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Did Astrobot rip off Mario Sunshine?

Is it?

  • Yes

    Votes: 37 31.4%
  • No

    Votes: 81 68.6%

  • Total voters
    118
everything in Astrobot is derivative. not only from Mario Sunshine, but generally Mario and similar 3D platformers.

they have the invisible blocks that become visible through a special light, which is something mario and probably other games already did.
it has the balancing on balls, which is prominently featured in Mario Galaxy.
it has WHAT IF CHARACTER BIG?, which is also pretty cliché.

and it does borrow a few Fludd nozzles from Sunshine as well yeah.
Ok, so developers should simply stop doing things that have been done before?
What a miserable world that would be.

And why are you always downplaying anything made or published by Sony? It is becoming a trend. I hope you have actually played it, at least. Regardless there are many games in existence, that borrow heavily from games that have come before. Not many games are truly "unique".
 
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Is this a troll thread? No. They are nothing alike outside of being platformers.
Given that they are platformers, they are going to share certain characteristics. People just love to throw around the word "rip off" freely. Given how it is being used here, you can say many games are "rip offs" but eh, whatever.
 
Ok, so developers should simply stop doing things that have been done before?
What a miserable world that would be.

no, but they didn't put any special spin on anything, and everything they did do was basically the simplest version of that thing.


And why are you always downplaying anything made or published by Sony? It is becoming a trend.

I am not downplaying everything published by Sony, I am a huge fan of the latest Ratchet & Clank, I think Returnal is pretty good, and GT7 is probably the best track based racing game currently on the market.

it just happens that I also dislike a lot of what they do. but that's true for almost any AAA publisher these days. Sony being a first party publisher makes it probably more noticeable when people criticise their games.


Regardless there are many games in existence, that borrow heavily from games that have come before. Not many games are truly "unique".

yes, but very few that are this unremarkable get this much praise usually. and that's what Asteobot is in the end... pretty unremarkable and mostly held up by all the nostalgia bait in it.

it does nothing special, nothing it does do is especially great, and it also has no real challenge.

no innovation,
no depth,
no challenge.

it's just a very polished, very pretty, decently designed, but also very unremarkable platformer.


I hope you have actually played it, at least.

I platinumed it actually.
 
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no, but they didn't put any special spin on anything, and everything they did do was basically the simplest version of that thing.




I am not downplaying everything published by Sony, I am a huge fan of the latest Ratchet & Clank, I think Returnal is pretty good, and GT7 is probably the best track based racing game currently on the market.

it just happens that I also dislike a lot of what they do. but that's true for almost any AAA publisher these days. Sony being a first party publisher makes it probably more noticeable when people criticise their games.




yes, but very few that are this unremarkable get this much praise usually. and that's what Asteobot is in the end... pretty unremarkable and mostly held up by all the nostalgia bait in it.

it does nothing special, nothing it does do is especially great, and it also has no real challenge.

no innovation,
no depth,
no challenge.

it's just a very polished, very pretty, decently designed, but also very unremarkable platformer.




I platinumed it actually.
Hmm, I respectfully disagree with some of the points but don't see a point in arguing it, but appreciate the explanation. I can at least see why you feel that way. I really enjoyed it 🤷‍♂️ as much as I enjoyed Super Mario Odyssey.
 
Please watch the astrobot team accept their game of the year award this isn't the behavior of a group of people who are stealing from existing material imo.



Did they rip it off...no.
Were they heavily influenced by Mario...duh.
 
A rip off? Nah. It's nothing special without the VR element, though. (And even with the VR game my source of fun were the VR mechanics and having to turn my head in all directions looking for the hidden bots, not the platforming itself.)
 
Completely different other than being a platformer, and it also shits over every single 3D Mario game outside of SM64.

Just like Legend of Zelda, the Mario Series peaked during the N64 era. The subsequent games have just been riding the wave since then.
 
Astro does a few things similar but the game design is completely different from Sunshine, more linear and simpler levels. I wouldn't say it's a rip-off.

You have half the move set and options of even Mario 64, let alone Galaxy 2 or Odyssey.

It's enjoyable and has some good levels (the ones where you change size, the first water level, the big robot) but it lacks depth, is too easy and too short.
 
Did Astrobot rip off Mario Sunshine?
Did Super Mario Bros rip off Pac-Land (the main inspiration according to Miyamoto, we saw ideas of it not only in SMB1 but also in later games in the series) or Kung-Fu Master (Nintendo/Miyamoto did its NES port and later reused its scroll code for SMB1)?

Did Super Mario Bros Wii rip off Little Big Planet (4P, related coop mechanics...)? Did other Nintendo games rip off LBP and Tearaway ussing the patchwork or papercraft aesthetics in multiple Nintendo games like the Yoshi ones in addition to features and ideas from Media Molecule games?

No, Astro Bot just took references and ideas from previous games that worked, in the same way that Nintendo and every single game or developer do in all their games.
 
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Mabye Yes GIF
 
Watch the Asmongold video where he reacts to what Astrobot took from Nintendo games, its entertaining.
Astrobot is great in its own though.
 
This thread… it's the weekend, all right.


Mario 2 is good when you play the GBA remake.

the original was clunky, the SNES remake was ok-ish, and the GBA remake finally made it an actually good game
The incredibly obnoxious voices, and the fact that this is the Nintendo game that started abusing them, automatically makes it the worst version regardless of everything good it does.
I played the first level just last night and my God, Mario says something when he does anything except walking and running.
 
I think they pretty much ripped of every Mario 3D game, which to be honest are pretty decent games to copy. Astrobot did put it's own spin on proceedings as well.
 
I think they pretty much ripped of every Mario 3D game, which to be honest are pretty decent games to copy. Astrobot did put it's own spin on proceedings as well.
Exactly. It's not hard to admit. I mean, the only Astrobot I've watched was a kid trying a demo at a games convention, and possibly a minute or two of someone speedrunning it at GDQ. And in those few minutes I caught so many little things that made me go "aha, just like in Mario (insert pretty much any 3D Mario title)".

It's not like even Nintendo doesn't follow trends, especially with Zelda (Twilight Princess was so painfully a trend follower).
So I don't see the problem acknowledging that Astrobot takes a lot of ideas from 3D Mario. After all, they'd be foolish to not borrow ideas from the best in the business. And I bet Astrobot is better than Sunshine in particular, because Sunshine is not a great game and it's by far the worst 3D Mario.
 
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