on a 3060ti at 1440p, notice how bad the framerate is on a mundane track:
Dropping to 1080p with VRS to overcome the poor raster performance of the 3060ti and claim victory over just having RT shadows (losing even the tensor core upscale) is what you're doing in a nutshell. The performance of the PS5 Pro is above the 3060ti.
Are there any performance metrics for vrs impact in this game? I haven't seen game where it's more than like ~2%. It's completely not comparable to resolution drop you were talking about.
Plus I don't think there was conformation for max settings in console version AND there is nothing stopping PS5 pro build from using VRS. This console supports it unlike PS5.
It depends of the native resolution. In TLOU 1440p PSSR looks sharper than native 4K. Here I think it's around 1250p PSSR vs native 4K-ish. Because they added so many RT effects (which are very demanding) vs no RT at 4K.
I'm not sure how much of a boost VRS gives but racing games often benefit better than others because it makes the trackside detail look blurry and since you're moving fast you don't pay attention to it. So you can be aggressive with it. Of course the drop from 1440p to 1080p on the 3060ti has a bigger effect though.Are there any performance metrics for vrs impact in this game? I haven't seen game where it's more than like ~2%. It's completely not comparable to resolution drop you were talking about.
Nothing stops the PS5 pro using VRS but quality mode is going for good picture quality at upscaled 4K. I'm just saying using the same settings 3060ti would struggle to maintain 60.Plus I don't think there was conformation for max settings in console version AND there is nothing stopping PS5 pro build from using VRS. This console supports it unlike PS5.
Yes I already posted that alan Wake 2 is one of the most disappointing patch. For now. Maybe due to how their engine work.This ...which is one of a few reasons why the Alan Wake 2 Pro patch is so disappointing! Fidelity mode literally only has reflections and Performance is going to look like shit with 860p native resolution
I'm just glad we're getting closer n closer to Digital Foundry analysis threads for any comparisons, face offs becoming a thing of the past.Maybe, just maybe the average day to day user genuinely feels like they can't really tell a difference and they are expressing it?
Never go full retard.probably around 3060ti
I know that the 3060ti can run the game fully maxed out at 1080p 60fps
this includes RT shadows which the Pro doesn't use in gameplay.
so with PS5 settings it should be pretty close in performance
I'm just glad we're getting closer n closer to Digital Foundry analysis threads for any comparisons, face offs becoming a thing of the past.
What a time to be alive.
Because when is it obvious vs not obvious? PS5 vs XSX? PS5/XSX vs Series S?
Where does it stop....
Must not let us pesky console peasants get excited about our new boxes.Why are you posting this nonsense? A 3060ti running at 720p-1080p DRS and falling below 60fps is not the same at all.
Definitely, it's the only way they can square the circle they've put themselves in through their own stupidity and prejudices over the past year or so.DF is going to pivot hard.
We're still going to see the base PS5 and XSX comparisons with the inclusion of the XSS, but what they'll do is compare the PS5 Pro and PC likely using a 5090 to compare.
I'm not sure how much of a boost VRS gives but racing games often benefit better than others because it makes the trackside detail look blurry and since you're moving fast you don't pay attention to it. So you can be aggressive with it. Of course the drop from 1440p to 1080p on the 3060ti has a bigger effect though.
Nothing stops the PS5 pro using VRS but quality mode is going for good picture quality at upscaled 4K. I'm just saying using the same settings 3060ti would struggle to maintain 60.
NXGamer is going to be the place to get more informed, and certainly more balanced, analysis and comparisons for the Pro over the next few months.
I tested myself, 1440p very high settings:
Default (VRS on)
VRS off
Average fps 83 - 81 drop. That's less than 3% difference
Also the thing about dynamic res is that it's... dynamic. Pro runs in 1080 up to 1440p range, most games are rarely at upper bounds of resolution so you can't say that Pro runs in 1440p, it's probably at ~1200p most of the time:
If by balanced you mean favoring PS you are right.
I can taste how desperate you are and it's disgusting...
Doubt it would be at 1200p most of the time. As it says in the caption. It is the most complex damanding track, with cars all bunched up and rain.I tested myself, 1440p very high settings:
Default (VRS on)
VRS off
Average fps 83 - 81 drop. That's less than 3% difference
Also the thing about dynamic res is that it's... dynamic. Pro runs in 1080 up to 1440p range, most games are rarely at upper bounds of resolution so you can't say that Pro runs in 1440p, it's probably at ~1200p most of the time:
If by balanced you mean favoring PS you are right.
Doubt it would be at 1200p most of the time. As it says in the caption. It is the most complex damanding track, with cars all bunched up and rain.
I see no reason it would sit at the upper bound on the every other track.
I didnt say it was useless. I simply said it lowered to 1200 in a damanding situation that wont be the case for every second of the race. I cant see it staying there most of the time.It goes higher and lower, that's why there is dynamic res in the first place. If they didn't need it they would keep game locked to 1440p:
I didnt say it useless. I simply said it lowered to 1200 in a damanding situation that wont be the case for every second of the race. I cant see it staying there most of the time.
what gpu is used here ?Reconstruction from 1080 to 4k requires ~20% more power to have the same framerate as 1080p native.
1080
4k from 1080
That would require jump to 3070 - 3070ti level:
3070ti is pretty much PS5 Pro GPU according to DF.
SSR is shitty and has major issues in every game that uses it. Looks nice in screenshots though.I don't see upgrades that warrant a 800 euro console , never cared about rt.
Good for people that want shadows and lights coming from the right direction but I feel like SSR works just fine and this is pretty much waste of resources
what gpu is used here ?
SSR is shitty and has major issues in every game that uses it. Looks nice in screenshots though.
Show me where I'm wrong.
so your framerate increased slightly on a 16GB 4070 Super with VRS. Didn't exactly expect it will double your framerate, just help in getting slightly more stable framerate targets with a hit in image quality.I tested myself, 1440p very high settings:
Default (VRS on)
VRS off
Average fps 83 - 81 drop. That's less than 3% difference
Now you're just being silly. A dynamic res is dynamic? Who would have thought! The fact that you took a comment like "a complex stage like Monaco come in at 1224p" to mean "1200p most of the time" is you just looking for things to try and argue on. There are far simpler tracks in sunny weather and less raytracing that come in near the upper bounds throughout the race. Does this negate the fact that the base resolution is significantly higher on PS5 Pro with better performance than a 3060ti set to 1080p max with VRS to boot?Also the thing about dynamic res is that it's... dynamic. Pro runs in 1080 up to 1440p range, most games are rarely at upper bounds of resolution so you can't say that Pro runs in 1440p, it's probably at ~1200p most of the time:
If by balanced you mean favoring PS you are right.
Claiming with zero evidence that's it's probably at 1200p most of the time reveals the whole game, though it's not as if you were trying to hide it before.
so your framerate increased slightly on a 16GB 4070 Super with VRS. Didn't exactly expect it will double your framerate, just help in getting slightly more stable framerate targets with a hit in image quality.
Now you're just being silly. A dynamic res is dynamic? Who would have thought! The fact that you took a comment like "a complex stage like Monaco come in at 1224p" to mean "1200p most of the time" is you just looking for things to try and argue on. There are far simpler tracks in sunny weather and less raytracing that come in near the upper bounds throughout the race. Does this negate the fact that the base resolution is significantly higher on PS5 Pro with better performance than a 3060ti set to 1080p max with VRS to boot?
Then why bring it into the discussion, other than to platform war? If PC comparison is so important to you, why not wait for multiple other examples where by there are at least unlocked frame rates and you can draw better conclusions. This all starts to come across as agenda driven to me.3060ti is 20% below pro performance and I said it in my first post but you were attacking poster and that 3060ti benchmark for no good reason before. And increase of performance of VRS us 2.5%, it's irrelevant.
Are there seriously "crypto.com" ads in this game? I was considering giving it a try, but fuck that.
Maybe, just maybe the average day to day user genuinely feels like they can't really tell a difference and they are expressing it?
I imagine that average day to day user is still sporting a PS4 since they can't see any difference anyway.Maybe, just maybe the average day to day user genuinely feels like they can't really tell a difference and they are expressing it?
Then why bring it into the discussion, other than to platform war? If PC comparison is so important to you, why not wait for multiple other examples where by there are at least unlocked frame rates and you can draw better conclusions. This all starts to come across as agenda driven to me.
You won't really notice that kind of differences when driving at 150 mph. What you do notice, however, are the significantly better reflections, lightning and ray tracing. Simple trade-off.Then they need to see an eye doctor if they can't see this
Sorry brain fart moment there trying to get my point across. It's VRS enabled on the 3060ti, so the resolution is being reduced on trackside detail below 1080p, maxs only to 1080p and falling into the low 50s on tracks that aren't even the most demanding.
The PS5 Pro is 1080-1440p DRS enabled range (no VRS) upscaled to 4k running at 60fps locked (though it hits 58 for split second on Monaco starting grid) . The settings on the 60fps quality mode maintains its 1440p base well upscaling to 4k. The settings are all maxed on even base PS5 and XSX I believe bar the RT in-race. Now the PS5 pro has RT GI, AO, reflections and shadows with the only thing disabled being RT shadows in race.
You aren't really doing an apples to apples comparison to conclude Pro is 3060ti power. On a 3060ti if you try to hit 1440p you'll be dropping into the 38fps even in good weather and not Monacos cramped starting grid. This is the game engine running on a 3060ti at 1440p, notice how bad the framerate is on a mundane track:
Dropping to 1080p with VRS to overcome the poor raster performance of the 3060ti and claim victory over just having RT shadows (losing even the tensor core upscale) is what you're doing in a nutshell. The performance of the PS5 Pro is above the 3060ti.
Any reason you didn't drive off in the rain and measure framerate with all the spray alpha effects in play? You stuck with a static racing grid just showing draw distance and fog. is this on a 4070Ti Super again what res and settings, raytraced shadows off? So I shouldn't take DF word for it this time that Monaco in the rain is the real litmus test and performs worse than every other track?It's an average, you take 1080p and 1440p and land in the middle - that's what average res should be.
Also about that Monaco stage complexity, it has worse performance in sunny (dry) setting than with rain:
"Attacking" for no good reason? You mean pointing out that claiming it's equivalent to a 3060ti with a benchmark running at a 1080p with VRS isn't the same as 1080p-1440p dynamic res with 4k upscaling enabled?3060ti is 20% below pro performance and I said it in my first post but you were attacking poster and that 3060ti benchmark for no good reason before. And increase of performance of VRS us 2.5%, it's irrelevant.
probably around 3060ti
I know that the 3060ti can run the game fully maxed out at 1080p 60fps
this includes RT shadows which the Pro doesn't use in gameplay.
and we know that RT Shadows are off on Pro while this video has them on.
I wonder if RT Shadows off would lead to a noticeable fps improvement. But I assume it would maybe give you 5fps more here at best.
and yes, this is without reconstruction enabled, which would add 1~2 milliseconds of frametime to this.
It's an average, you take 1080p and 1440p and land in the middle - that's what average res should be.
Also about that Monaco stage complexity, it has worse performance in sunny (dry) setting than with rain:
3060ti is 20% below pro performance and I said it in my first post but you were attacking poster and that 3060ti benchmark for no good reason before. And increase of performance of VRS us 2.5%, it's irrelevant.
The game has all the options to replicate it fairly well if settings don't conflict. set the 3060Ti render resolution to 4k, enable DLSS Quality (why performance?) . Set DRS on, set DRS factor to 30% or whatever gives you that 1080p range. Watch the 3060ti likely chug trying to hit 60fps.Apples to apples would actually be DLSS performance and lower settings on PC,
considering PSSR ist scaling up from around 1080p under high load / active race under rain. I also doubt PS5 Pro uses equal high settings. Pretty sure 3060 Ti would struggle mote at 4K considering the Bus and VRAM limitations. At raster side the PS5 Pro seems around 3070 performance judging the DF performance comparisons, a bit less would it settle on 3060 Ti.
Any reason you didn't drive off in the rain and measure framerate with all the spray alpha effects in play? You stuck with a static racing grid just showing draw distance and fog. is this on a 4070Ti Super again what res and settings, raytraced shadows off? So I shouldn't take DF word for it this time that Monaco in the rain is the real litmus test and performs worse than every other track?
Median and Average aren't the same thing. On average you can have gameplay near upper bounds of a DRS range, your minimum can be lower to maintain performance in heavy situations but the game isn't necessarily running at the median "most of the time" . Why would the median be set for the worst performing track?
"Attacking" for no good reason? You mean pointing out that claiming it's equivalent to a 3060ti with a benchmark running at a 1080p with VRS isn't the same as 1080p-1440p dynamic res with 4k upscaling enabled?
If 2.5% was irrelevant to performance then the "5fps at best" that he attributed to RT shadows is also irrelevant yes?
Guy didn't even mention that the Pro is running everything at a higher res (the most important factor) and you have an issue with me mentioning VRS as a performance gain with an IQ cost?
Yet it's my post you took issue with that just pointed out the VRS difference too. why? because the non RT shadows were getting Pro higher fps and VRS was getting higher fps for a 3060ti? My post wasn't purely about the VRS difference it was just a fact about an additional difference. My post was about the more important fact that PS5 Pro is maintaining a higher FPS at a significantly higher res than a 3060ti.You were pointing on irrelevant things, VRS makes almost no difference. Rt shadows are not much heavier than vrs off (tested it) so they aren't very important as well.
What we don't know if PS5 is using max settings or medium settings for RT, or how other settings are set? Maybe they are VH, I don't know.
Here is Monaco, very high preset (that hass everything max WITH VRS). Dry vs. Wet average:
84 vs. 86. So yeah wet weather is not more demanding in this game.