Wuchang: Fallen Feathers |OT| Saving dat pirate booty

The stutters and lag can be pretty annoying, but in the snowy mountain top area, first part of chapter 2, this area was insanely bad, especially in the rebel camp/area around it part. Noticed it increased when you're going through the area fast/running past enemies. I honestly thought the game crashed at times before it unfroze. Going slow and killing everything helps, but obviously when you die you'll be running past everything you know you can run past to get back there. It still happened when taking it slow in that part. No other part of the game was that bad.
There is a big update coming tomorrow or in the next few days. We know it's addressing slow healing and knockdowns, also speeding up elevators, along with various other fixes. Hopefully it has performance improvements too
Cool ty for the info. Yeah I think ima hold off for a bit. I wana play the game but performance being what it is, I just wait.
 
Sir another patch has hit the platforms

Thank sars for posting. Now send pic of bobs an vegene
 
Some say sex is a lot like sushi or pizza, its still nice to have even if its shit. So I guess same can be said about soulslikes and this game is the proof.
Having beaten the campaign now and all optional bosses (minus those I locked myslef out if out by failing NPCs) all I can say I still somehow enjoyed it, just enough to suffer through its myriad of issues and the single worst performing game on XsX I played all year.
Its and OK swing at the genre I'd rank C tier, somewhere alongsode Mortal Shell or Thymesia. But the latter was made by like 10 people and I platinumed it while uninstalling Wuchamg straight after rolling the credits was a sigh of relief. 6.5/10.
 
1.5 is nice. improved graphics with native resolution (my 1080p monitor) and improved framerate. Super smooth. Hopefully some people will take back their negative reviews if it improved for them too.
 
This... sounds incredibly dumb if true.
Allow me to explain.

In my estimation, the reason for many of the negative reviews on steam for this game were not performance issues but rather there was a huge backlash in China over the story. Well, not really story but specifically who you are able to attack in the game and who you are able to kill. From AI:

"Chinese players are upset with the game "Wuchang: Fallen Feathers" primarily due to its historical setting and perceived historical inaccuracies within the game's narrative. The game is set during the late Ming Dynasty and the subsequent Manchu invasion, a period that many Han Chinese view as a time of foreign rule and humiliation. Chinese players are expressing dissatisfaction because they feel the game doesn't portray the Han Chinese perspective or resistance against the Manchu invasion appropriately.

Specifically, the game's narrative focuses on the "Feathering Disease" and its effects on people, turning them into monstrous creatures. Some players feel the game doesn't adequately represent the historical conflict between the Han Chinese and the Manchus, and instead focuses on the fantastical elements. Additionally, there are complaints about the game's pricing strategy on launch day, with some Chinese players feeling that the game was intentionally priced higher in their region compared to others.
"

So I took it a step further and watched a youtube on this. Apparently it is the ability/requirement to kill/attack a certain set of NPCs in the game that is really out of context. I can't provide proper context but a way to think of it is imagine if in a WW2 game you were an allied soldier but you just went around killing both sides and/or you were required to kill bosses that worked with the allies. It sounds to me like this is an effort to correct these issues in the game for the Chinese quickly. Preventing certain enemies from being flagged and certain bosses from being killed(instead they are fatigued) sounds to me like a step in the direction that the Chinese are asking this game to go. They want those issues resolved and it appears they are resolved now. However, I would expect the creators to eventually go back and revisit those areas with the changes in order to make them work properly again. Hope this helps.(edit: just going by my memory the biggest thing was there are groups of poor farmers that aggro in at least on area which are historically the good guys but the game makes no distinction and it is a really touchy subject, I think the game got review bombed on steam over it. After reading that tweet above I'm assuming those farmers were previously showing up in chapter 4)
 
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That's crazy and not well thought through. Wonder if that was the developers own decision or some outside influence.
The biggest reason for the incredibly low rating it had on Steam (for a while, it's now mixed around 50%) was Chinese negativity. Specifically about stuff tied to historical figures and events. Called the devs traitors and whatnot from what I've read. So the changes are laughable from our perspective but they were likely feeling incredibly pressured to attempt to appease Chinese players thus these changes.
 
Some strange changes in this patch:




What a fucking mess of a game. This is my last UE5 Chinese game, I regreted buying Wukong because chinese players hyped it and was mid af and Wuchang I bought it despite negative reviews hoping it would be a hidden gem, but as I mentioned in this thread, it's a fucking mess and now even worse of a mess. and Sony actually thinks these games are its future. Fucking LMAO.
 
Played some on PS5 after update dropped. Not sure on steam version but the pray emote was still there for me.
I was at the start of chapter 4 on NG+ and yeah, lots of human enemies are now friendly in that chapter so you can just bully some big guys in partnership with them, makes the start of the chapter much easier now. Wasn't noticing anything drastic in terms of changes in the chapter 2 and 3 areas outside of civilians no longer being killable and mines doing less damage (like patch notes said I noticed way less in the damn camp area in chapter 3 too thankfully).

Positive side, game feels much better to play now. Healing is a nice improvement but knockdowns is the big change, more invul frames and now has a quick wake up that you can delay, plus it can activate a perfect dodge. Forgot to check elevators to see if they did anything on console when actually riding them or if it's just when calling them that got sped up like on PC.

Bullied the shit out of Honglan.


Cool ty for the info. Yeah I think ima hold off for a bit. I wana play the game but performance being what it is, I just wait.
Early impressions it seems better now after this patch. Ran around in the chapter 2 area for around 10 minutes and wasn't getting the multi second long stutters anymore, so hopefully that got taken care of.
 
Finally got the Zhanlu Sword since I messed up Nian Suichang quest in first play through

Put it on Vermillion Honglan & Eternal Glory in under 30 seconds, NG+






Tri Disciplinary +1
Six Disciplinary +1
Nine Disciplinary +1

Pendant
Unknown Meat
Kylin Pendant +1
Tigraliz +1

Bone Needle - Feathering
 
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