The Mendoza level once again /Hitman 3/. IF alpha THEN drops frames pattern and as with Hitman 3 .. XSX is once again less stable. PS5 is winning and most probably thanks to ROPs running at higher frequency aka fillrate.
That engine is a bit messed up IMHO.I thought they would both breeze this. 60fps @4k on a 1070 medium settings matches this. Ultra settings is around 50-55fps.
Can't complain for free though.
did hitman hit you? lol. XSX is Running this Game with +44% more pixels and even higher Settings (way better shadows).
did hitman hit you? lol. XSX is Running this Game with +44% more pixels and even higher Settings (way better shadows).
Pretty happy that someone noticed : )Correct me if I'm wrong but alot of this falls in line with whatM1chl had said in the Hitman 3 thread. Obviously this game isnt a good example but whenever there are particle/smoke/transparency/foliage effects on screen the PS5 does alot better (and the xbox does better with pure resolution)
Finally ? You really have a short memory, isn't it ?Finally a win for the Sony guys. Nice.
It's an alt of a banned user. I wouldn't worry.
Pretty happy that someone noticed : )
Glad that my experience with being at Warhorse is valuable beyond my work there. It has been quite a ride there : )Don't be affraid, he is not the only one![]()
That's not how the PS5 BC really works, only select titles are limited to Pro Clocks.
Same with the ps5 ssd,and the loading times in bc titlesBut..... we were told the ps5 couldn't do 4k and certainly shouldn't be beating xbox at 4k, bc or not...
But yet it is.
Not really, some do show a benefit.Same with the ps5 ssd,and the loading times in bc titles
Your posts are always good in non comparison threads but always end up gross in comparison ones. Waring diminishes your other posts.Beating xbox at its first party titles.
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Your posts are always good in non comparison threads but always end up gross in comparison ones. Waring diminishes your other posts.
The word you're looking for is selective.Finally ? You really have a short memory, isn't it ?
I thought they would both breeze this. 60fps @4k on a 1070 medium settings matches this. Ultra settings is around 50-55fps.
Can't complain for free though.
They forgot to add Advantage PS5 at 60Fps to the title.
That is exactly how it works, unless Mark Cerny was wrong? If a game isn't patched or released with support for the PS5, then it falls back to PS4 or Pro mode depending on whether the game has PS4 Pro support or not. The boost we see in performance is likely due to the huge IPC increase over the last gen parts as seen with several games on NXGamer's BC videos. Considering Skyrim released before PS5 support was mandated in PS4 titles last year, it means that it would require a patch or hotfix to make it PS5 aware and have full access to the fastest clockspeeds.
Even my freaking smartphone can run that game.
And so is heSo is the person you're replying to.
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Oh look, it's another victory for PS5. What a surprise.
It's almost like it's the most powerful machine after all and all those devs knew better than Xbox fanboys.
Have you tried it in VR? It's awesome!Man Skyrim is arguably my fave game of all time, so i'm super happy with these results as Skyrim will become everyones favorite game again, just like me!.
The hardware is here, we just need more highres/60fps patches for it to shine...Man the ps5 back compat prowess continues to impress me. I really wasnt expecting it to hold up as well as it has. Especially given the amount of time and money microsoft poured into the xbox back compat. I don't remember really any fanfare or anything on it leading up to the release. What a pleasant surprise its been though.
No, PS4 games do not need to be aware of running on a PS5 to use the higher performance. The better IPC would not explain the extend of higher performance PS5 BC delivers in some games.That is exactly how it works, unless Mark Cerny was wrong? If a game isn't patched or released with support for the PS5, then it falls back to PS4 or Pro mode depending on whether the game has PS4 Pro support or not. The boost we see in performance is likely due to the huge IPC increase over the last gen parts as seen with several games on NXGamer's BC videos.
This is Sarcasm at its worst.Its a fact that Sony engineered a brilliant APU inside PS5. Amazing feat by Cerny and the team.
Rich did suggest the improved performance over Series X may well be down to the 36 cu's on PS5 (same as PS4 Pro) and the higher clock speed. An old title like this would not be coded to take advantage of the far higher compute units on the Series X, just makes sense.
When I opened this thread I literally though, "skyrim? next we'll be testing tetris for the real next gen experience"Are we really testing two gen old titles now? What's next? A video from DF titled, "Tetris, an Xbox Series X Advantage?"
Isnt the xbox version literally running the xbox 360 version in BC? The PS4 got its own port I believe.
Yeah I thought that too. I doubt this is using more CU's than One X.I think it the GPU clocks speed it higher on PS5 which Skyrim runs better it the clocks speed that gives it a advantage since Skyrim is a old game that rely more on clock speed than CU cores.
The way it runs on PS4 also made me think it's not properly multi-threaded (I'm sure it does technically support it, but it's not doing anything particularly effective with it)Yeah I thought that too. I doubt this is using more CU's than One X.
Are you trolling?Oh look, it's another victory for PS5. What a surprise.
It's almost like it's the most powerful machine after all and all those devs knew better than Xbox fanboys.
Stop. There is no evidence that the X doesn't use the full resources for BC, in fact that was one of the strengths since the BC was not HW based, it could accelerate and boost old titles. Only PS5 has the concept of "PS4" and "PS4 Pro" HW modes for BC, it was in the Cerny slides. Don't invent excuses unless you have something to back it up.Yeah I thought that too. I doubt this is using more CU's than One X.
The engine might not scale like that.Stop. There is no evidence that the X doesn't use the full resources for BC, in fact that was one of the strengths since the BC was not HW based, it could accelerate and boost old titles. Only PS5 has the concept of "PS4" and "PS4 Pro" HW modes for BC, it was in the Cerny slides. Don't invent excuses unless you have something to back it up.
Yeah I don't think so36 cu's but at Pro speed GPU and CPU.
That depends. It's not like your game knows how many CU's you have, but it might be unable to use more/all of them, even if they are available (just like it can see 8 cores, but only be able to use 4) - a game might not really tax your PC even if it is unoptimized and runs like crap. It's not like this is an intensive game in regards to what is going on.Stop. There is no evidence that the X doesn't use the full resources for BC, in fact that was one of the strengths since the BC was not HW based, it could accelerate and boost old titles. Only PS5 has the concept of "PS4" and "PS4 Pro" HW modes for BC, it was in the Cerny slides. Don't invent excuses unless you have something to back it up.
The engine is irrelevant. Its legacy code being pushed through BC with brute force. It's not like the Skyrim devs were coding for the XSX or PS5.The engine might not scale like that.
Yes exactly and it might not scale the across the large cu discrepancy since this is a console game made to work on that console. Ps5 is basically exactly PS4 pro for BC except much faster. So this engine might scale better to just more power rather then more power in a totally different environment.The engine is irrelevant. Its legacy code being pushed through BC with brute force. It's not like the Skyrim devs were coding for the XSX or PS5.
Performance problems when there are plenty of alpha effects are 100% a hardware deficiency. No amount of tools improvement will be able to fix that as alpha effects are using the most basic and simple hardware functions.I quote DF - an alpha is obviously a problem for XSX comparing to PS5 as it shows with Valhalla /torch scene/, Hitman 3 /mendoza. scope rifle, tire smoke/ or Skyrim /fire/ or COD. XSX cant hold 4K in Hitman 3. Simple static scene with some instanced flowers and 60 fps target is gone.