What bug? Curious.
Any monk players out there in GAF?
Here is my current monk I been playing since the start of d3.
http://us.battle.net/d3/en/profile/scorchy84-1463/hero/974428
The items are work in progress, but I finally found a build I think will get through later part of the game (I'm currently on t3 and can manage decently now).
All items except for the rings , weapons and helm are pretty much set until I trully find something better. (SOJ).
need to get better bracers, shoulders and amy asap. Also when I have the money, need to re roll both rings for Critical damage or chance.
The Chiltara and Gibbering Gem stone having a ridiculously low chance to drop.
One of my goals is being impeded based on a bug that has been promised to be fixed multiple times and the content for the price doesn't seem particularly good. I'll continue to wait I think.
Guys what do you think is a better Helm for a Cluster Arrow DH... Pride's Fall or Andariel's?
Assume both have 6.0 crit chance and Pride's has Cluster Arrow damage. I think Pride's Fall edges out due to resource cost reduction. Attack speed isn't really relevant for CA DH and you aren't close to enemies to make use of the Poison Nova proc.
People trying to get Chiltara are wasting their time to be honest. It's so obviously bugged. Just do something else until they fix it.
Deadly Reach becomes best skill to use for Monk if you have Strongarm Bracers.
Shifty you should craft Asheara's (Pants, Boots, Gloves).
Guys what do you think is a better Helm for a Cluster Arrow DH... Pride's Fall or Andariel's?
Assume both have 6.0 crit chance and Pride's has Cluster Arrow damage. I think Pride's Fall edges out due to resource cost reduction. Attack speed isn't really relevant for CA DH and you aren't close to enemies to make use of the Poison Nova proc.
Some questions for Witch Doctors: What gargantuan rune are you using and what +% dmg type should I prioritize? I'm currently stacking fire damage but then I realized that I'm using the gargantuan that enrages when it encounters elites but that's a physical rune. The only skill that currently benefits from fire dmg are firebats. I tried switching to the fire rune gargantuan but I don't like that it only lasts for 15 seconds. So, is stacking physical damage worth it?
It's a Blizzard expansion, if you wait for a price drop, you'll probably be waiting like two years at least.
If you are playing D3 at all, RoS is absolutely worth it, IMO. It would be one thing if you were one of the people who gave up post-launch and weren't interested in playing it. Since you're actually putting hours in now, I heartily recommend it. Adventure Mode really adds a *lot* to the game, there's a really rewarding flow to it: Run bounties to get gold and xp and possibly loot>run all bounties in an act>get horadric cache from Tyreal>pop it for loot and rift stones>use rift stones from cache to open a rift>kill everything in the rift including the rift boss>rift boss drops ton of loot and blood shards>use shards to gamble with Kadala. On top of that, Act V is pretty meaty and definitely the best Act in the game. Finally, since the buffs they got last patch, Crusaders are a really good addition to the game; especially once they start getting lvl 70 Legendaries.
I'm not going to attempt the behind the scene number crunching in the game but how the heck are come of you breaking the 400,000 dps mark, let alone 1,000,000. I have 4 level 70s and I don't think neither of them have more than 300,000. I have 3-5 mil on toughness but it takes too long to kill anything. Am I not getting the loot others are because I only do solo play?
WHAT?Except the kb doesn't work on elites :/
Yeah I would craft those if the damn plans would drop!
farming for mats is so fucking boring. Been trying for the last hour to spawn a mob that drops essence of the seas... didnt spawn once
farming for mats is so fucking boring. Been trying for the last hour to spawn a mob that drops essence of the seas... didnt spawn once
crit damage gem in weapon, crit dmg and crit and attack speed on rings/gloves/necklace, main stat gems in legs and chest, decent dps weapon, a hellcat/fleeting strap/witching hour belt , crit chance and attack speed on helmet
all those boost your damage a lot
also when people say 1m dps they usually mean selfbuffed with their passives etc, it is hard to get 1m in the profile and you usually give up some sheet dps to use the act1 ring, a Stone of jordan and some elemental dmg items
Thanks for the info. As far as farming goes, does everyone do their farming on normal - master difficulty? I read something awhile ago that said torment loot drops are supposed to be different from normal - master. Is that still correct? If that's the case, I guess I better set it to normal so I can breeze thru mobs to get some decent loot. I do okay on T1 but as I said, It takes forever to kill anything. My Barb has something like 12-13k healing so I'm sure that's the reason I stay alive.
On my 6th reapers wrap craft for my DH. Apparently my poor drops luck also bleeds into rolls Lol. I managed to get a great wrap for my crusader on the second try. DH is proving much more difficult. All I need is two of three to show up - crit chance, dex, fire damage. Is that so hard? Lol
Im playing my barb, and D3, for the first time in a long time, kinda skimming the legendary gear and looking for what I want to try and farm or whatever. Is it just me not quite getting it yet, or do barbs unique gear just kinda suck in comparison to the other classes? Lots of cool proc effects on stuff like Sorc and Crusader gear and not much going for the barb. That being said, im having a hella lot of fun with him.
Just waiting for the Razormouth bounty or running the sewers over and over? Either way, not seeing him at all in an hour is pretty unfortunate.
For Twin Seas the best way is Caldeum Sewers.
RazorMouth has spawned 2x this weekend for me in about 12 hours of farming.
The fire rune gargantuan is easily the best and with grave injustice, he'll always be up for elite packs. He hits way, WAY harder than any other garg. I wouldn't even bother going with +fire% dmg unless the rest of your build is fire too, I pump physical and use the fire rune garg and he still crits for 70million+ with mask of jeram and midnight feast.
It can be worth it but always remember that the multiplier is more effective if you stack, let's say, 10% of each dmg (fire dmg, elite dmg, skill dmg) than 30% of fire dmg only.
So if your garguanta does not hit with fire, it's not the end of the world
See here: http://us.battle.net/d3/en/profile/fugimax-1520/hero/725864
Suggestions on what gear to aim for or rolls to make? My CHD and CHC are pretty low..
Cool, thanks.A new ring to replace justice lantern, even a rare with crit and crit damage would be better. Same with an amulet.
A storm crow for you helm slot: http://eu.battle.net/d3/en/item/storm-crow
crit damage gem in weapon, crit dmg and crit and attack speed on rings/gloves/necklace, main stat gems in legs and chest, decent dps weapon, a hellcat/fleeting strap/witching hour belt , crit chance and attack speed on helmet
all those boost your damage a lot
also when people say 1m dps they usually mean selfbuffed with their passives etc, it is hard to get 1m in the profile and you usually give up some sheet dps to use the act1 ring, a Stone of jordan and some elemental dmg items
The fire rune gargantuan is easily the best and with grave injustice, he'll always be up for elite packs. He hits way, WAY harder than any other garg. I wouldn't even bother going with +fire% dmg unless the rest of your build is fire too, I pump physical and use the fire rune garg and he still crits for 70million+ with mask of jeram and midnight feast.