DF: Xbone Specs/Tech Analysis: GPU 33% less powerful than PS4

bearing in mind... Now, bearing in mind

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What do they mean by better latency performance compared to ps4?

Latency performance...?

And what does it mean for the ps4 to have faster ram?
 
Not really, because that metric is largely dependent on seeing the Xbox One GPU more like a part where 600GFLOPs represents 50% of GPU's overall power, and so any gap of equal amount must also represent a 50% advantage over this GPU. But when you do that, you aren't really seeing the Xbox One GPU as the 1.2TFLOPS GPU that it actually is. When you start with the ps4's TFLOP count as your base, you actually calculate the xbox one GPU as a full 1.2 TFLOP part, unbiased by the fact that 600GFLOPS represents 50% of 1.2 TFLOPS, and that's how you arrive at the 33% advantage for the PS4 GPU.

Are you trying to redefine Math here? The PS4 has 50% more raw GPU processing power compared to the Xbone, not 33%.

Microsoft Azure is all you need to answer that question plus the dedicated hardware on one of the move engines. It may not be more suitable for cloud processing, but it may be better setup for it, especially with the amount of servers Microsoft are dedicating.

You're quoting a product name (Gaikai is all you need to counter your answer), and mention a part/chip of the system that is not related to the "cloud" in any meaningful way. "Cloud computing" won't be used to enhance game processing anyway, as that would mean persistent significant cost in providing processing power for games - for marginal possible benefit. That's just economically unsound.
 
What do they mean by better latency performance compared to ps4?

Latency performance...?

And what does it mean for the ps4 to have faster ram?

DDR3 is more responsive than GDDR5, but that latency response is only really useful in heavy multitasking environments that aren't ultimately controlled by a single program or process, for example a desktop environment running completely different programs.

put it this way, Xbox 360 had GDDR3 and it isn't exactly bottlenecked by memory latency issues.

there is no gaming advantage for a games console to have DDR3 instead of GDDR5. They're not doing anything that would make tiny latency differences a benefit vs moving large amounts of memory around (i.e. textures). DDR3 is cheaper and runs cooler, and uses less power. You're not going to see advantages in-game because there aren't any.
 
I do not understand what cloud processing can do, c'mon, some xbox loyalist even claimed that ddr3 was better than gddr5 because of lower latency, and now we have to wait hundreds of milliseconds to have data processed on servers hundreds of km away from the console. And even if that was true, how many servers should they have when millions of gamers play at the same time?.
And considering Sony has gaikai, they could also add that as a feature, if it worked , which I doubt.
 
I hope this translates to quality of the games, not just first party games, and the lazy trend of this gen to make the game for the inferior system and then port it is over.
 
DDR3 is more responsive than GDDR5, but that latency response is only really useful in heavy multitasking environments that aren't ultimately controlled by a single program or process, for example a desktop environment running completely different programs.

put it this way, Xbox 360 had GDDR3 and it isn't exactly bottlenecked by memory latency issues.

there is no gaming advantage for a games console to have DDR3 instead of GDDR5. They're not doing anything that would make tiny latency differences a benefit vs moving large amounts of memory around (i.e. textures). DDR3 is cheaper and runs cooler, and uses less power. You're not going to see advantages in-game because there aren't any.

Suuure, so you're telling me that Cerny made a mistake using gddr5 instead of ddr3......lol Why didn't he pick 16gb of ddr3 ram? I'm sure he knew better than anyone else that gddr5 was a much better option.
 
Suuure, so you're telling me that Cerny made a mistake using gddr5 instead of ddr3......lol Why didn't he pick 16gb of ddr3 ram? I'm sure he knew better than anyone else that gddr5 was a much better option.

What the hell are you arguing? He's saying GDDR5 is much better for games. Are you saying the opposite?
 
Probably been argued to death but i'm late to the next gen battle thanks to my hellish work schedule...

Seems to me that Microsoft purposely went into with smaller guns versus the PS4. They knew exactly what they were up against and had time to tuck tail and beef up specs but chose not to. It would make sense that you wouldn't want to be the absolute best in a 2 system battle in hopes that once again this coming generation console games would be made for their system and then a Playstation version is polished from your build. First party games will eventually show off Sony muscle but M$ will yell, oh hey guyz Halo, Gears looky looky lol! Of course Wii U is totally out of the picture, just referring to the big two consoles.
 
So much for the insiders calling them "port buddies" not too long ago...

Actually this only makes sense if Microsoft is betting heavily on diminishing returns. I posted a few times and i'm still sticking to it, that maybe the companies are just not ready to fully utilize that much potential, so the difference will only start to show on year 2-3 of this upcoming cycle.

The difference in specs is huge, the question is only if everyone will be able to take advantage from this. Microsoft thinks they don't. I hope they are wrong.

It's incredible that for the first time we have a situation like this:

PC>>>PS4>>>XBONE>>>WiiU

Nobody is a port buddy. Might be weird for the ports, or what will happens is the lowest denominator crap.

I just think it's interesting because we never had four tiers of power at the same time. People buying Geforce Titan might not need them until 2016 or so.
They are gonna be port buddies. The PS4 has a graphics card that is the next tier up. They are gonna push the same amount of poly's. The difference will be in the effects where the PS4 will have the advantage. Though the PS4 will have to give up a compute core or cpu core to handle audio while the X1 won't have to.
 
I'm just saying, DigitalFoundry went to the trouble of doing a full analysis overnight and quote 50%. Nowhere in that article is there another figure, never mind 33%.

If someone wants to pull 33% out of their arse then thats fine, i was just quoting the actual article.

I'm dying here...
 
The difference between the PS2 and original Xbox was bigger than it is for the One and PS4.
That said, the one is also still a very capable machine and I expect most cross-platform games will be extremely similar. Maybe just some extra effects, better textures and performance on the PS4 builds, if they do make use of the extra power.
 
What do they mean by better latency performance compared to ps4?

Latency performance...?

And what does it mean for the ps4 to have faster ram?

Latency has been going up year after year on both desktop memory and video memory, but so has performance. The PS4 has backdoors to skip the cache with the Onion and Garlic customizations.
 
Seems to me that Microsoft purposely went into with smaller guns versus the PS4. They knew exactly what they were up against and had time to tuck tail and beef up specs but chose not to.

I think they committed to DDR3 early on, because they needed a lot of RAM to support their focus on TV/movies, and they didn't think GDDR5 would be cheap enough to get 8GB.

The rest of the design differences are pretty much built around making that DDR3 work, and by the time Sony announced the PS4 specs it was way too late to move to GDDR5.
 
PC>>>PS4>>>XBONE>>>WiiU

Nobody is a port buddy. Might be weird for the ports, or what will happens is the lowest denominator crap.

Huh? PC and PS4 are perfect port buddies. No one targets Titan level power and mid range PC's will be in the area of PS4 power soon if not already.
 
this extra power means shit on multiplatform games because it has been said many times that microsoft will not allow games on their platform that look/perform inferior to the competition, first party on the other hand, dear god, i cant wait to see a naughty dog game on ps4 o_O...
 
How much more powerful is the PS4 actually?
PS4 advantages so far
- 50% more powerful GPU
- 40% more Ram for games
- Over 100% faster Ram
- Dedicated chipsets for audio and streaming
to free up processing power*
- 1 OS vs 3 OS's processor savings*
- Coding to metal advantage of PS4*


Xbox advantages
- cloud processing


*Granted these things are unknown since the full Xone specs haven't been fully announced. It can easily have dedicated chips for audio or use a arm processor for the three OS's. It might even allow coding beyond the direct x API, which is likely because why else wouldn't EA have PC ports like Fifa, potentially the same OS, API and hardware.

Cloud processing is not something exclusive to XO. In-fact, with Gakai there's just as much reason to believe the PS4 will get it too.
 
I think they committed to DDR3 early on, because they needed a lot of RAM to support their focus on TV/movies, and they didn't think GDDR5 would be cheap enough to get 8GB.

The rest of the design differences are pretty much built around making that DDR3 work, and by the time Sony announced the PS4 specs it was way too late to move to GDDR5.

Sony lucked out on securing 8 GB of GDDR memory
 
They are gonna be port buddies. The PS4 has a graphics card that is the next tier up. They are gonna push the same amount of poly's. The difference will be in the effects where the PS4 will have the advantage. Though the PS4 will have to give up a compute core or cpu core to handle audio while the X1 won't have to.

Thought the ps4 had a dedicated audio chip?
 
say each > is = to 200GFLOPS it would be like this

PS4 >> XBONE >>> WiiU
There's a 600gf difference between PS4 and Xbone. You need to add another >.
Also this comparison just highlighted that the Xbone is exactly the middle ground between a WiiU and PS4 in GPU performance. Wonder how many games will be sub-full-hd on the platform.
 
The difference between the PS2 and original Xbox was bigger than it is for the One and PS4.
That said, the one is also still a very capable machine and I expect most cross-platform games will be extremely similar. Maybe just some extra effects, better textures and performance on the PS4 builds, if they do make use of the extra power.

I doubt devs would do higher than 4096x2 in regards to texture resolution. 2048x2 still looks really good.
 
They are gonna be port buddies. The PS4 has a graphics card that is the next tier up. They are gonna push the same amount of poly's. The difference will be in the effects where the PS4 will have the advantage. Though the PS4 will have to give up a compute core or cpu core to handle audio while the X1 won't have to.

No it won't, it's already confirmed Sony have given the PS4 it's own dedicated audio processing solution on board this time around. (In addition to extra silicon for data compression/decompression)

The Cerny said:
Mark Cerny reveals more PS4 specs.
* Audio is processed through a dedicated hardware unit which will handle things like audio chat, in-game MP3 streams with requiring significant resources from the CPU.

* Video compression and decompression is also handled via a dedicated chip on the motherboard.

* The PS4 supports zlib decompression via a dedicated unit which will allow developers to compress game data for faster download from Blu-ray and the internet.
 
I know it's too late, but I wonder if it would have been cheaper for them to go with GDDR5 at today's prices and maybe cut some of the unnecessary things like the ESRAM and move engines (which are really only there to help mitigate the bandwidth limitations of DDR3)
 
Cloud processing is not something exclusive to XO. In-fact, with Gakai there's just as much reason to believe the PS4 will get it too.

what exactly is anyone going to be processing via cloud? This seems like SimCity cloud processing...
 
There's a 600gf difference between PS4 and Xbone. You need to add another >.
Also this comparison just highlighted that the Xbone is exactly the middle ground between a WiiU and PS4 in GPU performance. Wonder how many games will be sub-full-hd on the platform.

Can i just say, that i love how everyone is using the term XBone
 
But my >'s were actually multipliers.

And by your example, it would be more like

PS4 >>> XBONE >>>> WiiU

There's a 600gf difference between PS4 and Xbone. You need to add another >.
Also this comparison just highlighted that the Xbone is exactly the middle ground between a WiiU and PS4 in GPU performance. Wonder how many games will be sub-full-hd on the platform.



No the PS4 is the 3rd > in my example
 
Also this comparison just highlighted that the Xbone is exactly the middle ground between a WiiU and PS4 in GPU performance. Wonder how many games will be sub-full-hd on the platform.
Not even taking into consideration that Wii U is nowhere near 600 GLOPS, that's no way to think about it (additively).

I have three consoles:

Console One: 1 GFLOPS
Console Two: 100 GFLOPS
Console Three: 200 GFLOPS

By your logic, Console Two is exactly at the half-way point between Console One and Console Three. But as we can see, it is 100 times more powerful than Console One, but only twice as slow as Console Three. So Console Two and Console Three are much closer together than Console One and Console Two.
 
But my >'s were actually multipliers.

And by your example, it would be more like

PS4 >>> XBONE >>>> WiiU

we dont know how many Gflops the WiiU gpu has, according to this the WiiU gpu HAS 430gFLOPS, but over in the wiiu spec thread they think its between 140 - 250Gflops, not to mention the better architecture and faster ram in the x1.

its more like this

PS4 >>> X1 >>>>> WiiU>PS3/360
 
They are gonna be port buddies. The PS4 has a graphics card that is the next tier up. They are gonna push the same amount of poly's. The difference will be in the effects where the PS4 will have the advantage. Though the PS4 will have to give up a compute core or cpu core to handle audio while the X1 won't have to.

Uh, would you happen to have compelling up to date supporting this claim especially in the light of rumour that PS4 will have a dedicated audio processor?
 
we dont know how many Gflops the WiiU gpu has, according to this the WiiU gpu HAS 430gFLOPS, but over in the wiiu spec thread they think its between 140 - 250Gflops, not to mention the better architecture and faster ram in the x1.

its more like this

PS4 >>> X1 >>>>> WiiU>PS3/360
Well, I was contemplating going with five >'s... but like you said, we don't know the real specs. No way is it under 250, though.
 
Cloud processing is not something exclusive to XO. In-fact, with Gakai there's just as much reason to believe the PS4 will get it too.

Cloud processing is a stupid marketing term that doesn't mean anything. Your browser uses "cloud processing". You send a http request into the "cloud" and an http server "processes" the request and sends data back.
 
Are you trying to redefine Math here? The PS4 has 50% more raw GPU processing power compared to the Xbone, not 33%.

You're quoting a product name (Gaikai is all you need to counter your answer), and mention a part/chip of the system that is not related to the "cloud" in any meaningful way. "Cloud computing" won't be used to enhance game processing anyway, as that would mean persistent significant cost in providing processing power for games - for marginal possible benefit. That's just economically unsound.
He has tried to redefine mathematics before in ridiculous ways to try and downplay the discrepancy in processing power iirc.

Meanwhile, I don't know why people are hoping for "cloud processing" to save the day. It's like they forgot Sim City already, with all its complex cloud calculations that were impossible on your computer - but really weren't.

It's marketing nonsense at this stage.

Some people are even pretending it will be used to enhance graphical processing power? You'll stream data and process it in the cloud and send it back all within the space of a frame? I mean, reall? Get your head out of the cloud.
 
They are gonna be port buddies. The PS4 has a graphics card that is the next tier up. They are gonna push the same amount of poly's. The difference will be in the effects where the PS4 will have the advantage. Though the PS4 will have to give up a compute core or cpu core to handle audio while the X1 won't have to.

Wrong, the PS4 has a dedicated audio chip.
 
Uh, would you happen to have compelling up to date supporting this claim especially in the light of rumour that PS4 will have a dedicated audio processor?

Mark Cerny FTW!
"For example, by having the hardware dedicated unit for audio, that means we can support audio chat without the games needing to dedicate any significant resources to them. The same thing for compression and decompression of video." The audio unit also handles decompression of "a very large number" of MP3 streams for in-game audio, Cerny added.

http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php?page=3
 
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