Any other Witch Doctors want to enlighten me with their builds? I have a Spirit build which I love running with. The problem with it though, and it's a big one, is that I have no AOE to speak of. This isn't so much of a problem while I'm grouped with AOE-capable friends (which is most of the time), but while trying to solo I find I can get easily overrun by mass amounts of trash mobs.
Plus, I kind of want to play something different.
For the past two nights I've been trying to come up with a different build - some pets, frogs, spiders - but nothing really seems to work well. My Spirit-heavy build had such a great symmetry to it. Everything sort of fit. These other builds I'm trying feel clumsy. i.e. running out of mana, pets not doing what they're supposed to be, etc...
I tried so hard to love the frogs - any of them - but they all seem to suck. Three frogs that random hop around just doesn't cut it in the later difficulties. Giant toad, while completely awesome, has poor decision making abilities and seems useless against elites.
Bats are pretty good. I tried Dire bats a lot, but sort of ran into the same problem as with the frogs - they tend to miss their target. They're effective for shooting into large groups of enemies, but if I'm facing large groups I can think of better skills than Dire bats.
So here's my Spirit build:
Spirit Barrage - mana return
Haunt - life return
Horrify - increase radius
Spirit Walk - 3 seconds
Soul Harvest - 60 seconds
Garg - 15 second beast
Passives - 30% mana return from Spirit spells, 2 second cooldown reduction, 15% mana cost in life.
Anybody have an effective build that deviates greatly from this? It's a great build with amazing single-target DPS and almost no mana issues, but I just want to try something new. And as much as I love it, I'd like to get away from Soul Harvest. Feels like a crutch at this point.