Finally cleared a 60 with the monk last night. It was my first time cutting a successful rift closely as well (finished with just a second left). Just a note for anyone running gen monk and pushing... that LoH on one of the fists (only one of them can roll it) is a HUGE deal. I tried to clear without it and it was really hard to stay alive. I finally had to give in and switch to lower DPS fists so I could get LoH/CDR combo and the sustain allowed me to stay alive in some of the nastiest stuff even with epiphany down. I'm actually kind of curious if you can get LoH on your bracers/helm and go double CDR on fists and and be OK although you'd be losing a ton of vit. I'd maybe consider dropping the elemental bonus from bracers since you have 20 on gloves and chest for LoH but I need to check the bracer rolls. On helm you'd be losing 900-1000 vit so IDK if that'd be worth it although you could drop the crit% too if you have enough which is probably unlikely since you want CDR/CD rings at the very least.
Kind of curious now if I can clear a 61-62. Need to add DPS (probably w/ inner sanctuary) but that'd mean dropping dashing strike so IDK. With the sustain from LoH it seems more manageable at least.
Zuni gets 46% damage reduction from fetishes though? Or do the fetish from sycophants or belt not count for the set bonus? Not sure how it works tbh, if it doesn't count it's only 16% so that's not great I guess. Most sets get damage reduction anyway, at least the modern ones.
I'm actually not sure on the specifics but it doesn't seem to make as big of a difference as you would expect so maybe it is just the default 5 fetishes from you army. Once you get higher up they start dying too so it isn't 100% reliable.
So yeah interestingly, DH caught up with WD for the most part. Though arguably one of the main issues WD have atm is helltooth being shit on very large density due to lag, while I know carnevil kinda scales better, I think the massive aoe of helltooth could potentially scale better eventually when you're fishing for rifts at high enough density. Carnevil aoe is pretty crappy in comparison.
I hear a lot about how Carni has a higher ceiling/potential but after playing both I'm not really sure. I'm still missing some AS to go into the higher breakpoints which would mean even more DPS (and more glass cannon) so I wouldn't be surprised to see one pop up in the 70's because the DPS is certainly there but it seems like you'd be fishing for a 1 in a 1000 (or more) GR layout to get it done. HT w/ Henri's mojo has a much easier job grouping up enemies which increases the amount of available layouts/spawns for clearing a 70 but the lag will obviously be a huge problem.
I don't think Carni AOE is that bad especially when you stack 70-110% area damage but it is a LOT more dependent on positioning and you have to be active to apply it whereas with HT zombie bears, you'd just get into the middle of a pull with your toughness getting buffed even more by swampland and just ride it out DPSing everything. The firewalls means you can deal dmg while running away too.
Overall HT has an easier time pulling and is way tankier so I could potentially see a Carni top the leaderboard but they'll never dominate it due to how much luck/skill is involved in putting together a run above GR65
Anyone want to get a group together for the 2 minute Torment X rift clear achievement? It's the only one I'm missing to complete all the season journeys.
Pretty sure this is impossible :\