Unknown Soldier
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Sony first party are going to make it look like a generational difference.
Not because of the technology. If Sony's first party efforts embarrass MS's, it's because Sony has such good studios.
Sony first party are going to make it look like a generational difference.
Shit yes you are right, comparing the FLOPS of XBO it is 50%, I was working backwards from PS4's number.. then there's the rest of the hardware.
What do we know about the CPU and Audio processing for both machines? Are they the same?
GAF isn't very good at math unfortunately
Here's my attempt.
PS4 = 1.8 TF
XBO = 1.2 TF
Difference = 1.8 - 1.2 = 0.6 TF difference .. So by what percentage is PS4 (GPU) better?
0.6/1.8 * 100 = 33% MOAR FLOPS
If you compare both GPU's directly you get 1.2:1.8 = 2:3 POWER RATIO
TLDR; PS4 has a GPU that can output 33% more than XBO .. Is that a huge difference? Only the games will tell us. But there are many other factors like CU, RAM etc
Not because of the technology. If Sony's first party efforts embarrass MS's, it's because Sony has such good studios.
GAF isn't very good at math unfortunately
Thanks for brightening my day!GAF isn't very good at math unfortunately
[wrong math]
GAF isn't very good at math unfortunately
Here's my attempt.
PS4 = 1.8 TF
XBO = 1.2 TF
Difference = 1.8 - 1.2 = 0.6 TF difference .. So by what percentage is PS4 (GPU) better?
0.6/1.8 * 100 = 33% MOAR FLOPS
If you compare both GPU's directly you get 1.2:1.8 = 2:3 POWER RATIO
TLDR; PS4 has a GPU that can output 33% more than XBO .. Is that a huge difference? Only the games will tell us. But there are many other factors like CU, RAM etc
The only correct portion of your post.GAF isn't very good at math unfortunately
GAF isn't very good at math unfortunately
Here's my attempt.
PS4 = 1.8 TF
XBO = 1.2 TF
Difference = 1.8 - 1.2 = 0.6 TF difference .. So by what percentage is PS4 (GPU) better?
0.6/1.8 * 100 = 33% MOAR FLOPS
If you compare both GPU's directly you get 1.2:1.8 = 2:3 POWER RATIO
TLDR; PS4 has a GPU that can output 33% more than XBO .. Is that a huge difference? Only the games will tell us. But there are many other factors like CU, RAM etc
GAF isn't very good at math unfortunately
Here's my attempt.
PS4 = 1.8 TF
XBO = 1.2 TF
Difference = 1.8 - 1.2 = 0.6 TF difference .. So by what percentage is PS4 (GPU) better?
0.6/1.8 * 100 = 33% MOAR FLOPS
If you compare both GPU's directly you get 1.2:1.8 = 2:3 POWER RATIO
TLDR; PS4 has a GPU that can output 33% more than XBO .. Is that a huge difference? Only the games will tell us. But there are many other factors like CU, RAM etc
The CPU is identical but more cores are locked down for OS usage for Xbox One. The RAM in PS4 is a generation ahead of the Xbox One. The Xbox One is reserving 3 GB for the OS, and the PS4 is rumored to be using 2 or less (some reports say 512 mb some say 1 GB).
tldr;
Xbox One has ZERO advantage in terms of RAW numbers or specs. If a game runs at 1920X1080p, 30 FPS, Ultra on PS4; the Xbox One version will run at 1600X900p, 30 FPS, High.
Not because of the technology. If Sony's first party efforts embarrass MS's, it's because Sony has such good studios.
I have a feeling the RAM will be scalable. Background operations while ingame (e.g. chats, friends list, recording etc) will take 1GB but once you go out of the game, the OS will be much more robust. I think they use this sort of system on Vita. The speed of the RAM should hopefully make this transition as seamless as possibleHow recent is your info about the core reserve on PS4? I had heard 1 core a while back but the tech slides for the Shadow Fall demo said that they were only using six cores, although that may have been an early hardware/time issue. I hope the OS reserve on PS4 is no more than 1 core/1GB of RAM. If they can't beat MS in the OS game, at least don't make the OS bloated and let the games use the power.
I have a feeling the RAM will be scalable. Background operations while ingame (e.g. chats, friends list, recording etc) will take 1GB but once you go out of the game, the OS will be much more robust. I think they use this sort of system on Vita. The speed of the RAM should hopefully make this transition as seamless as possible
How recent is your info about the core reserve on PS4? I had heard 1 core a while back but the tech slides for the Shadow Fall demo said that they were only using six cores, although that may have been an early hardware/time issue. I hope the OS reserve on PS4 is no more than 1 core/1GB of RAM. If they can't beat MS in the OS game, at least don't make the OS bloated and let the games use the power.
For the ps3 they disabled one core for higher yields and set aside one core for security purposes. This might be how they are proceeding here as well.
wordHoly crap is this debate still going?
In the simplest of terms..
PS4 is 50% more powerful than the XO.
XO is 33% less powerful than the PS4.
Traditionally people don't go with the less powerful descriptor so I have no idea why they are now.
PS4 is 50% more powerful. There. Done.
EDIT:
To add further layman's explanation. The power difference between the two consoles is roughly 600 Gflops. Eg 1.8 Tflops is 600 Gflops more than 1.2 Tflops.
- 600 Glops is 50% of the XO's total power (1.2 Tflops)
- 600 Glops is only 33% of the PS3's total power (1.8 Tflops).
For the purposes of sanity, let's just stick to the PS4 is 50% more powerful. No idea when "is less powerful" became fashionable. You'd only really use the latter if you're trying to downplay the power difference of the weaker device.
Apologies if my post comes off as condescending.
They're not going to disable any cores for yield issues when the specs say 8 cores.For the ps3 they disabled one core for higher yields and set aside one core for security purposes. This might be how they are proceeding here as well.
The CPU is identical but more cores are locked down for OS usage for Xbox One. The RAM in PS4 is a generation ahead of the Xbox One. The Xbox One is reserving 3 GB for the OS, and the PS4 is rumored to be using 2 or less (some reports say 512 mb some say 1 GB).
tldr;
Xbox One has ZERO advantage in terms of RAW numbers or specs. If a game runs at 1920X1080p, 30 FPS, Ultra on PS4; the Xbox One version will run at 1600X900p, 30 FPS, High.
How recent is your info about the core reserve on PS4? I had heard 1 core a while back but the tech slides for the Shadow Fall demo said that they were only using six cores, although that may have been an early hardware/time issue. I hope the OS reserve on PS4 is no more than 1 core/1GB of RAM. If they can't beat MS in the OS game, at least don't make the OS bloated and let the games use the power.
GoperD said:Nope all evidence is pointing to less than 1codeblew said:Well, each core only has 1 hardware thread so maybe Durango needs 2 hardware threads for whatever. My point is that Orbis will most likely use at least 1 as well. Possibly 2.
For the ps3 they disabled one core for higher yields and set aside one core for security purposes. This might be how they are proceeding here as well.
The CPU is identical but more cores are locked down for OS usage for Xbox One. The RAM in PS4 is a generation ahead of the Xbox One. The Xbox One is reserving 3 GB for the OS, and the PS4 is rumored to be using 2 or less (some reports say 512 mb some say 1 GB).
tldr;
Xbox One has ZERO advantage in terms of RAW numbers or specs. If a game runs at 1920X1080p, 30 FPS, Ultra on PS4; the Xbox One version will run at 1600X900p, 30 FPS, High.
Well, it has a larger low-latency memory pool.tldr;
Xbox One has ZERO advantage in terms of RAW numbers or specs.
5 Billion transistors!
Is there a source for that? Would be interesting to knowThe CPU is identical but more cores are locked down for OS usage for Xbox One.
The PS4 has 50% more Compute Units, this equates to 33% more processing power...
Someone needs to bring in the hand puppets, this is getting abso-fuckin-lutely ridiculous.Looong explanation.
But PS4 and XO share the same basic GPU architecture. In which case, yeah you can do those comparisons. You can scale the numbers almost linearly.If gflops was an accurate description of performance we wouldn't need to do game benchmarks
Well, GPU's aren't only made out of ALU's. But the PS4 has even more of an advantage in other GPU components, such as ROPS count or bandwidth...But PS4 and XO share the same basic GPU architecture. In which case, yeah you can do those comparisons. You can scale the numbers almost linearly.
What is the breakdown of the XO transistor budget, i.e., how many for for CPU, GPU, Kinect, etc? How many transistors does the PS4 have?
maxcer0081 said:so with the news that the PS4 is going to be more powerful than the Xbone are we going to see higher frame rates and better visuals on the PS4 or will Microsoft somehow convince third parties to push for parity?
Right, was only referring to floating-point calcs. So the PS4's GPU is at least 50% faster, more in some cases. And that doesn't necessarily mean--all else being equal--that it's always gonna run any application 50% faster. But that's not because the GPU isn't actually 50% faster -- it's because of the inefficiencies of the program itself.Well, GPU's aren't only made out of ALU's. But the PS4 has even more of an advantage in other GPU components, such as ROPS count or bandwidth...
Is it totally incomprehensible to you that the reason I wanted to know that was not to start some transistor dick-waving contest, but merely academic curiosity?Console launches are both great and horrible.. It's only this time when you'll have people comparing Flops and how many transistors each console has.
Hint, transistors don't mean a damn thing. What does matter is the GPU, the CPU, the RAM, the bottlenecks between each of the above, and the tools that developers have to program the above.
You have to remember that people's expectations based on the perceived discrepancy in numbers are totally subjective. Those who do not understand what the numbers mean will inevitably set themselves up for disappointment.People will be pretty dissapointed when they find that the PS4 advantage over One is no greater than 360 difference over PS3 at gaming, once the likes of Digital Foundry start with their Faceoffs.
Better AA, steadier frame rate and better subtle effectes here an there such a SSAO. Don't expect more.
People will be pretty dissapointed when they find that the PS4 advantage over One is no greater than 360 difference over PS3 at gaming, once the likes of Digital Foundry start with their Faceoffs.
Better AA, steadier frame rate and better subtle effectes here an there such a SSAO. Don't expect more.
Is it totally incomprehensible to you that the reason I wanted to know that was not to start some transistor dick-waving contest, but merely academic curiosity?
People will be pretty dissapointed when they find that the PS4 advantage over One is no greater than 360 difference over PS3 at gaming, once the likes of Digital Foundry start with their Faceoffs.
Better AA, steadier frame rate and better subtle effectes here an there such a SSAO. Don't expect more.
If gflops was an accurate description of performance we wouldn't need to do game benchmarks