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The absolute subjectivity of gaming makes this a silly battle, anyway. I'm off to end the universe with some science experiments and create a completely new one!
Could use some more polygons.
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The absolute subjectivity of gaming makes this a silly battle, anyway. I'm off to end the universe with some science experiments and create a completely new one!
Could use some more polygons.
Yeah let's wait another 6 years until they polish it enough.![]()
They've done FFXII. It's somewhat similar in scope, though Versus is pretty much the next step from that. And just because they have never done it doesn't mean they never will or aren't capable of. Versus is to XIII what XII was to X during PS2 generation.I doubt it because Square has yet to ever make a game of that kind of scope.
It hasn't been on backburner for the whole six years. At first it was just announced too early (and at that point they were planning to release the games at regular intervals, beginning with XIII in probably 2008 and then continuing with then-Agito-now-Type-0 a year or two after that and finishing the FNC trio with Versus a year or two after that). Then there have been somewhat valid reasons for putting it on backburner. They announced the FNC saga too early, ran into problems with the tools, delaying all of the projects. As years went by after E3 2006, they HAD to get at least ONE of the announced games out, so they put Versus (the much more ambitious project that would take a lot longer to finish) on the backburner for a year to finish the simpler game FFXIII.And the one game that was intended to do so conveniently gets put on the backburner for six years.
Well, I'm not sure what kind of team is working on the game at the moment. I mean, it's probably not completely halted, but most of SQEX's internal teams ARE working on XIV 2.0, so even if it's not completely halted, I don't think it's advancing too quickly.By your own admission, there is no team behind it. They're all working on other projects.
It's been a problematic generation for Square Enix as they have had to update their outdated development methods (that problem already existed from the beginning of PS2 era, it only culminated at the beginning of this one) WHILE they also moved on to multiplatform development. Some projects have had to suffer for that and it just happens to be Versus.Mismanagement that has led to a game that was announced in 2006 STILL not having a playable demo in 2013 is a disaster in my eyes.
Square Enix staff still had a lot of creative input/control in many of those games (Theatrhythm & Dragon Quest IX for sure). And with games like TWEWY, I'm pretty sure they ended up having internal staff work on the game as well, not to even mention I'm pretty sure a lot of Jupiter's staff jumped over to Square Enix once development was finished.Bravely Default: Flying Fairy - Silicon Studio
Dragon quest 9 - Level 5
The world ends with you -Jupiter
Theatrhythm Final Fantasy -indieszero
Final fantasy 3 ds remake & FF4 remake - Matrix Software
I'm laughing to hide the tears induced by facing reality.
Just added a small detail and i agree completely.
No concrete date. I'm gonna say April 2014.
Could use some more polygons.
If there are those that can enjoy subpar mediocrity then good for them. I applaud your easy satisfaction in the gaming genre of RPGs.
Man! Versus and Xenoblade 2 (?) will be dueling it out then eh? ;]
Yeah, Monolith and Atlus are the new co-kings of the JRPG.
This is perfectly acceptable for me, given how little we actually see of the faces while playing the game. Even in Xenoblade's cutscenes, the models did a good job being expressive. How much more does it need?
I wish Monolith put as much thought and care into their characters' clothes as Square does. They still have much to learn from Papa SE.
I'm not sure if this is sarcasm or not.
Fact is, I haven't seen any news about Versus. I don't know if anyone else has or if there's going to be an announcement at E3 (ha, 2014), but Monolith is delivering.
Delivering Hard.
I honestly don't think it'll be much of a duel at all. Versus will be a huge deal.
X looks really neat, but people need to keep things in perspective.
They have both made some bad (and some great) costume designs. And no they have nothing to learn from SE IMO.
Exactly. And there seems to be quite simply no deception whatsoever.
Which Square seems to like doing.
for me it was less of a "this face needs more polygons" and more the fact that they showed a gorgeous looking game with a pretty sub-par face at the end. I don't mind it, but it was weirdThis is perfectly acceptable for me, given how little we actually see of the faces while playing the game. Even in Xenoblade's cutscenes, the models did a good job being expressive. How much more does it need?
This is perfectly acceptable for me, given how little we actually see of the faces while playing the game. Even in Xenoblade's cutscenes, the models did a good job being expressive. How much more does it need?
Not seeing the Versus XIII connection. Looks nothing like it. Graphically/artistically it looks just like FFXIII but with Xenoblade style wide open fields.
They've done FFXII. It's somewhat similar in scope, though Versus is pretty much the next step from that. And just because they have never done it doesn't mean they never will or aren't capable of. Versus is to XIII what XII was to X during PS2 generation.
They have both made some bad (and some great) costume designs. And no they have nothing to learn from SE IMO.
I think the connection is that SE is terrible and incompetent at developing HD titles at their internal Japanese studios (save for a few exceptions) whereas a smaller team with fewer resources (Monolith) was able to produce an impressive-looking open world RPG in a reasonable time period.
Because when SE internal studios are set to a time period of 2 or 3 years for a development cycle the only way they seem to manage it is with heavy asset reuse, or we get something like Lightning Returns.
I actually find this to be an interesting point. You're right. They've done XII. A game I love. So I never understood why XIII was such a marked decline in terms of design and ambition. Or why Versus XIII would ever be considered that difficult to create.
Since Versus XIII is in development for I don't even know how long anymore, it really has to live up to the huge amount of peoples expectations - and mine - and to be honest, I don't think it will.
Yeah, just rebuilt XIV: ARR in two years while still updating the current one; a feat that's totally unprecedented in games development, all while still making XIII-2 and LR, and Bravely Default, and Dragon Quest X, and a new FFXI expansion, and Kingdom Hearts 3DS, and Theatrhythm (the only publisher that really is close to matching their output is Ubisoft, but they barely make any handheld, iOS or social games.).I'm not denying SE is incompetent (pretty much everyone is more competent than them, so not exactly a huge milestone to achieve).
Monolith basically does Phantasy Star / Star Ocean level character design, or worse. It's not comparable to the best of SQEX. Monolith can make some gorgeous environments, but their characters suck, big time.
They ran over Square-Enix with Xenoblade.
This is just them backing over the corpse.
What AAA game did square release this gen that is better then xenoblade?Lol, no it's not.
Square Enix is way more relevant than Monolith has ever or will ever be, even during its bad years.
lol did you just compare stuff like this to star ocean the game with the creepy little animu girls.
What AAA game did square release this gen that is better then xenoblade?
Square games are a fucking joke.
Lol to each their own i guess.It's entirely subjective. There are many, like myself, who would consider Final Fantasy XIII a better overall game than Xenoblade.
I honestly don't think it'll be much of a duel at all. Versus will be a huge deal.
X looks really neat, but people need to keep things in perspective.
Yeah, what was I thinking?
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You cant be fucking serious. Just look at those two images, even when X screen its fucking compressed like shit its 1000 time better than the one above.
The 3 super loyal square fans that neogaf have are starting to look insane with some of their post the last few weeks. They treat square more like a religion than a company, and they act like if they were selling the fucking bible or something.
Now who sounds absurd?That character has more charisma than any shitty one that square has release since the ps2 era.
You cant be fucking serious. Just look at those two images, even when X screen its fucking compressed like shit its 1000 time better than the one above.
The 3 super loyal square fans that neogaf have are starting to look insane with some of their post the last few weeks. They treat square more like a religion than a company, and they act like if they were selling the fucking bible or something.
It's entirely subjective. There are many, like myself, who would consider Final Fantasy XIII a better overall game than Xenoblade.
Yeah, what was I thinking?
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Monolith basically does Phantasy Star / Star Ocean level character design, or worse. It's not comparable to the best of SQEX. Monolith can make some gorgeous environments, but their characters suck, big time.
I guarantee you that X will have more quality then versus. Absolutely nothing that square has done in the last 5 years tells me otherwise.I'll try and save this post for when we get sales numbers for both games. Should be pretty hilarious.
http://i.minus.com/iuEsUptv9e7nS.gif[IMG][/QUOTE]
Sorry, friend. Enjoyment isn't some singular thing to be experienced the same exact way by everyone. The world would be much more boring if that were true.
[quote="ari, post: 46820550"]I guarantee you that X will have more quality then versus. Absolutely nothing that square has done in the last 5 years tells me otherwise.[/QUOTE]
You'd have to make clear distinctions about what you consider quality.
I'll try and save a link to this post for when we get sales numbers for both games. Should be pretty hilarious.
Now who sounds absurd?
Yeah, what was I thinking?
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Monolith basically does Phantasy Star / Star Ocean level character design, or worse. It's not comparable to the best of SQEX. Monolith can make some gorgeous environments, but their characters suck, big time.