Gaiff
SBI’s Resident Gaslighter
adamsapple called in sick so I'm replacing him.
Summary coming later.
- This is mainly a video to address the "3070 540p" controversy. Another more in-depth analysis is coming
- The Medium preset is Medium in name only. it has a bunch of settings at High and at least one at Ultra
- The game uses signed distance field software ray tracing for reflections even on Medium settings with RT off (the lowest) instead of just static cube maps. This is similar to software Lumen
- Uses a very robust GI system, even on Medium settings
- Mesh shaders allow for very high detail models throughout the entire world. Clutter and objects aren't edged or sharp, they're very rounded
- One of the most impactful setting is post-processing which if set to High is done BEFORE upscaling (meaning post-processing effects are done at native resolution) or Medium (post-processing is done after upscaling, meaning the resolution is upscaled too)
- FSR2 is very flickery compared to DLSS2, mainly due to all the vegetation and specular highlights. As always, use DLSS if you can
- At PS5 settings, an RTX 3070 outperforms it by around 43 % (not sure why Alex says 50% when 43 is closer to 40)
- PS5 uses Primitive Shaders. Xbox and PC use Mesh Shaders
- GPUs that lack mesh shaders support are out of luck. A 1080 Ti is consistently below 30fps and often in the lows 20s. A 5700XT is better and manages to hover around the 30s but their performance is very inconsistent with big lurches and spikes
- The game still looks great on PS5 even in Performance Mode
Comparison snippets.
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