Finally made it. Feels pretty good.
Finally made it. Feels pretty good.
Congrats man.Finally made it. Feels pretty good.
Anyone here playing hardcore and would be willing to do a quick power level for me for the seasonal journey?
Finally made it. Feels pretty good.
I am thinking about switching to WD, not feeling wiz this season. Delrasha isn't strong enough and I don't really enjoy Vrys.
I am thinking about switching to WD, not feeling wiz this season. Delrasha isn't strong enough and I don't really enjoy Vrys.
Edit: Ok read further and I get why you can't trust U2. If there are several targets around and you apply EP through U2, only one of the targets will be affected by MR, the rest will have non-MR.
It is therefore better to charge your MR buff by doing a couple of hits at a pack and than dash away, find a new pack and apply EP manually to a single target and spread it spread it through with SSS.
Will try this when I get home.
I think quantity hours is less important than quality of hours.Congrats man.
How many hours did it take?
This game is full of stuff like that. Area damage still isn't working as intended. The stat on paper is very strong but when core skills don't even have that apply then it's pretty much a wasted stat for many builds/classes.Nonsensical mechanics like this really bother me. Sure, it does increase the skillcap, and for a lot of players that's all they care about. But there's nothing logical or intuitive about the way those mechanics interact. (The biggest offender is how 2U applies EP to all mobs hit, but only one of those EPs is buffed by MR. How does that make sense?)
I guess I'm a bit odd for caring so much about elegance and consistency in underlying game rules.
Nonsensical mechanics like this really bother me. Sure, it does increase the skillcap, and for a lot of players that's all they care about. But there's nothing logical or intuitive about the way those mechanics interact. (The biggest offender is how 2U applies EP to all mobs hit, but only one of those EPs is buffed by MR. How does that make sense?)
I guess I'm a bit odd for caring so much about elegance and consistency in underlying game rules.
This game is full of stuff like that. Area damage still isn't working as intended. The stat on paper is very strong but when core skills don't even have that apply then it's pretty much a wasted stat for many builds/classes.
To be fair, they didn't design it like this on purpose. It's just a by-product of optimization code that snapshots damage instead of dynamically calculating it to lessen the load on the server (see HT WD for what goes wrong when you don't snapshot at all)
I think quantity hours is left important than quality of hours.
Many people can make 1000 Paragon points if every day they played in optimum 4 man groups. But if you are mostly playing solo or with randoms then it will take more than twice as long to get there.
.
This is even worse when you play a class like the poor Wizard this season .This game has become way too group orientated. If you want to play solo competitively you need to play in a group which well is fucking stupid.
This game has become way too group orientated. If you want to play solo competitively you need to play in a group which well is fucking stupid.
This is even worse when you play a class like the poor Wizard this season .
If it took 4 people coordinating competently and efficiently to equal the output of a single person playing competently and efficiently that would be fucking stupid. Groups will and should always be able to push higher content more easily.
Blizzard may have gone ham with distributed xp multipliers this season, but there should definitely be benefits to grouping beyond lootshare.
If it took 4 people coordinating competently and efficiently to equal the output of a single person playing competently and efficiently that would be fucking stupid. Groups will and should always be able to push higher content more easily.
Blizzard may have gone ham with distributed xp multipliers this season, but there should definitely be benefits to grouping beyond lootshare.
There were already benefits, you can do much higher GRs in groups(at least 5+ on average at the same gear levels), so you would already get more xp. The amount you get with the shared xp is dumb though compared to solo xp. And considering paragons are still not capped and the power differences between paragon levels is so large when you compare large numbers(say between 1000 and 2000), it makes the whole concept of solo ladders completely irrelevant since you can only compete if you play in a group.
People are already like paragon 1400-1500 atm, and it's only like 3weeks in? Or is it 2 I forgot when it started, anyway it's pretty early. Since paragon level requirements go flat after 2000, people will probably be 4000 or maybe even 5000 by the end of the season. Solo you won't even be close to that from farming lower GRs AND farming without fairly large xp boosts(and with xp boosts being multiplicative in GRs, it's a huge deal), maybe you'll be 2000 or so. The difference in power will be absolutely ridiculous.
It's not a huge problem for blizzard since so few people compete in GR leaderboards anyway, but the concept of a solo leaderboards where only people who played in group for the entire duration of the season can compete is pretty stupid, regardless of how you view it. They need to cap paragons or keep the xp requirement per level climbing past 2000(so it becomes increasingly inefficient to level paragon) if they ever want solo boards to be relevant, especially with the xp share change. Which might need to be nerfed some, maybe. If paragon was capped it wouldn't be much of an issue though, groups would just hit the cap earlier.
Anyone tried that barb earthquake set? The idea of leap causing earthquake sounds dope
DH UE is harder than I though at GR55. I have both items for Nats and UE builds but I hate Nats.
Same. The only DH build I liked was sentry and the dmg is awful
Same. The only DH build I liked was sentry and the dmg is awful
Only thing I don't like about M6 was needing to rush to slam down 5 sentries every time you entered a new level.
Also, Hammerdins are viable now? Is it a season thing or can it be played in non season too?
Finally made it. Feels pretty good.
Nope. 1k was just a goal for me. 10k is max.is this max level?
The crusader seasonal item works with the set but it's not actually used since the build mostly relies on the hammer rather than the falling sword part(which the belt interacts with). So it can be played on non season just fine, recommended belts are string of ears or witching hour anyway.
I can do it if you're US, just add me Baliis#1538. I'll be on Destiny for the next week or so mostly, but if you shoot me a message I can hop on.
uliana fucking sucks for gobelin packs :|
WW barb is the best for those
HT WD wrecks those because they can apply DoTs that kill the goblins right from the start so it's just a matter of waiting for the DoT to kill every goblin lol
Uliana and generator monk are brutal for those especially if your ephiph drops off before you manage to kill everything on gen monk.
The game never ceases to amuse me with its name combinations.