For clearing GR70, what kind of sheet damage should I have? I'm at a million right now.
Inna's pet but using sweeping winds as my damage reduction (using two parts of a different set) instead of cyclone and the bracers. I don't have quite the right gear for the other way.
Edit. Here's my monk
https://us.battle.net/d3/en/profile/kennah-1358/hero/25340170
Thanks for the tips! I'll look in to it tomorrow.
What legendary gems should I be using?
Can only do gr62 atm and i do shit dmg so far on my monk
https://us.battle.net/d3/en/profile/theEnemy-1243/hero/87704832
Any advice for gr70?
Can only do gr62 atm and i do shit dmg so far on my monk
https://us.battle.net/d3/en/profile/theEnemy-1243/hero/87704832
Any advice for gr70?
Inna6/U4 is a legit build. But that Uliana 2-pc is not giving much value, it really ramps up with the 4pc bonus.
Cube the RofRG and get a third Uliana piece and things will be much better.
Derp, yea i forgot what the Uliana's 4 piece was. That's a huge upgrade that he needs.
So I picked up the game on Ps4 recently and am loving it. Playing solo.
I have a question though. Is it normal to stagnate a bit around torment 10? I am running Demon Hunter with 6 piece Marauders set, and Focus/Restraint. Cubed the Rucksack to a power for the 2 additional turrets. Using an Ancient socketed Yang's Recurve.
I've noticed it's very rare for me to get meaningful upgrades the last few days. I am mostly running rifts, have most gems that I use in the 40 range. I'm running GRs around 46-50, clearing with 5-7 minutes to go, mostly. I've bumped it up to T10 in general difficulty and I go down fast. I've messed around with the cube a bit, but find the bounty materials go so fast that I'm not sure what I should be using them on, and running bounties over and over again is a bit tedious. Prefer the rifts.
Any tips for the next step of progression for this character? Or am I just kind of running on a treadmill at this point?
Is there an updated one punch monk for season of 10?
Finally got an in geom to make it work, god i love this build for farming. Can only do T10 though.
Not that I'd know of, and I played a lot of SWK Bell Monk in previous seasons. All the complementary legendaries - Tzo Krin's, Pinto's Pride, Incense Torch and Kyoshiro's haven't been changed in a while now.
SWK got a bump from 1500% to 3000% damage to it's spenders a while back. With the Inna Rework you could feasibly do Bells there too, I can deal with T13 just fine on my season Monk, and T10 is a joke. Given you're only farming T10, for either lack of damage or efficiency, you'll probably want to grind out some more Paragon / Ancients. For raw elite rushing, LTK builds work very well too. Bells are more of a clear the entire screen thing.
I found that even with 40%+ Crit Chance, I was getting phases where it just would not crit once on elite packs, which slows the process down to frustrating levels.
I'd recommend to stick with SWK for bells either way, while you can run Inna with Endless Walk and CoE in tandem, I find it still won't compete with SWK. Yes, there's a 100% damage loss in regards to the Endless Walk jewelry, but OPM is all about rushing like crazy anyway, not like you'd build up damage stacks with EW. Inna's 1250% damage boost compared to 3000% SWK just doesn't compete.
So I'm not sure which property I should replace here? Does the type of elemental damage on my weapon matter?
My char is also wearing the marauder set and it says it increases damage for every avtive sentry by 1200%. So i tried it with both of these:
And there's really not much difference between these two and I would say I make more damage with the "Dead Man's Legecy" quiver. I mean the difference between them should be pretty huge becuase of 2 more sentries, right?
Sorry for the I'm sure stupid questions but I never actually paid so much attention to this stuff but now that I have some problems with greater rifts (lvl70) I would like to know more.
I had the same question with my demon hunter build.
Still haven't figured it out completely. But I think I do more damage with Dead mans legacy.
All these different +xxxx % damage can be quite confusing in figuring out overall damage.
There should be a dummy somewhere, that measures your DPS. Attack it for 10 seconds and afterwards it shows your damage.
There should be a dummy somewhere, that measures your DPS. Attack it for 10 seconds and afterwards it shows your damage.
Elemental damage on your weapon doesn't matter. I forget what the min-max is for weapon damage on bows, but generally you'd roll the vit off. Honestly though it's pretty good as is if you don't wanna roll it right away. The vit is a nice toughness boost until you're more confident that you don't need it.
If you have the Unhallowed Essence set I'd say give that a try with that Yang's, but you'll have to get a new DML as you rolled something already and can't get +disc as a secondary. Otherwise you could look towards getting a manticore and doing a Cluster Arrow build with Marauders.
Also I'm a dummy and forgot that there's +multishot damage on DML, that's going to push it way further up over Bombardiers, so my writing all of this was probably unnecessary, DML is way better.
Aren't there not any sets or legendaries yet for the Necro? Bet you'll see stuff like how WD has Zuni's and belt of transcendence for fetishes to make their minions stay out longer.
First time playing with the Rainment + Shenlong build, and I don't know what I'm doing.
So do you just have to press all your skills when its up? I copied the items and skill build of the top monks in the leaderboards. Im struggling on gr60 lol. It's too squishy. Maybe because my simplicity str gem is still too low.
How do you guys play it?
Get around crowds as much as possible.
Don't skip massive white packs.
Hit the +spirit per hit ability (can't remember what it's called) to help maintain your spirit while its draining.
Dash around when you have enough spirit to dash and always be aware of how much spirit you have at any given time (because you are probably going to run out of spirit)
Constantly dash around as much as you need to while you're building spirit, attacking and moving.
Attack speed, attack speed, attack speed. Have it on as much gear as you can. Goal should be something over 2.0as. Maybe close to 2.2? You need it for when you don't have the Flying Dragon proc going.
Make sure you have life per hit on one of your fists.
Make sure both fists have +spirit on the secondary or its trash.
That's about all I can think of.
Any D3 streamers that show off the Necromancer? I'm really curious to see it in action.
How on earth am i meant to do the set dungeon for Dh/marauder? I get not letting enemies within melee range but it wants me to kill 140 enemies with 3 active sentries. I can only put down 2 so asked someone to help me. We have 4-5 down at any one time and yet nothing.
There's a passive that gives you a third iirc, or a Bombardiers rucksack let's you have 2 additional out.
Is the rucksack easy to find? Should i just keep running through grifts?
Ya it should drop eventually. Pretty sure it has the same chance as any other quiver.
A good way to target specific bits is to upgrade yellows via the cube. Just craft a bunch of yellow quivers and upgrade them. There's 11 legendary quivers in the game so it shouldn't take you too long to get one
Alternatively, just play Inna's shenlongs because it's way less ass to play. and will get you pretty much as high as Raiment anyways.
I'm terrible at Raiment lol
Had that happen last night when I was five kills away from completing a bounty.Was doing the Boss Mode conquest, 2 boss left and boom, error 106. disconnected.