Do you think going multiplatform impacts the prestige/stature of Sony first party games?

Do you think going multiplatform impacts the prestige/stature of Sony first party games?
No, only among dumb squareminded extremist fanboys who cry because more people will be able to play these games in other platforms.

They continue making great games, so continue being prestigious and getting great reviews and tons of awards and nominations. As an example, even if GoW, Spider-Man or Helldivers were released on PC, and their sequels broke sales records when released after that.

Regarding exclusivity, almost all PS Studios games -plus many 3rd party ones- continue being console exclusives, so if you want to play them on console you have to buy a PS. And seems that it will continue being the case.

Regarding PC, it got most of the recent games, but many of them after a long wait. And didn't get many of the older ones, or some games that -even if aren't PS exclusive- are console only titles and don't have a PC version. And seems it will continue being the case, at least outside the upcominc PC PSN store.

In any case, most players don't give a fuck if a game is exclusive or not, or if the company who published the game is the one who made the device or not. In fact, a ton of players in PS only buy games that happen to be 3rd party multi titles (Fornite, GTA, CoD, Minecraft, EA FC, NBA2K, Madden, AC, etc).

Why I would buy a playtation if the games once were exclusive can be played anywhere else?
For starters, they can't and won't be played anywhere else, many of them can be only played on PS. And most of the recent ones can/will be played in PC, some of them after some wait. But not in the other consoles outside a few exceptions like the Bungie titles or mostly games using IPs not owned by Sony.
 
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No

1. For PC gamers who never wanted consoles, it exposes those players to these franchises

2. PlayStation in now the de facto home console with zero competition, this has had almost zero effect on PlayStation console sales
 
Only among fanboys, everyone else is happy or indifferent.

If they're going multiplatform is because they need it, even if only in the short term, not because "they want to shit on their legacy and their faithful loyal fans".
 
2. PlayStation in now the de facto home console with zero competition, this has had almost zero effect on PlayStation console sales
It already had zero effect when they had competition in the home console space. Sony started their big PC push a year before starting this generation, when Xbox was still relatively strong and WiiU maybe still wasn't discontinued. And both their console and their first party games have been breaking records since then. So if something, strengething their multiplatform approach (something they always had since the 80s) did help them to grow the numbers of their console and first party titles.

PS how has the biggest active userbase they ever had, and seems MS will leave home consoles replacing them with consolized PCs using Windows. So MS will be a less direct competitor and instead will help Sony sell a few more game units on Steam via the few millions of the -pretty likely manufactured by 3rd parties- consolized PCs they may make.

So it's fair to assume that, as happened to Nintendo when they were left alone in portable consoles, in the next generation PlayStation will be specially successful -very likely more than usual- having no competition in home consoles.
 
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There are other factors affecting that prestige/stature you are talking about. DEI hirings, focus on GaaS, woke writting and poorly paced games with more lines on their script than on their code.

Imo a game being on multiple platforms should not affect it's prestige nor perceived quality, that's console warrior behavior and it's sad. A good game is a good game.
If anything, frequent insufficient sales to break even affect prestige more lol
 
Yes screw them.

Edit: to add more to theme. It devalue the Playstation brand. Not the game per se. ¿Why I would buy a playtation if the games once were exclusive can be played anywhere else?
Devaluate the games too. I know people who got from Playstation to PC when they announced they were making PC ports, they are not even buying those games on PC anymore.
 
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And both their console and their first party games have been breaking records since then. So if something, strengething their multiplatform approach (something they always had since the 80s) did help them to grow the numbers of their console and first party titles.
They are under PS4 sales already. Also their PS5 games are selling less than PS3 and PS4 generation. Sony profits are coming from GAAS royalties from games such as Fifa, Fortnite, etc. Multiplatform approach in fact only put in risk their PSN profits, so many people is jumping from Playstation to Steam
 
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I admit theres lot of factors, but if once you made all that money in exclusivity and now you change that you kinda devaluate your product.
Thats why Nintendo is in the place it is and most of people spam portbegging posts.
 
The majority of the good games I play are multiplat so I don't think that hurts the quality.

I think some folks just like how things used to be.
 
They are under PS4 sales already. Also their PS5 games are selling less than PS3 and PS4 generation. Sony profits are coming from GAAS royalties from games such as Fifa, Fortnite, etc. Multiplatform approach in fact only put in risk their PSN profits, so many people is jumping from Playstation to Steam
They are doing a better job than in PS3 and PS4 in basically all fronts, on most of which are also in a multi year growth pattern that leads to think they'll continue growing there:
  • They have now the highest active userbase any console maker ever had.
  • This is the top grossing generation they or any other console maker ever had.
  • This generation they made more profit than all in their other previous generations combined.
  • This generation they made record revenue in hardware, software, accesories, game subs and off-PS.
  • Their first party games broke sales records with titles released in 4 of the last 5 years
  • Their combined yearly revenue is aprox. around twice as big as it was before staring this generation.
  • For most of their teams their most recent game was their best selling game ever.

Regarding console units, they're launch aligned ahead of PS4 and PS3 too in many countries, but worldwide are only a handful millions behind PS4 because of the lockdown issues at the start of the generation made them be behind PS4 if a few key EU markets. But they are on track of getting ahead of PS4 worldwide again soon, specially once certain top seller IPs like GTA start getting PS5 gen only support during the next year or two.
 
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Yes, I believe so. Especially it leads to the online discourse that they release everything, which is far from being the case. And the games don't even sell that much on PC so I don't even see the point.
 
The prestige or the status of those games had never been discussed in this matter. The prestige and the status of PlayStation as a platform?
christoph waltz nod GIF
 
They are doing a better job than in PS3 and PS4 in basically all fronts, on most of which are also in a multi year growth pattern that leads to think they'll continue growing there:
  • They have now the highest active userbase any console maker ever had.
  • This is the top grossing generation they or any other console maker ever had.
  • This generation they made more profit than all in their other previous generations combined.
  • This generation they made record revenue in hardware, software, accesories, game subs and off-PS.
  • Their first party games broke sales records with titles released in 4 of the last 5 years
  • Their combined yearly revenue is aprox. around twice as big as it was before staring this generation.
  • For most of their teams their most recent game was their best selling game ever.
Profits are coming mostly from third party sales (specially GAAS) and PSN plus.

What games are breaking records? Spiderman 2 sales are lower than the original Spiderman in the same period. Horizon west sales are much lower than first part in the same period of sales (including PS4 and PC port vs the original one). Last GOW sales are lower than the original one too in the same period (having PS5, PS4 and PC vs PS4 sales)
 
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Prestige/stature can be derived from the idea of exclusivity but those things are not mutually exclusive. I'd argue that games can even grow in prestige and stature as multiplatform games. How? It's simply a numbers game. More people are in tune with games they actually have to ability to play when they launch.

Let's say, for example, a new IP developed by a Sony studio is hotly anticipated but being released on all platforms who can run it. That's hype across many potential millions of players beyond Playstation's audience who might not give it a second look otherwise. The fanboys might be peeved about it not being exclusive, but if that's all you care about...I find it difficult to consider you a real gamer who just loves the art. Nevertheless, you are the loud minority and what little impact you may have on the hype this hypothetical title would have, it would be far outweighed by the masses who couldn't care less about a console war or the "precious" exclusivity.

Imagine if Spiderman released on all platforms at launch. How big would the sales have been? PC alone would have doubled the sales IMO.

Now in each of these cases, the multiplatform publishing effort was also accompanied with a perceived decline in quality; Sonic games have never gotten as good as the Adventure duo logy on Dreamcast, and Halo and Gears both shit the bed after the Xbox 360. But similarly, we have also seen Sony's first party disappoint this generation very frequently; that perceived decline, combined with them going third party, do you think it influences the stature enjoyed by Sony games? In a world where they are just a third party publisher, why is a new release from Sony any more notable than one from EA or Ubisoft, particularly with the quality in decline?
I think the bolded is the operative phrase. I don't think Sony's quality has declined...it's just more of the same. Where Horizon Zero Dawn was breaking new ground in terms of graphic quality, Forbidden West built upon it without addressing the previous game's flaws (namely the story). God of War Ragnarok is one I haven't played, but from what I understand, people felt like it was a DLC of the original reboot. However the first God of War reboot was breaking new ground graphically. Spiderman 2 and Miles Morales, same thing while not addressing the issues, or in some folks opinion, compounding those flaws with other issues like the Mary J missions being dull or DEI implications. Overall the quality is still there. What we haven't really seen is good new IP from Sony this gen. There's still time left. I think Intergalactic has the best chance of reviving that feeling of "holy shit, now this is next gen" that we've all been waiting for from Sony.
 
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It doesn't affect the quality of the games, but it devalues the platform by losing an advantage.

Lately, I've lost all interest in the platform without the exclusives, which is why I sold the console.
 
I am sick of exclusives so I say port more. The only people who care about the "prestige/stature" of first party games are fanboys and shills, neither of whom contribute anything positive to any part of any gaming community. We should be playing games, not brands.
 
Of course

Do you think that Nintendo would be able to charge premium for its consoles, games and accessories if they were third party? Would Switch sell as much if you could play BOTW/TOTK at 4K/60 on your PS5?

Exclusivity is good for the brand. Exchanging this for a couple bucks earned from PC ports is some huge stupidity.

For the customer multiplatform its great, mind you. But I'm saying as a business decision.
 
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Nah, the perceived decline in quality has more to do with leaning into wokeness, boring sequels and queuing up too many GAAS. Astrobot was refreshing but won't pull people into the ecosystem in this day and age.

Sony seems more interested in expanding their reach and maintaining their fortnight audience rather than placating 40-year-old fanboys with 300 million dollar exclusives.
 
No.

No game needs to be locked to a single system. A great game is a great game. It doesn't become shit because more people have the opportunity to play it.

Microsoft have learned that selling software to as many people as possible is going to make them more money than trying sell them hardware. Sony will be next, then finally Nintendo will see the light.
 
Yes, everything going multiplatform is stupid, whats the point of a gaming INDUSTRY or multiple consoles without competition to force innovation and greatness. Exclusives are needed.

No.

No game needs to be locked to a single system. A great game is a great game. It doesn't become shit because more people have the opportunity to play it.

Microsoft have learned that selling software to as many people as possible is going to make them more money than trying sell them hardware. Sony will be next, then finally Nintendo will see the light.
What's the point of multiple consoles or having a gaming INDUSTRY without competition to breed quality and innovation? Do you know what an industry is? There is room for multi platform games AND exclusives. Would a great game be great if devs didn't sprinkle their magic in it? Would Nintendo games have that special touch without nintendo magic? Would companies strive to give us the best products possible with no competition? What light will they see? People like you have this jealousy towards things you can't have without realizing the gaming industry is an INDUSTRY.
 
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Yes, everything going multiplatform is stupid, whats the point of a gaming INDUSTRY or multiple consoles without competition to force innovation and greatness. Exclusives are needed.
Maybe because they realize at some point it's better to sell to everyone than try to wall off certain products limiting their sales.

Wouldnt it be better for tv/movie subbers to have as much content as possible mirrored on each site, instead of someone trying to navigate whether they should get NF, Disney, or the latest thing.... a new ESPN sports only sub plan that just got announced. Aside from NF, I think many other sub plans lose money. So even with exclusives they still bomb out.

Even if someone hates it in a corporate sense protecting the company's honour, why should any consumer hate it? It's great. No different than a multiplat game being MP crossplay. To max out loyalty across their own user base, all the ecosystems should crack down on it and do it the old school way of each MP pool being siloed off. But they know it's best for the user experience to keep the game going even if MS and Sony knows that all the PC users are paying $0 sub fees, which you'd think would tease console gamers to migrate to PC on that alone.
 
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Maybe I am messing up the timeline but Gears and Halo's fall from grace started while they were still (for the most part) exclusive.
 
On the contrary, they're reaching more consumers so their games gain in stature.

You can argue it takes value of Playstation as a console, but for Sony the end goal is increase their profits. They just need to find the right balance.
 
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More multiplat games the better.

Sony gets more sales and going by that theory many PS fans had years back, every multiplat sale teases those gamers to drop their platform and buy a PS5 for the next big game.

So should be a win-win strategy.
 
To me the multi platform approach is a double edge sword. Yes in one way it enables more players to purchase and play your games, but due to a number of factors, for the first time after 5 playstation consoles and 2 portables, I'm not really considering buying a ps6 (ps6 portable possibly).

So in short are Sony likely to sell less consoles in the future and more software with this approach?
 
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No I don't think that going multplatform takes away from the prestige. Personally I feel that this generation we haven't gotten that generational impactful game from Sony's first party and it's been pretty much of the same from last gen, Spider-Man 2 was good but pretty much similar to the first one same with God of War Ragnorok and Horizon. I haven't played Astrobot yet but from the reviews it seems like a great game. This generation has been held on the backs of third party. I hope things are different next gen but I won't hold my breath since Sony doesn't have anymore competition in the console space anymore.
 
Maybe because they realize at some point it's better to sell to everyone than try to wall off certain products limiting their sales.

Wouldnt it be better for tv/movie subbers to have as much content as possible mirrored on each site, instead of someone trying to navigate whether they should get NF, Disney, or the latest thing.... a new ESPN sports only sub plan that just got announced. Aside from NF, I think many other sub plans lose money. So even with exclusives they still bomb out.

Even if someone hates it in a corporate sense protecting the company's honour, why should any consumer hate it? It's great. No different than a multiplat game being MP crossplay. To max out loyalty across their own user base, all the ecosystems should crack down on it and do it the old school way of each MP pool being siloed off. But they know it's best for the user experience to keep the game going even if MS and Sony knows that all the PC users are paying $0 sub fees, which you'd think would tease console gamers to migrate to PC on that alone.
It's not about sales for the consumer and its not about exclusives for the companies.

Multiplatform AND exclusive games must both exist.

Mario wouldn't be the way it is without exclusivity same with TLOU 2.
 
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Yes, they are loosing prestige. Eventually people will stop associating their IPs to PlayStation. I realized that whenever i think of Horizon i actually think of steam instead of PlayStation. It is very unlikely that i will get a ps6 at this point and will eventually go to pc.
 
Sorry, but that is exactly what they did, that's why they help fund/publish game from other companies - I'm not complaining, I really liked Stellar Blade, for example.
How so when their main singleplayer studios all have been working on singleplayer games like they always did?

Nothing really changed, they just added gaas to their output/library.

Maybe a studio like Bend got put on a gaas title that got canceled, but in return you got a game like Stellar Blade.

Besides, it's not like Sony is a newcomer to multiplayer (which gaas mostly is).
 
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of course 100%, its like if mario gone multi platform, why would I buy an underpowered POS like the switch 2 when I can just play it on my PC? the only reason to buy a switch 2 is for exclusive
 
They are under PS4 sales already. Also their PS5 games are selling less than PS3 and PS4 generation. Sony profits are coming from GAAS royalties from games such as Fifa, Fortnite, etc. Multiplatform approach in fact only put in risk their PSN profits, so many people is jumping from Playstation to Steam
It's already a big achievement that ps5 manage to stay this close to PS4 sales given how long transition period is.
Judging by MAU there are roughly 60% ps5/40% ps4 split of userbase. It's around 50mil people who didn't yet transitioned. And ps3 by this late into generation was already completely irrelevant.
As more and more games skip ps4, more people will transition. GTA6 for sure will have a big impact on this.
 
How long ago do you think this generation started…?
This is what I could find:
(AI-list so might not be complete)

PlayStation Studios games released on PC:

• Helldivers (2015)
• Everybody's Gone to the Rapture (2016)
• Horizon Zero Dawn (2020)
• Days Gone (2021)
• Predator: Hunting Grounds (2021)
• God of War (2018) (2022)
• Marvel's Spider-Man Remastered (2022)
• Marvel's Spider-Man: Miles Morales (2022)
• Uncharted: Legacy of Thieves Collection (2022)
• Returnal (2023)
• The Last of Us Part I (2023)
• Ratchet & Clank: Rift Apart (2023)
• Horizon Forbidden West: Complete Edition (2024)
• Ghost of Tsushima: Director's Cut (2024)
• LEGO Horizon Adventures (2024)
• Horizon Zero Dawn Remastered (2024)
• Helldivers 2 (2024)
• Stellar Blade (2025)
• Marvel's Spider-Man 2 (2025)
• The Last of Us Part II Remastered (2025)

But for me it started with Horizon. Start of the generation. But for Sony, regarding planning, it likely started a couple years earlier, maybe 2018?

Either way. It's too late to think about this now. Just look at the list…

What's left? GT7, Demon's Souls, Astrobot, Death Stranding 2. Anything else worth mentioning?

Nixxes will soon have catched up and will sync up with "at least one game per year".

We're now at the point where the biggest decisions regarding gaming hardware is if we choose to play on console or PC. And that gap will soon shrink as well if both Valve and Microsoft makes a push for new living room SteamOS and Windows devices.
 
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Sony's own decision to chase bog standard industry trends is what's impacts the prestige/stature of Sony's 1st party titles.
 
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