DF: Xbone Specs/Tech Analysis: GPU 33% less powerful than PS4

As someone going PC/Wii U (and presumably PS4 once it gets some price cuts), I don't think this is going to matter at all. Gaf is getting waaaay too worked up.

Yes, Sony will probably get the best-looking games, certainly from a technical perspective. But with diminishing returns at play, I don't know if it will matter much to the end-user. Visually, it'll be the difference between a PS2 and Xbox, and the power difference certainly didn't benefit Microsoft back then. If the Xbox One fails, it will be for reasons unrelated to "weak" hardware.

A lot of this just reeks e-peen numbers to me...
 

allegedly the SHAPE chip is more powerful than it so we will see when the games come out and we learn more of how the systems will be used and leveraged beyond the simple (not so simple for some ) math

precisely. both have DSP's, so there is no audio processing adv f/ xbone

because all custom chips perform exactly the same. ;)
 
The hypervisor / dedicated partitioning could still work out to be a plus for Microsoft. It's a solid solution to problem that has to be solved by both Sony and Microsoft - i.e. how to allow smooth background processing of non-gaming requirements, and it's been done by a company that has been iterating on this technique since 2005. I could get more technical with Hypervisor explanations and how the '3 OS' explanation is probably a poor choice by Microsoft for what is actually happening, given the hardware VM capabilities of the APU. Based on some of what I heard from Sony, I would not be surprised if they are following a very similar approach, just with less experience than Microsoft.

The RAM partition is not a hardware partition of 5GB/3GB, it's a software choice and could be tweaked to any number down the road. For reference, Windows Server 2012 core runs fine on 512MB for the hypervisor/OS, that's an enterprise OS meant to run other VMs. If they find that their app / OS partition is not adequate for developers and are getting push back from developers who feel the PS3 has development advantages, they can choose to re-allocate the RAM. Also, as we saw with Xenon, embedded RAM changes the calculus for RAM speed differences. There is no doubt that Microsoft probably wishes they had gone for the 8GB GDDR5 choice, but the numbers are not as cut and dry as some people are making them out to be.
 
The gap is bigger than I expected. It's a real shame that very few multiplats will actually take advantage of it, if the past is anything to go by.

First party stuff though, whew, it should really be something. Somehow I doubt we'll see a Forza 7 vs GT7 comparison thread.

Oh Smoky there will be one even if I have to make it
 
But since the new designs are closer to PC architecture, won't the beefier system simply have more of the graphical effects that the PC port gets? They're already creating a game that can have settings turned on and off to tweak the game to make it smooth on a wealth of PC specs, and since the PS4 is basically another "PC spec", won't it be fairly easy for them to just tweak the graphics specs of the game to best fit the PS4 power?

This idea that all ports will default to the lowest common demoninator doesn't really fly when these same games are being ported to the system that has a wealth of graphics options...the PC.

Yeah, that's what I was wondering.
 
I was never sure how close the architecture was going to be for PC, but seeing what you guys are writing about how much better PC ports will be (though we thought that with the OG Xbox, I think)... super hype. $700 GPU > $700 console. Having said that, my local EB is taking preorders for $899AU lolz
 
I was never sure how close the architecture was going to be for PC, but seeing what you guys are writing about how much better PC ports will be (though we thought that with the OG Xbox, I think)... super hype. $700 GPU > $700 console. Having said that, my local EB is taking preorders for $899AU lolz

$899 AUS. Crikey.
 
Let me ask something. It's widely known that the PS4 has a secondary processor for the OS/multitasking stuff, what about he XBone? I mean, if it doesn't, than we can also count off 1 or 2 cores from the CPU, right?
 
Not only did they talk about suspend and resume they actually showed it in action. The big thing here is everyone keep talking about sony exclusives this and that, yet when it comes to people buying them it's another story.
 
Came here to laugh.

Didn't got dissapointed by people failing 6th grade math.

6th grade English to, by the looks of it :P
 
Haven't been keeping up, is X1 using DDR3? If so... 33% slower GPU core is only half the story... DDR3 is going to have way less than half of the bandwidth which will also greatly take it's toll.
 
Hold on. Similar architectures.

PC games scale with the hardware, why not these?

They will. Unless they're doing something that depends on the CPU 100% of the time. For most games it will scale instantly.
 
I really can't see sound processing being this big differentiator. Developers will just use what's available in terms of dedicated hardware.

Also, I don't really see how one would reconcile the idea that visual differences won't be noticeable while audio differences will be. Human's are far more visually reliant, and visual acuity exceeds auditory acuity last I recall.
 
Let me ask something. It's widely known that the PS4 has a secondary processor for the OS/multitasking stuff, what about he XBone? I mean, if it doesn't, than we can also count off 1 or 2 cores from the CPU, right?

Considering it's running 3 OS's, it's pretty likely that will be the case.
 
I love how developers won't utilize the extra 50% of the GPU power of the PS4 which is architecturally identical to the Xbone, but they'll make sure to differentiate the sound between the two platforms.
 
Based on what that audio guy from MS revealed about the audio processor on B3D, I would not count on it giving any advantage.
 
Beautiful mental gymnastics. Is that what the Xbone is using?
The CPU got some additional horsepower ;) *advantage evaporates*
The move engines man, they're the sauce! advantage evaporates*
The audio processor man, it's the pizzaz! advantage evaporates*
The cloud! The cloud! Lawd have mercy for the infinite cloud Powah! advantage evaporates*
 
The CPU got some additional horsepower ;) *advantage evaporates*
The move engines man, they're the sauce! advantage evaporates*
The audio processor man, it's the pizzaz! advantage evaporates*
The cloud! The cloud! Lawd have mercy for the infinite cloud Powah! advantage evaporates*

If I knew the PS4 had an audio processor I wouldn't have posted that.
 
Haven't been keeping up, is X1 using DDR3? If so... 33% slower GPU core is only half the story... DDR3 is going to have way less than half of the bandwidth which will also greatly take it's toll.

That's if you don't consider the 32MB of ESRAM working with the move engines to move high bandwidth data around the system. Aggregate bandwidth is about 170GB/s.
 
Since we have the specs, what resolution do you think games will use? If the Xbox One locked the majority of their games at 720p and the PS4 went the 1080p route would it somewhat even out the graphical difference?
 
Actually, considering the nature of the power gap, lowering the resolution should almost always be "the answer". That doesn't make the difference any less significant though!

Trust me, I remember that. I once suggested that 4 GB wouldn't be an issue in 2013 and people started indignantly "explaining" to me how "console RAM" is not the same as in PC.

You and me both.

I believe I said something like "GDDR5 chips are two expensive to put on a board? Then engineer a damn solution" in 2011. I recently read my own post after people linked to one of those threads after PS4's announcement.

I don't understand why people don't get that. It's like 360/PS3 were their first consoles. Things were different before then. Every 4 years we had massive increases in performance. Moore's law is still trucking along for now, and 16 GB DDR3 + 3 GB GDDR5 is the standard for gaming PCs now. In a couple of years, likely 32 GB DDR3 and 8 GB GDDR5. Once devs finally crack that 64-bit address space there's all sorts of caching and CPU compute stuff you could do with more DDR3 RAM.



I suspect the difference will be greater than the TF difference because many engines will choke on Xbox One's memory.

Based on what that audio guy from MS revealed about the audio processor on B3D, I would not count on it giving any advantage.

I haven't heard of people recommending DSPs in PCs for the last 5 years for offloading CPU performance. I remember that in 2003. But now it's simply about audio quality.
 
this extra power means shit on multiplatform games because it has been said many times that microsoft will not allow games on their platform that look/perform inferior to the competition, first party on the other hand, dear god, i cant wait to see a naughty dog game on ps4 o_O...

MS won't be able to dictate anything unless they moneyhat third parties. Both consoles are gonna enter the market from a zero install base at the same time.
 
It's funny because NOW GPU power matters to some of gaf.

When it's PC vs PS4 in a topic, it's all about dat ram... what tflops? But X1 vs PS4, it matters again.
 
Parity? How about significantly surpassing the PS4.

That secret sauce mang, I tell ya lol!


Serious question, what is the likelihood of Sony having more than 1 OS like the Xbone since it seems Sony wants to have stuff running in the background as well?

Do they even need to have more than 1?
 
It's funny because NOW GPU power matters to some of gaf.

When it's PC vs PS4 in a topic, it's all about dat ram... what tflops? But X1 vs PS4, it matters again.
The PS4's RAM bandwidth is also an advantage over the XBO, as is that there will be more usable for games.

PCs will shit all over both the PS4 and Xbox One in the coming years. Iirc, the new cards will have comparable amounts of GDDR5 even.
 
We know the specs, and they have been talked about endlessly,

all that's left now is the games.

what will people say if X1 games and PS4 games look as good as each other?, even first party?
 
It's funny because NOW GPU power matters to some of gaf.

When it's PC vs PS4 in a topic, it's all about dat ram... what tflops? But X1 vs PS4, it matters again.
Straw man...

Comparing apple to oranges. PC and console are way different. Console vs console is a lot different debate.
 
I think that the cloud processing will materialize some time down the road ( 5 years, ten years from now...maye), and that Microsoft is probably looking at suppressing the need for an Xbox-Two. That is to say that the box is entended to become a simple receiver of data processed elsewhere by the "end" of the next-gen...

When it's PC vs PS4 in a topic, it's all about dat ram... what tflops? But X1 vs PS4, it matters again

There is no such thing as "PC". Both the X-One and PS4 run circles around my configuration...if yours is more powerful, good for you, but it's not the case for the majority of people.
 
could Someone explain the term 'stawman' in the most simple way I have a hard time understanding the wiki definition.

Basically means creating an argument, so you can easily knock it down. You can beat up on the strawman cause it doesn't fight back. Etc.
 
If you believe some people, basically anything the PS4's GPU can do will be done in the "cloud" for Xbox bringing them up to parity.

I kid you not.

please...

only giving a voice to their plans among the screams of stone throwers. Asking for an opportunity for the plan to unfold before calling it irrelevant, or idiotic

nothing more, no grand savior ...

I do however anticipate that the long term future of technology will be based on cloud usage (global rather than local for everything) whether some want to believe it of not so who knows.
 
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