ShabbadooJr
Member
If I end up purchasing a 720, it'll most likely be because of the media capabilities over the PS4. MLB.TV and ESPN are better on 360 or non-existent on the PS3 this gen. Although making them gold-exclusive could nullify that.
Same with people who say they dont see a diff between dvd and blu-ray. They dont actually know how bad the former is
What an absolute load of FUD. A Pixar movie at 720p, scaled to 1080p still looks immense. That's not to say PS4/Durango will be capable of that level of IQ, but the point still stands; 720p can look more than acceptable on a 1080p panel.
It's more than just resolution.
Will it be difficult to take advantage of all the extra hardware resources in Orbis? Because that was the case with ps3 and CELL. Or would porting a Durango game to Orbis simply be like porting to a higher end PC?
That 3rd party games that run better on 360 do not look better than first/second party PS3 games? I don't think that's very debatable.
What's debatable is whether the lead development situation has more to do with hardware, sales, or tools.
Will it be difficult to take advantage of all the extra hardware resources in Orbis? Because that was the case with ps3 and CELL. Or would porting a Durango game to Orbis simply be like porting to a higher end PC?
If you understand hardware design and what it entails, a year in not long at all. You cannot just upgrade the cpu or gpu and sprinkle the 'just work' dust. You can of course but these consoles are on a timed schedule. There would be significant delays because of changes to the hardware and your toolset.
UH....720p IS HD, it always has been.As someone who games on a PC monitor exclusively that makes me sad =(.
I'm expecting most games to be 1080p. I can't imagine consumers being willing to pay $400 for more sub HD games.
bkilian said:System reservation on the 360 is there all the time. The dashboard is not part of the reservation, it's actually a full-blown title, just like a game. The reservation contains things like OS services, background downloads, party and private chat, Dolby encoding, and the mini-dash that comes up when you hit the Xbox button.
Yeah, I'm presuming that the PS4 OS will end up at half a gif rather than a whole gig.
Yeah aside from clock changes I don't see how significant hardware changes can occur right now without delaying a system to 2014.
Specially considering these are SoC chips with plenty of yield problems. Which I think is a major point of consideration.
Technically, changes from MS side could have occurred anytime after these docs were released, sometime around nine months ago. Would revs be aware of said change? Would it have leaked? But more importantly I am curious as to what features MS is wanting and willing to gimp their system for in order to have 8gb of RAM. I am aware of the current speculation as to why and don't need it rehashed, just in case it seemed like I was asking.
"lead platform" is going to be determined by more things than hardware power. could be ease of development, could be marketshare, could be moneyhats. If microsoft's focus on casual media functions va kinect takes off to the degree that the wii did (i don't think this is likely, but humor me) you could see nearly EVERY third party game built for Durango, with Orbis getting ports that may not run as well or only slightly better, hardware advantage be damned- this happened quite a bit with ps2/xbox.
regardless, its counterproductive or cost effective to make a game that runs very well on orbis but not well on durango, since more copies will be sold if a game is built to run well on and be easily ported between both consoles. likewise devs will simply not bother learning to squeeze every last ounce of power out of either console.
its selling exactly the same numbers windows 7 did
you know the best selling OS ever
I think there is a chance for a paradigm shift when it comes to Durango. Xbox 360 was a game console which was able to run one service at time: gaming or multimedia services. Durango could be a home entertainment server that is able to simultaneoulsy run game services and multimedia or cloud services. The gamer kid could play a game which would run in a pre-allocated memory space (the 5GB portion) while multimedia service could run background for another member of the family (photo/video streaming or cloud services to a Windows phone or tablet). Then I could see why memory segmentation is anticipated for Durango. That could also explain the last lines of DF's article:I'm a bit confused with the reservation of RAM reading this bkilian post.
I take it that when not playing/running a game the full RAM is available to be used by the system? In Durango's case that would be 8GB available when not running a game. More than enough to run a full fat Windows 8 OS if they wished. Even adding many more things than are listed in the above quote, I can't see why the system would need 3GB of RAM reserved compared to 32MB for 360.
I guess another reason for the high amount is Kinect 2 is much cheaper/simplified and some of the chips/RAM are contained inside Durango. The final box could reserve 2GB total RAM with 1GB for Kinect 2 and 1GB for the OS?
With Durango, the astonishing lengths to which Microsoft has gone to accommodate 8GB of RAM adds further weight to the hypothesis that its plans for the Xbox hardware extend beyond gaming, that it wants the hardware to form a next-gen media centre. The question is to what extent its non-gaming plans impact on the processing resources available to developers...
OkayApples and oranges.
If multiplatform can't have Orbis advantage with the rumours of specs and ease to development are true. Then why did 360 have some better versions.
I think we will see either platform will have advantage rather than force equal in multiplatform because both likely have different graphic programmers.
Devs will probably tailor the games for Durango and then boost the resolution/IQ for the Orbis version. Sony's first party will be the real showcase.
That's what I've been thinking as well.
Durango version: 720p 4x anti aliasing
Orbis version: 720p 8x anti aliasing, and maybe 1080p in some cases?
If that ends up being the case, and there is certainly no reason that shouldn't be possible based on the specs as we know them, that could mean Orbis versions having a real nice image quality advantage.
That's what I've been thinking as well.
Durango version: 720p 4x anti aliasing
Orbis version: 720p 8x anti aliasing, and maybe 1080p in some cases?
If that ends up being the case, and there is certainly no reason that shouldn't be possible based on the specs as we know them, that could mean Orbis versions having a real nice image quality advantage.
Bullshit.Why? People who care about IQ are already gaming on PCs and no matter how powerful PCs are in relation to consoles, they'll always be shackled by them. Aiming for 720p gives you that next gen leap and if you care about image quality then you'd move to PC and get those same graphics but at several times the resolution.
Bullshit.
I care about image quality more than anyone else on this forum, and I will never, ever, ever game on a PC. On my 50-inch Pioneer Kuro KRP-500M (ISF-Day activated, D-nice-calibrated), there is a HUGE visual difference between content that is 1080p-native and 720p.
720p is blurry, smeary shit compared to 1:1 pixel-mapped 1080p.
Nah, it's just that I've always believed that the purpose of a PC is to create and edit content, not play games.So that just means you care about image quality on your TV. Not about image quality overall or you would in fact be gaming on a PC, because it doesn't make sense to care more about image quality than anybody on this forum and show such an allergy to PC gaming.
I care about image quality more than anyone else on this forum, and I will never, ever, ever game on a PC.
Bullshit.
I care about image quality more than anyone else on this forum, and I will never, ever, ever game on a PC. On my 50-inch Pioneer Kuro KRP-500M (ISF-Day activated, D-nice-calibrated), there is a HUGE visual difference between content that is 1080p-native and 720p.
720p is blurry, smeary shit compared to 1:1 pixel-mapped 1080p.
Nah, it's just that I've always believed that the purpose of a PC is to create and edit content, not play games.
Nah, it's just that I've always believed that the purpose of a PC is to create and edit content, not play games.
How do PC ports of 360 games run so much better?
I don't think a dev will actively downgrade performance, if performance boosts come automatically. Durango is just a cut down version of Orbis.
Why do many people never seem to factor in that as a generation wears on, what tends to get sacrificed is IQ and frame rates? Just looking at this generation, where we're getting games like FC3, AC3, and Battlefield 3 running at some really poor frame rates should show that.
Sure, you may start the next generation with 1080p 30FPS, but chances are very, very good that by the end of it, you'll be running 720p or even sub-HD with fluctuating frame rates. Hoping for a certain image quality is kind of futile; you'll eventually lose it, because developers have shown that they're willing to trade image quality for effects and cheap AA.
Sure, we get a bump up on the resolution most every generation, but we're currently running sub-HD as a standard, with the associated fluctuating frame rates to go with it. I'm not holding my breath for 1080p out of the gate, considering what some of the cross-generational games we've seen are.
EDIT: What everybody else above me said, there's a word for what was just posted. It's called shoot-in-foot.
Why do many people never seem to factor in that as a generation wears on, what tends to get sacrificed is IQ and frame rates? Just looking at this generation, where we're getting games like FC3, AC3, and Battlefield 3 running at some really poor frame rates should show that.
Sure, you may start the next generation with 1080p 30FPS, but chances are very, very good that by the end of it, you'll be running 720p or even sub-HD with fluctuating frame rates. Hoping for a certain image quality is kind of futile; you'll eventually lose it, because developers have shown that they're willing to trade image quality for effects and cheap AA.
Sure, we get a bump up on the resolution most every generation, but we're currently running sub-HD as a standard, with the associated fluctuating frame rates to go with it. I'm not holding my breath for 1080p out of the gate, considering what some of the cross-generational games we've seen are.
EDIT: What everybody else above me said, there's a word for what was just posted. It's called shoot-in-foot.
because the PS3 is a LOT more difficult to develop for than either a 360 or a PC?
I care about image quality more than anyone else on this forum, and I will never, ever, ever game on a PC.
This makes no sense. Stahp!
We are most certainly not running sub-HD as a standard on consoles. The majority of games are true 720p.
I'm talking about ps4 ports of 720 games, which I assume will be commonplace.
Currently we have the ps4 having the same exact CPU as 720. It has the same GPU architecture, just a lot more of it. No reason not to expect multiplatform games to have visible improvements on ps4, possibly even 60fps vs 30fps.
Well, could you give me some examples?
I was specifically referring to games that are pushing the hardware to the point where the game is running on fumes, for the most part, which is why my examples were multi-million sellers. Sure, we've got smaller stuff on Xbox Live or PSN, but I wasn't really taking those into account. Most of these discussions are informally centered around big budget games that push graphical capabilities, so I followed suite.
But I could always just be flat-out wrong, so I'd like to hear your examples.
1080p @ 60fps or I'm out.
720p is garbage, antiquated, old tech... as is 30fps.
You said sub-HD is the standard when it is not. It would be easier to list the few that aren't since the majority of games, XBLA/PSN or full retail, run at 720p. It's an unfortunate misconception that people are using to assume next gen would have trouble with 1080p despite the hardware.
You said sub-HD is the standard when it is not. It would be easier to list the few that aren't since the majority of games, XBLA/PSN or full retail, run at 720p. It's an unfortunate misconception that people are using to assume next gen would have trouble with 1080p despite the hardware.
I think the biggest reason people think that is because the biggest franchise of this gen, COD, runs sub 720p. Also, some early 360 exclusives, including Halo 3 were sub 720p.
I think the biggest reason people think that is because the biggest franchise of this gen, COD, runs sub 720p. Also, some early 360 exclusives, including Halo 3 were sub 720p.