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Ghost of Tsushima tech review: Sony first-party magic delivers a beautiful open world
Six years on from InFamous Second Son and its standalone add-on, First Light, Sucker Punch returns with Ghost of Tsushi…
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The last of the Sony first-party studio juggernauts for PS4, Ghost of Tsushima sees Sucker Punch take on the open world genre. Imagine an Assassin's Creed type of game paired with first party magic and you have some idea of what this game delivers. The technology is fascinating and John Linneman is here to showcase what sets this game apart.
Summary:
- 'Sucker Punch's best game yet, but it's far from perfect.'
- Two visual modes on PRO: 'Higher resolution' and 'Better frame rate'.
- On quality, you get a 3200x1800 via checkerboard reconstruction for 4K
- Perfomance reduce the resolution to 1080p, but ensure locked 30 (similar to Horizon Zero Dawn)
- Game target is 30 fps on both base PS4 and PRO
- Base PS4 you get a 1920x1080 resolution
- John highly recommend the 'Higher resolution' mode if you have a 4K TV on PRO
- Both of the Pro's modes target 30 frames per second
- Option for HDR as well, with John say 'certainly makes a very strong first impression'
- Settings using for John at HDR (He using a LG OLED TV): Brightness - 70, UI Brightness (HDR) - 30
- Audio is the best aspect of the game as well
- The sound mix in this game is remarkably powerful to the point where it sounds more like a film as opposed to a typical game
- The use of the LFE channel for deep but smooth bass combined with heavy reliance on surround sound channels works brilliantly
- 'Beyond the audio, there's no doubt that Ghost of Tsushima is a simply beautiful game'
- The game can show high detail texture quality, but sometimes low texture in ground/rocks with are quite distracting, but not so severe as you play.
- While on the 'Higher resolution', the game runs at 30 with some dips on heavy battles, to 28 to 29, but he still recommend using the Higher resolution
- Same dips on base PS4 (26~28). In some battles PS4 struggle to maintain 30 fps and some cutscenes with heavy particle effects.
- But for the entire rest of the game, on the base PS4 the game keep 30 fps as tested almost a entire hour on the game.
- Entire section tested and speed: 6:42
- In terms of stability is better than any Assassin Creed and Witcher 3, but even more stable on PRO.
- Animation have some flaws as John mention when sometimes he walking (he call mix bag), but animation in battle are very detail.
- Some problems with the camera, he wish to get fixed soon.
- Loading times are incredibly fast, reaching around 6 seconds when you die.
- Photo mode was a step foward from any photo mode game yet
- You get so much options on the photo mode that can even affect the frame rate while changing weather system or seeing far ahead locations
- In the rest of part 2, John and Rich talk about:
-- The problem of first party games being so close to release to each other.
-- Inevitable comparison between two very different games (Last of Us part 2 and GoT).
-- Games getting too long.
-- If the games release this year will get a PS5 upgrade (native 4k or 60 fps mode)
-- Waiting for user review about Ghost of Tsushima.
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