Diablo IV |OT| Blessed Mother... Save Us

As someone who actually somewhat enjoyed Season 7, but skipped season 8, is season 9 worth checking out? I see a lot of negative sentiment, but that seems to mostly correlate with people who play every season and the new seasons don't address core problems.

As someone who didn't mind the gameplay loop for a few weeks in season 7, the boss ladder changes in 8 and new changes in 9 should be neat to improve that, right? Or did things somehow get worse? Most the doom and gloom seems to just be perpetual doom and gloom that I didn't share in prior seasons.
 
As someone who actually somewhat enjoyed Season 7, but skipped season 8, is season 9 worth checking out? I see a lot of negative sentiment, but that seems to mostly correlate with people who play every season and the new seasons don't address core problems.

As someone who didn't mind the gameplay loop for a few weeks in season 7, the boss ladder changes in 8 and new changes in 9 should be neat to improve that, right? Or did things somehow get worse? Most the doom and gloom seems to just be perpetual doom and gloom that I didn't share in prior seasons.

Since you skipped Season 8, you probably shouldn't have "powers" fatigue that is affecting many in the playerbase. If the most fun thing about Season 7 was the headhunt witchtide thing, that's not in the game anymore, which could bum you out.

You seem to have enjoyed Season 7, so it's worth a shot. If you already own the game, it's not very hard to download it again, reinstall it, and hop on for a couple of hours just to see how you feel. If you have fun keep playing, if you're not after a couple of hours, delete and move on.
 
As someone who actually somewhat enjoyed Season 7, but skipped season 8, is season 9 worth checking out? I see a lot of negative sentiment, but that seems to mostly correlate with people who play every season and the new seasons don't address core problems.

As someone who didn't mind the gameplay loop for a few weeks in season 7, the boss ladder changes in 8 and new changes in 9 should be neat to improve that, right? Or did things somehow get worse? Most the doom and gloom seems to just be perpetual doom and gloom that I didn't share in prior seasons.
The new powers are actually kind of interesting this season. The mechanic is basically kurast attunement which means if you get to endgame farming for runes it might feel sameish.
 
started with Spiritborn. Since I only played this class in the expansion season (and power leveled a char in last one) it feels kinda fresh.
 
Started up a QV leveling Spiritborn. Scratch that, been reading more on Evade and I'll likely switch to that instead.

I am sure I'm not alone when I say this, but a fresh seasonal start is always the best time.
 
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Have they brought back D3 rifts yet with EZ matchmaking? LOL.

... I will probably try this season out when I get back from my upcoming vacation. The hype seems to have been pretty low for this season.
 
Have they brought back D3 rifts yet with EZ matchmaking? LOL.

... I will probably try this season out when I get back from my upcoming vacation. The hype seems to have been pretty low for this season.

The pit is probably closest to that experience, and there is a party finder now but its not quite as fun as rifting.

The problem is fatigue. The seasons are basically one mechanic. Augment build with an additional power, then grind reputation and the seasonal questline. Different flavour of icing but the same cake.

If you haven't played in a while there's enough fulfilment there.
 
The pit is probably closest to that experience, and there is a party finder now but its not quite as fun as rifting.

The problem is fatigue. The seasons are basically one mechanic. Augment build with an additional power, then grind reputation and the seasonal questline. Different flavour of icing but the same cake.

If you haven't played in a while there's enough fulfilment there.
Sorry, I was being sarcastic. I have played all of the seasons so far. It amazes me that Blizzard hasn't implemented some of their D3 successes.
 
Sorry, I was being sarcastic. I have played all of the seasons so far. It amazes me that Blizzard hasn't implemented some of their D3 successes.
Yeah, I'm kind of losing a bit of patience tbh. I can't put my finger on why D3 was so much fun. I'd log on to blast the undead but here I feel like I'm logging onto level up. I think there's too much to chase instead of just building. Everyone is running one of the 2 archetypes per class.....
 
No, you weren't going crazy


HOTFIX 2 - July 2 - 2.3.0

Bug fixes:

  • The drop rate for Arcana in Horadric Strongrooms has been significantly increased.
  • Fixed an issue where Nightmare Dungeon Sigils were not awarded when completing a Nightmare Dungeon.
  • Stability improvements.
 
Uniques I'm hunting at the moment

Tempest Roar
Mad Wolf's glee
Tibaults will
Maleficent crescent

If anyone is searching for others post them in here so we can look out for each other?
 
I'll keep an eye on those, but I believe only Tibaults isn't class specific?
I'm currently on a Spiritborn, fighting for all resists because I get 1 shot on T4. Damage is ok.
Might up a Sorc and/or a Rogue, but I'm slower this season because of Death Stranding 2 and Resident Evil 4 Remake
I see you online often but lag with non Americas servers makes the game super clunky 😕
 
Tried D4 today for the 1st time on my PS5 Pro and...what the hell is this combat boys ? Everything feels so weightless, attacks lack "oomph", there's no controller vibration and enemy hit reactions are non existent.
It's basically hold attack/spell button down and see the enemy explode.
I don't remember it being so bad in D3, have they changed things for 4 or am I just misremembering things ?

Don't get me wrong, this is a dungeon crawler and not some character action game so I wasn't exactly expecting hit-stop on attack landing but...this is some of the worst, auto-pilot weightless shit that I've ever encountered in a "AAA" game, I mean, I went through the whole intro and the game almost put me literally to sleep ffs, I don't think I'll be continuing this which is a shame since the art-direction seems good so far (I like Grimdark stuff).

And people think that Dynasty warriors games have bad, repetitive combat ? Man, the combat systems in those feel like Ninja Gaiden 2 levels of complexity compared to...whatever this is.
 
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Tried D4 today for the 1st time on my PS5 Pro and...what the hell is this combat boys ? Everything feels so weightless, attacks lack "oomph", there's no controller vibration and enemy hit reactions are non existent.
It's basically hold attack/spell button down and see the enemy explode.
I don't remember it being so bad in D3, have they changed things for 4 or am I just misremembering things ?

Don't get me wrong, this is a dungeon crawler and not some character action game so I wasn't exactly expecting hit-stop on attack landing but...this is some of the worst, auto-pilot weightless shit that I've ever encountered in a "AAA" game, I mean, I went through the whole intro and the game almost put me literally to sleep ffs, I don't think I'll be continuing this which is a shame since the art-direction seems good so far (I like Grimdark stuff).

And people think that Dynasty warriors games have bad, repetitive combat ? Man, the combat systems in those feel like Ninja Gaiden 2 levels of complexity compared to...whatever this is.

D3 still has more oomph. If you want a modern version of what you're looking for, try PoE2.
 
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So, downloaded Diablo 4 with PS+ and enjoying the game way more than I expected.
Currently running the pit in endgame.

Wondering why people were so mad at the game?
Was it really so terrible compared to what it is now?

Imo Diablo 4 > PoE2. At least when it comes to the necromancer-class and drop-in/drop-out co-op with randoms.
 
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So, downloaded Diablo 4 with PS+ and enjoying the game way more than I expected.
Currently running the pit in endgame.

Wondering why people were so mad at the game?
Was it really so terrible compared to what it is now?

Imo Diablo 4 > PoE2. At least when it comes to the necromancer-class and drop-in/drop-out co-op with randoms.
i think the actual gameplay is good enough. i like it. the 2 main issues i have are build variety and endgame. the game lacks severely in both. it would help if they added items and balanced things better but the endgame is like non-existant. for a first/single playthrough, i think the game is good.
 
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