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DF - F1 24 - PS5 Pro Hands-On - Ray Tracing and PSSR Upgrades Tested

wow

54095198561_9f3440925d_o.gif
Are there seriously "crypto.com" ads in this game? I was considering giving it a try, but fuck that.
 

DenchDeckard

Moderated wildly
*sigh* usual comments already there on the Eurogamer piece linking to this:

"Can't see any difference unless zoomed in", "Not worth it"

Can't these fuckers shut up for just once? They're not even supposedly interested in buying a Pro yet I swear they must spend every minute of the day scouring the net for any about it that they can shitpost on.

Pushsquare are still the worst though when it comes to Pro anger/bitterness. By far. 🤣

Maybe, just maybe the average day to day user genuinely feels like they can't really tell a difference and they are expressing it?
 

Bojji

Member
ok, not quite, but very close to 60fps completely maxed out.



this scene also should be an absolute worst case scenario in terms of weather.

the question is which settings the PS5 Pro uses. DF sadly didn't make a dedicated PC video for this game.
However, I strongly doubt it runs everything on Ultra-High, and we know that RT Shadows are off on Pro while this video has them on.
I wonder if RT Shadows off would lead to a noticeable fps improvement. But I assume it would maybe give you 5fps more here at best.


and yes, this is without reconstruction enabled, which would add 1~2 milliseconds of frametime to this.


Reconstruction from 1080 to 4k requires ~20% more power to have the same framerate as 1080p native.

1080

EVmHC5G.png


4k from 1080

lyhSXWb.jpeg


That would require jump to 3070 - 3070ti level:

Wqj28nm.jpeg


3070ti is pretty much PS5 Pro GPU according to DF.
 

Tchu-Espresso

likes mayo on everthing and can't dance
I wonder why there isn’t an unlocked VRR quality mode. It looks like you could get at least an appreciable 10-20% performance boost based on the headroom.
 
This seems to be consistent across games, doesn't it? You get a detail and resolution increase, but texture quality seems to be lessened. I remember the Ratchet & Clank screenshots looked like they had been smoothed over compared to PS5 quality mode. Like when you see those selfies of people with no skin texture.
It depends of the native resolution. In TLOU 1440p PSSR looks sharper than native 4K. Here I think it's around 1250p PSSR vs native 4K-ish. Because they added so many RT effects (which are very demanding) vs no RT at 4K.
 
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Three

Gold Member
ok, not quite, but very close to 60fps completely maxed out.



this scene also should be an absolute worst case scenario in terms of weather.

the question is which settings the PS5 Pro uses. DF sadly didn't make a dedicated PC video for this game.
However, I strongly doubt it runs everything on Ultra-High, and we know that RT Shadows are off on Pro while this video has them on.
I wonder if RT Shadows off would lead to a noticeable fps improvement. But I assume it would maybe give you 5fps more here at best.


and yes, this is without reconstruction enabled, which would add 1~2 milliseconds of frametime to this.

Why are you posting this nonsense? A 3060ti running at 720p-1080p DRS and falling below 60fps is not the same at all.
 
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Bojji

Member
Why are you posting this nonsense? A 3060ti running at 720p-1080p DRS and falling below 60fps is not the same at all.

From what I have seen in this video it's 1080p native with dynamic res off.

yVqo6SS.jpeg
ZesdsD4.jpeg
 
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kevboard

Member
Why are you posting this nonsense? A 3060ti running at 720p-1080p DRS and falling below 60fps is not the same at all.

this video shows locked 1080p absolutely maxed out settings with all RT effects, in rainy weather, running in the high 50s. wtf are you even saying? makes no sense.
 
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Three

Gold Member
this video shows locked 1080p absolutely maxed out settings with all RT effects, in rainy weather, running in the high 50s. wtf are you even saying? makes no sense.

Sorry brain fart moment there trying to get my point across. It's VRS enabled on the 3060ti, so the resolution is being reduced on trackside detail below 1080p, maxs only to 1080p and falling into the low 50s on tracks that aren't even the most demanding.

The PS5 Pro is 1080-1440p DRS enabled range (no VRS) upscaled to 4k running at 60fps locked (though it hits 58 for split second on Monaco starting grid) . The settings on the 60fps quality mode maintains its 1440p base well upscaling to 4k. The settings are all maxed on even base PS5 and XSX I believe bar the RT in-race. Now the PS5 pro has RT GI, AO, reflections and shadows with the only thing disabled being RT shadows in race.

You aren't really doing an apples to apples comparison to conclude Pro is 3060ti power. On a 3060ti if you try to hit 1440p you'll be dropping into the 38fps even in good weather and not Monacos cramped starting grid. This is the game engine running on a 3060ti at 1440p, notice how bad the framerate is on a mundane track:



Dropping to 1080p with VRS to overcome the poor raster performance of the 3060ti and claim victory over just having RT shadows (losing even the tensor core upscale) is what you're doing in a nutshell. The performance of the PS5 Pro is above the 3060ti.
 
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Bojji

Member
Sorry brain fart moment there trying to get my point across. It's VRS enabled on the 3060ti, so the resolution is being reduced on trackside detail below 1080p, maxs only to 1080p and falling into the low 50s on tracks that aren't even the most demanding.

The PS5 Pro is 1080-1440p DRS enabled range (no VRS) upscaled to 4k running at 60fps locked (though it hits 58 for split second on Monaco starting grid) . The settings on the 60fps quality mode maintains its 1440p base well upscaling to 4k. The settings are all maxed on even base PS5 and XSX I believe bar the RT in-race. Now the PS5 pro has RT GI, AO, reflections and shadows with the only thing disabled being RT shadows in race.

You aren't really doing an apples to apples comparison to conclude Pro is 3060ti power. On a 3060ti if you try to hit 1440p you'll be dropping into the 38fps even in good weather and not Monacos cramped starting grid. This is the game engine running on a 3060ti at 1440p, notice how bad the framerate is on a mundane track:



Dropping to 1080p with VRS to overcome the poor raster performance of the 3060ti and claim victory over just having RT shadows (losing even the tensor core upscale) is what you're doing in a nutshell. The performance of the PS5 Pro is above the 3060ti.



Are there any performance metrics for vrs impact in this game? I haven't seen game where it's more than like ~2%. It's completely not comparable to resolution drop you were talking about.

Plus I don't think there was conformation for max settings in console version AND there is nothing stopping PS5 pro build from using VRS. This console supports it unlike PS5.
 
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Kangx

Member from Brazile
Are there any performance metrics for vrs impact in this game? I haven't seen game where it's more than like ~2%. It's completely not comparable to resolution drop you were talking about.

Plus I don't think there was conformation for max settings in console version AND there is nothing stopping PS5 pro build from using VRS. This console supports it unlike PS5.


They look pretty comparable beside RT.

I understand now why RT hard to sell if the console version run and look this good. If you look at video above without knowledge of graphic, they are practically the same to you. The comments section pretty much the best example of this. Image clarity and stability wise, they look pretty similar.

To me and most us, we can tell the pc reflections look alot better and smoother. The cars look more natural and RTAO help the the overall image look more grounded.
 
It depends of the native resolution. In TLOU 1440p PSSR looks sharper than native 4K. Here I think it's around 1250p PSSR vs native 4K-ish. Because they added so many RT effects (which are very demanding) vs no RT at 4K.

This ...which is one of a few reasons why the Alan Wake 2 Pro patch is so disappointing! Fidelity mode literally only has reflections and Performance is going to look like shit with 860p native resolution
 

Three

Gold Member
Are there any performance metrics for vrs impact in this game? I haven't seen game where it's more than like ~2%. It's completely not comparable to resolution drop you were talking about.
I'm not sure how much of a boost VRS gives but racing games often benefit better than others because it makes the trackside detail look blurry and since you're moving fast you don't pay attention to it. So you can be aggressive with it. Of course the drop from 1440p to 1080p on the 3060ti has a bigger effect though.
Plus I don't think there was conformation for max settings in console version AND there is nothing stopping PS5 pro build from using VRS. This console supports it unlike PS5.
Nothing stops the PS5 pro using VRS but quality mode is going for good picture quality at upscaled 4K. I'm just saying using the same settings 3060ti would struggle to maintain 60.
 
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I don't see upgrades that warrant a 800 euro console , never cared about rt.
Good for people that want shadows and lights coming from the right direction but I feel like SSR works just fine and this is pretty much waste of resources
 

jroc74

Phone reception is more important to me than human rights
Maybe, just maybe the average day to day user genuinely feels like they can't really tell a difference and they are expressing it?
I'm just glad we're getting closer n closer to Digital Foundry analysis threads for any comparisons, face offs becoming a thing of the past.

What a time to be alive.

Because when is it obvious vs not obvious? PS5 vs XSX? PS5/XSX vs Series S?

Where does it stop....

:pie_thinking:
 
I'm just glad we're getting closer n closer to Digital Foundry analysis threads for any comparisons, face offs becoming a thing of the past.

What a time to be alive.

Because when is it obvious vs not obvious? PS5 vs XSX? PS5/XSX vs Series S?

Where does it stop....

:pie_thinking:

DF is going to pivot hard.

We're still going to see the base PS5 and XSX comparisons with the inclusion of the XSS, but what they'll do is compare the PS5 Pro and PC likely using a 5090 to compare.

I think DenchDeckard DenchDeckard is being disingenuous because people can tell the difference between 30 and 60 fps and they can tell the difference between performance mode graphics and fidelity mode graphics.

What tends to be disingenuous is comparing the fidelity mode visuals with the pro performance visuals saying they don't look different, but ignoring that one is running at half the frame rate...

If the PS5 Pro can compete with the 4070/ti, Sony is going to have an extremely compelling product.
 

CloudShiner

Member
DF is going to pivot hard.

We're still going to see the base PS5 and XSX comparisons with the inclusion of the XSS, but what they'll do is compare the PS5 Pro and PC likely using a 5090 to compare.
Definitely, it's the only way they can square the circle they've put themselves in through their own stupidity and prejudices over the past year or so.

They'll also do what Eurogamer are already doing in their articles - shift the focus more onto whatever the 30fps mode adds in their headlines to invite all the angry 'omg PS5 Pro only does 30fps hahaha all that money for a few reflections' type of comments.

NXGamer is going to be the place to get more informed, and certainly more balanced, analysis and comparisons for the Pro over the next few months.
 
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Bojji

Member
I'm not sure how much of a boost VRS gives but racing games often benefit better than others because it makes the trackside detail look blurry and since you're moving fast you don't pay attention to it. So you can be aggressive with it. Of course the drop from 1440p to 1080p on the 3060ti has a bigger effect though.

Nothing stops the PS5 pro using VRS but quality mode is going for good picture quality at upscaled 4K. I'm just saying using the same settings 3060ti would struggle to maintain 60.

I tested myself, 1440p very high settings:

Default (VRS on)

13UW5Gu.png


VRS off

RmIBubT.png


Average fps 83 - 81 drop. That's less than 3% difference

Also the thing about dynamic res is that it's... dynamic. Pro runs in 1080 up to 1440p range, most games are rarely at upper bounds of resolution so you can't say that Pro runs in 1440p, it's probably at ~1200p most of the time:

FvUXxSI.jpeg


NXGamer is going to be the place to get more informed, and certainly more balanced, analysis and comparisons for the Pro over the next few months.

If by balanced you mean favoring PS you are right.
 
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I tested myself, 1440p very high settings:

Default (VRS on)

13UW5Gu.png


VRS off

RmIBubT.png


Average fps 83 - 81 drop. That's less than 3% difference

Also the thing about dynamic res is that it's... dynamic. Pro runs in 1080 up to 1440p range, most games are rarely at upper bounds of resolution so you can't say that Pro runs in 1440p, it's probably at ~1200p most of the time:

FvUXxSI.jpeg




If by balanced you mean favoring PS you are right.

I can taste how desperate you are and it's disgusting...
 

ShakenG

Member
I tested myself, 1440p very high settings:

Default (VRS on)

13UW5Gu.png


VRS off

RmIBubT.png


Average fps 83 - 81 drop. That's less than 3% difference

Also the thing about dynamic res is that it's... dynamic. Pro runs in 1080 up to 1440p range, most games are rarely at upper bounds of resolution so you can't say that Pro runs in 1440p, it's probably at ~1200p most of the time:

FvUXxSI.jpeg




If by balanced you mean favoring PS you are right.
Doubt it would be at 1200p most of the time. As it says in the caption. It is the most complex damanding track, with cars all bunched up and rain.
I see no reason it wouldn't sit at the upper bound on the every other track.
 
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Bojji

Member
Doubt it would be at 1200p most of the time. As it says in the caption. It is the most complex damanding track, with cars all bunched up and rain.
I see no reason it would sit at the upper bound on the every other track.

It goes higher and lower, that's why there is dynamic res in the first place. If they didn't need it they would keep game locked to 1440p:

lcQPvpG.jpeg
45zSJZ2.jpeg
 

ShakenG

Member
It goes higher and lower, that's why there is dynamic res in the first place. If they didn't need it they would keep game locked to 1440p:

lcQPvpG.jpeg
45zSJZ2.jpeg
I didnt say it was useless. I simply said it lowered to 1200 in a damanding situation that wont be the case for every second of the race. I cant see it staying there most of the time.
 
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Bojji

Member
I didnt say it useless. I simply said it lowered to 1200 in a damanding situation that wont be the case for every second of the race. I cant see it staying there most of the time.

Yeah it can go to 1080p even.

It can be different res every few frames, it doesn't matter in the end for end user, with PSSR image will be good regardless.
 

sncvsrtoip

Member
Reconstruction from 1080 to 4k requires ~20% more power to have the same framerate as 1080p native.

1080

EVmHC5G.png


4k from 1080

lyhSXWb.jpeg


That would require jump to 3070 - 3070ti level:

Wqj28nm.jpeg


3070ti is pretty much PS5 Pro GPU according to DF.
what gpu is used here ?
 

diffusionx

Gold Member
I don't see upgrades that warrant a 800 euro console , never cared about rt.
Good for people that want shadows and lights coming from the right direction but I feel like SSR works just fine and this is pretty much waste of resources
SSR is shitty and has major issues in every game that uses it. Looks nice in screenshots though.
 

Bojji

Member
what gpu is used here ?

3080ti. Impact can probably be higher or lower based on GPU and game.

Final Fantasy on PS5 is ~1080p, to add reconstruction to 4k it needs 20% more power, that leaved half of Pro GPU upgrade for other things (like better framerate reported in this game).

SSR is shitty and has major issues in every game that uses it. Looks nice in screenshots though.

Yeah SSR needs to die, same with low quality SSAO (some techniques like GTAO are much better but still worse than RTAO).
 
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Zathalus

Member
Called DF biased and then NXGamer balanced in the same breath sure is a take. His 2700x/2070 comparisons to the PS5 will never not be funny. Same goes for his recent 5600x/6800 vs the Pro in a ray tracing title.
 
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Three

Gold Member
I tested myself, 1440p very high settings:

Default (VRS on)

13UW5Gu.png


VRS off

RmIBubT.png


Average fps 83 - 81 drop. That's less than 3% difference
so your framerate increased slightly on a 16GB 4070 Super with VRS. Didn't exactly expect it will double your framerate, just help in getting slightly more stable framerate targets with a hit in image quality.
Also the thing about dynamic res is that it's... dynamic. Pro runs in 1080 up to 1440p range, most games are rarely at upper bounds of resolution so you can't say that Pro runs in 1440p, it's probably at ~1200p most of the time:

FvUXxSI.jpeg




If by balanced you mean favoring PS you are right.
Now you're just being silly. A dynamic res is dynamic? Who would have thought! The fact that you took a comment like "a complex stage like Monaco come in at 1224p" to mean "1200p most of the time" is you just looking for things to try and argue on. There are far simpler tracks in sunny weather and less raytracing that come in near the upper bounds throughout the race. Does this negate the fact that the base resolution is significantly higher on PS5 Pro with better performance than a 3060ti set to 1080p max with VRS to boot?
 
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Bojji

Member
Claiming with zero evidence that's it's probably at 1200p most of the time reveals the whole game, though it's not as if you were trying to hide it before.

It's an average, you take 1080p and 1440p and land in the middle - that's what average res should be.

Also about that Monaco stage complexity, it has worse performance in sunny (dry) setting than with rain:

jnM4HtK.jpeg
W34Lxqg.png


so your framerate increased slightly on a 16GB 4070 Super with VRS. Didn't exactly expect it will double your framerate, just help in getting slightly more stable framerate targets with a hit in image quality.

Now you're just being silly. A dynamic res is dynamic? Who would have thought! The fact that you took a comment like "a complex stage like Monaco come in at 1224p" to mean "1200p most of the time" is you just looking for things to try and argue on. There are far simpler tracks in sunny weather and less raytracing that come in near the upper bounds throughout the race. Does this negate the fact that the base resolution is significantly higher on PS5 Pro with better performance than a 3060ti set to 1080p max with VRS to boot?

3060ti is 20% below pro performance and I said it in my first post but you were attacking poster and that 3060ti benchmark for no good reason before. And increase of performance of VRS us 2.5%, it's irrelevant.
 
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King Dazzar

Member
3060ti is 20% below pro performance and I said it in my first post but you were attacking poster and that 3060ti benchmark for no good reason before. And increase of performance of VRS us 2.5%, it's irrelevant.
Then why bring it into the discussion, other than to platform war? If PC comparison is so important to you, why not wait for multiple other examples where by there are at least unlocked frame rates and you can draw better conclusions. This all starts to come across as agenda driven to me.
 

Bojji

Member
Then why bring it into the discussion, other than to platform war? If PC comparison is so important to you, why not wait for multiple other examples where by there are at least unlocked frame rates and you can draw better conclusions. This all starts to come across as agenda driven to me.

One user answered other user on how PS5 Pro compares to GPUs, I answered with my post that said that I don't agree. That's it.

We should wait for some good comparisons for sure, DF needs to know what exact settings PS5 version is using and compare against that - it may be hard to do exact comparison with that dynamic res in place. We will see.
 
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RespawnX

Member
Then they need to see an eye doctor if they can't see this
You won't really notice that kind of differences when driving at 150 mph. What you do notice, however, are the significantly better reflections, lightning and ray tracing. Simple trade-off.
It's the visual leap many hoped for on generation start. Well, PSSR and Pro-Performance makes it possible mid gen.

Sorry brain fart moment there trying to get my point across. It's VRS enabled on the 3060ti, so the resolution is being reduced on trackside detail below 1080p, maxs only to 1080p and falling into the low 50s on tracks that aren't even the most demanding.

The PS5 Pro is 1080-1440p DRS enabled range (no VRS) upscaled to 4k running at 60fps locked (though it hits 58 for split second on Monaco starting grid) . The settings on the 60fps quality mode maintains its 1440p base well upscaling to 4k. The settings are all maxed on even base PS5 and XSX I believe bar the RT in-race. Now the PS5 pro has RT GI, AO, reflections and shadows with the only thing disabled being RT shadows in race.

You aren't really doing an apples to apples comparison to conclude Pro is 3060ti power. On a 3060ti if you try to hit 1440p you'll be dropping into the 38fps even in good weather and not Monacos cramped starting grid. This is the game engine running on a 3060ti at 1440p, notice how bad the framerate is on a mundane track:



Dropping to 1080p with VRS to overcome the poor raster performance of the 3060ti and claim victory over just having RT shadows (losing even the tensor core upscale) is what you're doing in a nutshell. The performance of the PS5 Pro is above the 3060ti.


Apples to apples would actually be DLSS performance and lower settings on PC, considering PSSR ist scaling up from around 1080p under high load / active race under rain. I also doubt PS5 Pro uses equal high settings. Pretty sure 3060 Ti would struggle mote at 4K considering the Bus and VRAM limitations. At raster side the PS5 Pro seems around 3070 performance judging the DF performance comparisons, a bit less would it settle on 3060 Ti.
 

Three

Gold Member
It's an average, you take 1080p and 1440p and land in the middle - that's what average res should be.

Also about that Monaco stage complexity, it has worse performance in sunny (dry) setting than with rain:

jnM4HtK.jpeg
W34Lxqg.png
Any reason you didn't drive off in the rain and measure framerate with all the spray alpha effects in play? You stuck with a static racing grid just showing draw distance and fog. is this on a 4070Ti Super again what res and settings, raytraced shadows off? So I shouldn't take DF word for it this time that Monaco in the rain is the real litmus test and performs worse than every other track?



Median and Average aren't the same thing. On average you can have gameplay near upper bounds of a DRS range, your minimum can be lower to maintain performance in heavy situations but the game isn't necessarily running at the median "most of the time" . Why would the median be set for the worst performing track?

3060ti is 20% below pro performance and I said it in my first post but you were attacking poster and that 3060ti benchmark for no good reason before. And increase of performance of VRS us 2.5%, it's irrelevant.
"Attacking" for no good reason? You mean pointing out that claiming it's equivalent to a 3060ti with a benchmark running at a 1080p with VRS isn't the same as 1080p-1440p dynamic res with 4k upscaling enabled?

If 2.5% was irrelevant to performance then the "5fps at best" that he attributed to RT shadows is also irrelevant yes?
probably around 3060ti

I know that the 3060ti can run the game fully maxed out at 1080p 60fps
this includes RT shadows which the Pro doesn't use in gameplay.
and we know that RT Shadows are off on Pro while this video has them on.
I wonder if RT Shadows off would lead to a noticeable fps improvement. But I assume it would maybe give you 5fps more here at best.


and yes, this is without reconstruction enabled, which would add 1~2 milliseconds of frametime to this.

Guy didn't even mention that the Pro is running everything at a higher res (the most important factor) and you have an issue with me mentioning VRS as a performance gain with an IQ cost?
 

Ronin_7

Member
It's an average, you take 1080p and 1440p and land in the middle - that's what average res should be.

Also about that Monaco stage complexity, it has worse performance in sunny (dry) setting than with rain:

jnM4HtK.jpeg
W34Lxqg.png




3060ti is 20% below pro performance and I said it in my first post but you were attacking poster and that 3060ti benchmark for no good reason before. And increase of performance of VRS us 2.5%, it's irrelevant.

3060Ti is a pile of utter trash compared to the Pro.

You guys are either delusional or single digit IQ.

PS5 PRO starts at 3070Ti MINIMUM.

See you in 2 weeks 😎
 

Three

Gold Member
Apples to apples would actually be DLSS performance and lower settings on PC,

considering PSSR ist scaling up from around 1080p under high load / active race under rain. I also doubt PS5 Pro uses equal high settings. Pretty sure 3060 Ti would struggle mote at 4K considering the Bus and VRAM limitations. At raster side the PS5 Pro seems around 3070 performance judging the DF performance comparisons, a bit less would it settle on 3060 Ti.
The game has all the options to replicate it fairly well if settings don't conflict. set the 3060Ti render resolution to 4k, enable DLSS Quality (why performance?) . Set DRS on, set DRS factor to 30% or whatever gives you that 1080p range. Watch the 3060ti likely chug trying to hit 60fps.

Regarding lowering settings on PC though, I'm pretty sure even base PS5/XSX is running at or near max settings. I've not seen anything to show otherwise in terms of improving anything, be it textures, draw distance or anything like that. Could be wrong there though.
 

Bojji

Member
Any reason you didn't drive off in the rain and measure framerate with all the spray alpha effects in play? You stuck with a static racing grid just showing draw distance and fog. is this on a 4070Ti Super again what res and settings, raytraced shadows off? So I shouldn't take DF word for it this time that Monaco in the rain is the real litmus test and performs worse than every other track?



Median and Average aren't the same thing. On average you can have gameplay near upper bounds of a DRS range, your minimum can be lower to maintain performance in heavy situations but the game isn't necessarily running at the median "most of the time" . Why would the median be set for the worst performing track?


"Attacking" for no good reason? You mean pointing out that claiming it's equivalent to a 3060ti with a benchmark running at a 1080p with VRS isn't the same as 1080p-1440p dynamic res with 4k upscaling enabled?

If 2.5% was irrelevant to performance then the "5fps at best" that he attributed to RT shadows is also irrelevant yes?



Guy didn't even mention that the Pro is running everything at a higher res (the most important factor) and you have an issue with me mentioning VRS as a performance gain with an IQ cost?


You were pointing on irrelevant things, VRS makes almost no difference. Rt shadows are not much heavier than vrs off (tested it) so they aren't very important as well.

What we don't know if PS5 is using max settings or medium settings for RT, or how other settings are set? Maybe they are VH, I don't know.

Here is Monaco, very high preset (that hass everything max WITH VRS). Dry vs. Wet average:

6luYEA0.png
dluAswL.png


84 vs. 86. So yeah wet weather is not more demanding in this game.
 

Three

Gold Member
You were pointing on irrelevant things, VRS makes almost no difference. Rt shadows are not much heavier than vrs off (tested it) so they aren't very important as well.
Yet it's my post you took issue with that just pointed out the VRS difference too. why? because the non RT shadows were getting Pro higher fps and VRS was getting higher fps for a 3060ti? My post wasn't purely about the VRS difference it was just a fact about an additional difference. My post was about the more important fact that PS5 Pro is maintaining a higher FPS at a significantly higher res than a 3060ti.
What we don't know if PS5 is using max settings or medium settings for RT, or how other settings are set? Maybe they are VH, I don't know.

Here is Monaco, very high preset (that hass everything max WITH VRS). Dry vs. Wet average:

6luYEA0.png
dluAswL.png


84 vs. 86. So yeah wet weather is not more demanding in this game.

I see a big difference in your minimum framerate. 66fps vs 72fps as well as the 2fps average, which is which? This is on a 4070Super and you're almost hitting the cap. You would be going lower than 60 on a 3060Ti. You also lowered your benchmark from 1600 to 1440 for this. Was Monaco performing significantly worse since you're getting near the same fps at 1440 as you did at 1600 elsewhere?

Answer the question. When you drove off in the rain did seeing the alpha effects tank your performance. It's easy to test, do the bit DF did to get their DRS value, that's what's important, that's what you're refuting, right? The fact that DRS would be more aggressive on Monaco in the rain compared to other tracks/weather. Drive with the full grid and see if framerate takes a bigger hit when you take off in the rain and encounter alpha effects from other cars that would lower your average resolution.
 
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