Wuchang: Fallen Feathers |OT| Saving dat pirate booty

Played 30 min. Seems super mid. Funny that a low budget souls clone still looks more modern than a lot of Japanese games these days and this is not $70 either.

Fatigue is super limited. No block. Enemies aren't reliably hit stunned. It just seems like another slow souls grind.

I'll give it a bit more time but this seems like a barely passable 7/10. Better than Mortal Shell but worse than Lies of P.
You can upgrade your stamina, and get block capabilities, and many other things. Unfortunately it become grindy fast if you rely on building up your stats and skill tree. The skill tree just keeps going, slooow.

But yeah otherwise it's spot on how I feel as well. Played a couple hours. My main annoyance here is what you say, attacks don't seem to affect enemies much. At least not with the sword, the halberd/axe is better but too slow instead. The action just isn't satisfying.

Then there are other annoying things. Like enemies that empty pretty much your whole lifebar by grabbing you. Brutal poisonous attacks draining your life and I have no idea how to get an antidote yet, they have a million systems going so I guess you can craft something idk. And that devilish thing appearing after too many deaths, like the Hollow Knight shade you have to kill to get your geos back, but this is way harder. And there are far too many surprise encounters from hidden enemies, the devs are trolling the player a bit too much I think. And as usual nowadays loot is boring.

In the end I'm just not having fun.

UE5 keeps on being my most hated engine too, small stutters here and there for no obvious reason.

Would go with 6/10 right not, not sure I will keep playing. Harsh, but I'm not having fun, so 🤷‍♂️

Haven't finished Black Myth yet and that is similar but of much higher quality. I should keep playing that instead, or just do another Elden Ring playthrough, or finish Avowed, or Stellar Blade, or go back to Stalker 2, play more of DOOM, go through Oblivion Remaster, finish Radiance in Hollow Knight, give Expedition 33 another chance - all better use of my time than this, imo.

They should've had a demo.
It looked so much better in trailers than it feels playing at least early on. Could've had a late game demo so you get an idea how it is when you've filled out the skill tree a bit more. Feels like they have a ton of systems going but the game gets tedious before you even scratch the surface and realize that I might get better.

On the plus side. It's not just a boss rush game. And regular enemies can be challenging. In general I like the map layout.
 
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Interesting. On pc with max settings I haven't encountered bad textures, some are a bit lower res than others but in general they look quite good. In which area did you see these bad textures again?

Btw I am finding the level design in this game amazing, much better than Lies of P and Kazhan Berserker

Here's some examples of poor textures from the first area of the game. This is running in quality mode on the Pro. Hopefully these photos properly show some of what I'm talking about:

1) Low quality textures for the stone floor, the bits of wood on the ground and the wax candles etc.

DLYClhyBcx2W6jVY.jpeg


iMllTSgsi4VtxGO2.jpeg


2) The metal texture on the cauldron thing is low quality

afNsqoidHC6fBt0z.jpeg


3) Terrible rock textures on the left of this image.

kC9RddX42oLSM6MB.jpeg


4) The yellow flags in these images are all low quality

IvTtdYvmqih4ZQ8C.jpeg


Ww8F5ylRc53Nieyb.jpeg
WBahZyRBHmEAVUho.jpeg


5) Low quality wood textures on the railing

hJpkjI9XmSLKLyVI.jpeg


6) Low quality sandbags and textures on the wood cart to the right

VvNBi3zJBWTbSBIo.jpeg


7) Low quality stone work

ooymFlrr0u9k1x1c.jpeg
 
Here's some examples of poor textures from the first area of the game. This is running in quality mode on the Pro. Hopefully these photos properly show some of what I'm talking about:

1) Low quality textures for the stone floor, the bits of wood on the ground and the wax candles etc.

DLYClhyBcx2W6jVY.jpeg


iMllTSgsi4VtxGO2.jpeg


2) The metal texture on the cauldron thing is low quality

afNsqoidHC6fBt0z.jpeg


3) Terrible rock textures on the left of this image.

kC9RddX42oLSM6MB.jpeg


4) The yellow flags in these images are all low quality

IvTtdYvmqih4ZQ8C.jpeg


Ww8F5ylRc53Nieyb.jpeg
WBahZyRBHmEAVUho.jpeg


5) Low quality wood textures on the railing

hJpkjI9XmSLKLyVI.jpeg


6) Low quality sandbags and textures on the wood cart to the right

VvNBi3zJBWTbSBIo.jpeg


7) Low quality stone work

ooymFlrr0u9k1x1c.jpeg

I can confirm these low res textures are not present on pc on max settings

I am very sensitive to these issues and I would've noticed right away.

Hopefully they can fix it on consoles
 
If you're in the starting area, like literally the first area past the temple, go left and see a big guy in full armor swinging a massive spear who obliterates you in two hits, then that's the game's way of telling you you're not supposed to go that way just yet.

This is a classic Souls trope.
 
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If you're in the starting area, like literally the first area past the temple, go left and see a big guy in full armor swinging a massive spear who obliterates you in two hits, then that's the game's way of telling you you're not supposed to go that way just yet.

This is a classic Souls trope.

Beat him on my 2nd try but yes lol
 
If you're in the starting area, like literally the first area past the temple, go left and see a big guy in full armor swinging a massive spear who obliterates you in two hits, then that's the game's way of telling you you're not supposed to go that way just yet.

This is a classic Souls trope.

Lol I learned my lesson pretty quick with that guy
 
So I tried it today. I like it so far. It is not great by any means, but far from being bad or boring.

I don't like that enemies track you during their attack animations, for example when they do charged attack, it should go in front of them, but if you dodge in a specific time, they just turn during the animation to follow you and it looks weird and stupid. Or when those goblins are shooting, he is aiming where I was before so it should not hit me at all, yet I got hit while standing behind him. Like wtf. Another thing is the hit reg as a lot of you already mentioned. Sometimes enemy hitting me is not clearly visible during the fight and my health is suddenly halfed. I died a lot fo times thinkg I have full HP. Have to constantly look to my health bar to be sure I really dodged some attacks.
Graphics is not bad, but I don't think DLSS is working correctly (using latest .dlls did not help). I also have a lot of framedrops and stutters. On the weekend I will try it on my main PC, so far I've played on 4090 with 5950x and I think I was CPU limited a lot, because my GPU usage was dropping to low 70s% a lot and fps sometimes dropping from 120 to like 40 and back, which leads to stutters.

Despite all those things, I like the game. I managed to kill the first main boss on my first try, which felt great.
 
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Here's some examples of poor textures from the first area of the game. This is running in quality mode on the Pro. Hopefully these photos properly show some of what I'm talking about:

1) Low quality textures for the stone floor, the bits of wood on the ground and the wax candles etc.

DLYClhyBcx2W6jVY.jpeg


iMllTSgsi4VtxGO2.jpeg


2) The metal texture on the cauldron thing is low quality

afNsqoidHC6fBt0z.jpeg


3) Terrible rock textures on the left of this image.

kC9RddX42oLSM6MB.jpeg


4) The yellow flags in these images are all low quality

IvTtdYvmqih4ZQ8C.jpeg


Ww8F5ylRc53Nieyb.jpeg
WBahZyRBHmEAVUho.jpeg


5) Low quality wood textures on the railing

hJpkjI9XmSLKLyVI.jpeg


6) Low quality sandbags and textures on the wood cart to the right

VvNBi3zJBWTbSBIo.jpeg


7) Low quality stone work

ooymFlrr0u9k1x1c.jpeg

That is an issue with MipMaps not loading properly.
Probably some issue with vram management.
 
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