Season 11 doesn't start until July 20th.
oof, oh well guess ill level one on normal to get familair with his shit
Season 11 doesn't start until July 20th.
It's not free?
DAMN.....
It's been known literally since the official unveiling of the necro.
$15 is what I was expecting, so no surprise there. Will wait for feedback on the necro and the new content before considering buying it.
Is the damage/toughness number given accurate as far as what is truly the best available equipment to use (2h vs DW, health vs other DR)? I'm mainly curious about 2h vs DW on my Barb. 2h has seemed the best so far, just playing solo and leveling up.
I hope I understand the question, but here goes
Those numbers can be a nice gauge while leveling but once you get to 70 and start collecting sets, and other items that give a bunch of crazy multipliers, sheet DPS especially doesn't start to mean a lot. Most of the massive set bonuses don't get calculated for example. Also things like elemental damage isn't calculated on the sheet, and most builds should have around 30%+ there, plus a multitude of other things they may only kick in after something else activates it. Toughness is probably a more reliable number when it come to bigger is better, but there are things there as well that don't affect is as well. For example using the old Unity ring trick which gives 50% damage reduction doesn't show. There's other things there that I can't think of right now as well, but it's probably slightly more reliable then the DPS number
As for 2h vs DW Barb, some one asked something similar not too far back. Basically for leveling its whatever works really. I prefer DW for better AS, but you can make pretty quick work either way. Its when you get to 70 and start putting sets together, is where you'll need to consider DW and 2h. One of the sets (Might of the Earth) is basically always used with a 2 hander and another (Wastes) is pretty much always DW. The other two probably aren't quite as strong and I haven't played much.
Hope that helps
Ask me anything. I played the Necro in the Beta it seems very unlikely that there will be major changes to it from that.
I was only comfortable playing the class a couple different ways, and didn't get to try all the sets. I played it as a pet class most often. The set that makes all your skeletons attack at like 400% damage is hilarious and fun. There is a skill that can command them to focus fire a target (and they will sort of jump over there very quickly) so that's nice. You can also res enemies you've killed and get them to fight for you for a bit. Everything caps at 10 though which is lame. So 10 skeletons and 10 res'd enemies. It was fun, if a bit mindless. Not sure how useful the pet spec would be in a group setting, especially since they are a bi all over the place. But as solo it was fun.
I also played as a bit of a caster class. A lot of the spells can use a % of your own HP instead of Essense cost (goes up quite steeply for some spells like 30-40%). You can turn that around with some of the passives and generate essence or increase your damage at low health. I had trouble sustaining the combos that I found, mostly because I couldn't find the necessary monster density most of the time.
Corpse explosion is hilariously fun, but tough to make good for obvious reasons. There are runes for it that make the corpses move around or suck in enemies and those help, but they aren't the most damage.
Overall, I really enjoyed the class and would love to play it again (though probably solo), but despite they having integrated the class into the D3 campaign (new cutscenes and voice work!), no one cares about the campaign. I am on the fence at this price.
Thank you for the impressions. Appreciated. I'll probably buy it whenever the next cool content patch comes out.
Ask me anything. I played the Necro in the Beta it seems very unlikely that there will be major changes to it from that.
I was only comfortable playing the class a couple different ways, and didn't get to try all the sets. I played it as a pet class most often. The set that makes all your skeletons attack at like 400% damage is hilarious and fun. There is a skill that can command them to focus fire a target (and they will sort of jump over there very quickly) so that's nice. You can also res enemies you've killed and get them to fight for you for a bit. Everything caps at 10 though which is lame. So 10 skeletons and 10 res'd enemies. It was fun, if a bit mindless. Not sure how useful the pet spec would be in a group setting, especially since they are a bi all over the place. But as solo it was fun.
I also played as a bit of a caster class. A lot of the spells can use a % of your own HP instead of Essense cost (goes up quite steeply for some spells like 30-40%). You can turn that around with some of the passives and generate essence or increase your damage at low health. I had trouble sustaining the combos that I found, mostly because I couldn't find the necessary monster density most of the time.
Corpse explosion is hilariously fun, but tough to make good for obvious reasons. There are runes for it that make the corpses move around or suck in enemies and those help, but they aren't the most damage.
Overall, I really enjoyed the class and would love to play it again (though probably solo), but despite they having integrated the class into the D3 campaign (new cutscenes and voice work!), no one cares about the campaign. I am on the fence at this price.
a bit mindless? Real pet builds need to be full mindless, I literally want the game to play itself, I want to go make a drink and come back and be alive and shit be dead.
Im not even joking, and no game will give me that
Anarchy Online had pet classes like that back when I played it. It was nice going afk and coming back to a level gained.
a bit mindless? Real pet builds need to be full mindless, I literally want the game to play itself, I want to go make a drink and come back and be alive and shit be dead.
Im not even joking, and no game will give me that
Still hyped tho, even if peeps here kinda killed my buzz when they said the pet set is actually a skeleton mage set, and you dont do much petting, you just spam skeleton mages
did that change?
Ah I went and found a link to a thing that has them. Check out the armor set and the weapons set here: Pet Build That build is kinda not great, but it lets you see what I'm talking about.
Rhykker giving his thoughts on the Necro DLC: https://www.youtube.com/watch?v=Z5XAZ4e2xdo
Basically: don't just blindly buy the thing, read/watch reviews and what other players say, don't necessarily take my word for it, different people value things different ways. Also he's almost touching near the end, where he becomes introspective and seems to express remorse at maybe not hammering on some of the balancing issues and exploits during the beta. He feels that the Necro, in its current state, could have been amazing, but he's just okay (as in, on par with the other classes, which all have about 2 viable endgame builds), and he wonders if it's not partly his fault. Dang.
[FAKE EDIT] For him personally though, the thing is worth the asking price in terms of hours of entertainment per dollar ratio.
I suppose that the $15 Necromancer addon will be mandatory to play next seasons?
I suppose that the $15 Necromancer addon will be mandatory to play next seasons?
$15 is what I was expecting, so no surprise there. Will wait for feedback on the necro and the new content before considering buying it.
My normal mode stash is so cluster fucked that I don't want to play it normal anynore. :|
Anyone have a level 70 hardcore season character on PS4 they can power level my season guy so I can knock out some stuff? I'm level 47 right now.
I could help. Shoot me a psn on lox769. I'm playing some dishonored 2 right now but sure I could jump on for a bit, if you're talking any time in the next few hours
Someone should check for me if my monk is still on the leaderboards.
Just bothered to check, you're still rank 287 on the Seasonal Monk GR leaderboard.
Beat the main game. It felt short, and featured some bland, recycled​ environments. I haven't read up on the game (since release), or others opinions on it, but the levels are truly, embarrassingly​ bad. 15 min into Reaper and the lighting and environmental detail is WAY better. Story is some WOW cheese, with betrayals​ left and right, and their take on foreshadowing is to beat you over the head with it. I love Diablo and really enjoyed WOW, but the story/feel/characters of this game definitely moved over to the WOW side of things.
Gameplay is butter on the positive side. My Barb ripped the forces of hell a new one from start to finish, and didn't die once. It honestly felt like I was styling on chumps the entire time...leap attack, frenzy/cleave, slam, charge through them, war cry, repeat. So smooth.
Now get into Adventure mode once you're done with Act V and enjoy the smooth gameplay without the campaign annoyances and turn the difficulty up until it gets actually challenging(Torment difficulties is where it's at). You're going to have fun with some of the armor sets. Their bonus change a whole lot of things.
Guess I won't be finishing up the last chapter of season 10 for the armor reward. Torment 2 is pretty easy right now (beat Diablo on T2), but I almost got carpal tunnel finishing up a Nephalem Rift IV, and I suffered my first death in the game there. The boss had 968 million health.
Typically the 4-piece bonus of a 6-piece set and a couple decent Legendary items are enough to break Chapter 4 of the Season and Greater Rift 20. Have you tried looking up builds online for your class as a general guide? They've helped me through some tougher parts of the game.
Guess I won't be finishing up the last chapter of season 10 for the armor reward. Torment 2 is pretty easy right now (beat Diablo on T2), but I almost got carpal tunnel finishing up a Nephalem Rift IV, and I suffered my first death in the game there. The boss had 968 million health.
Yeah. I should have said that I won't be finishing it due to the fact that (I think) the season ends today. I picked up the game too late in the season, and now there isn't enough time to improve my damage enough and do all the chapter iv events. Ah well. Adventure mode in general seems really fun.
EDIT: Just did some updating/cleanup of the GAF Clan *and* Community MOTDs and pinned news posts. Speaking of which, Raticus your D3 spreadsheet is SUPER depreciated. Also, some fun facts, the person in the clan that's been the longest offline, is Chocobro with almost a year under their belt at 354 days. We currently sit at 147 out of 150 slots available in the clan.
Try this: https://www.icy-veins.com/d3/barbarian-leveling-and-fresh-70-guide-patch-2-5-season-10
I always found the "Fresh level 70" guides on there to be very helpful. The Wizard one let me do T6 or T7 with bad gear.
IMO Best change to the entire Diablo formula since the series inception, really. If Diablo II had it's own Adventure Mode back in the day I'd easily put in another 1,000 hours in that game.
Thanks, that looks good. It'll be interesting trying out a tested build, since I've been just doing my own thing (most fun skills) the entire time.
I'm trying to figure out if it's even worth doing the campaign again with alternate characters. I guess you'd miss quest rewards (exp and gear), but you can take on bounties, so that would probably even things out at the least.
Yeah, that sheet's pretty much retired. No need to link to it any more. I was only really using it as a way to track who was playing (via a script to check kill counts from the profiles via the Blizzard API) to help with figuring out who to boot when new people wanted in. Once Blizzard added that last login stat in the clan roster, we didn't need it any more. Player notes in the roster have the "who's who" aspect covered.