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Digital Foundry: Indiana Jones and the Great Circle - PC Tech Review - Best Settings, DF Optimised + Xbox vs PC

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Or is it just one of Phil's balls in my throat?
Sorry, Google Translate couldn't translate exactly what I wanted to say.

1800p is high resolution.
720p/RT/HIgh setting or 1800p/Low setting
I like 1800p/Low setting on XSX.
I think if the resolution is too low it just ruins everything.

Agreed.

You can push effects but if it ends up lowering the resolution *that* much, it's a bad trade off.

Like the pre-RT-removal Performance Mode in Jedi Survivor.
 
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Vick

Gold Member
At last:



Looks sooo much better. RT shadows always make a colossal difference to me and yet I never see much love for them.
Here especially they are game changer given how they looked before.

Need to see a performance analysis.

Edit:

sBYNb1D.gif


James Earl Jones Reaction GIF
 
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Tchu-Espresso

likes mayo on everthing and can't dance
My hope is that with the pros extra horsepower they can have a high base resolution. Maybe native 4k and hopefully improve the rt so maybe rt reflections as well as improved rtgi.

That would be an awesome update for the pro.
Not even remotely realistic. Native 4K and improved/more RT…not going to happen unfortunately.
 

Gaiff

SBI’s Resident Gaslighter
At last:



Looks sooo much better. RT shadows always make a colossal difference to me and yet I never see much love for them.
Here especially they are game changer given how they looked before.

Need to see a performance analysis.

Looks like that atrocious shadow cascade pop-ins are gone? Although I would argue you shouldn't need RT to fix that.

I just got Game Pass for 14 days. I could try it on my 4090 and 2080 Ti.

Found this on Beyond3D.

https://imgsli.com/MzI1MTI5

130fps down to 57fps with full RT lmao. Fuck that.
 
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Topher

Identifies as young
Looks like that atrocious shadow cascade pop-ins are gone? Although I would argue you shouldn't need RT to fix that.

I just got Game Pass for 14 days. I could try it on my 4090 and 2080 Ti.

Found this on Beyond3D.

https://imgsli.com/MzI1MTI5

130fps down to 57fps with full RT lmao. Fuck that.

Yeah....I turned full RT off. Just isn't worth the hit.
 

Topher

Identifies as young
Didn't specify, but that hit to the performance is brutal.

Mine is still broken. FPS goes up and down and whether I turn DLSS or frame gen makes little difference. Caps at 81 and drops for no reason. Low GPU usage too.

Yeah, something isn't right about DLSS. I'm using TAA.
 

Gaiff

SBI’s Resident Gaslighter
That's the exact same issue I described not too long ago with Dragon's Dogma 2.
Yeah, I’m not sure if it’s related to the interaction between the GI and shadows, but the game without PT has glaring visual issues that mar the presentation and aren’t seen in cheaper and less demanding games.

I feel that it’s a bit of an all or nothing situation. It runs at like 130fps at 4K max settings on a 4090. Turn on PT and you’re at less than half that frame-rate. 130fps means there’s A LOT of performance left on the table. They should have used rasterization techniques to increase the LOD quality and shadows. I would have preferred that and running the game at 90fps over PT and running the game at 50fps.

Pushing rasterized visuals should be done before adding RT in my opinion. RT is the icing on the cake for high-end hardware, but meh.
 
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Mister Wolf

Member
Yeah, I’m not sure if it’s related to the interaction between the GI and shadows, but the game without PT has glaring visual issues that mar the presentation and aren’t seen in cheaper and less demanding games.

I feel that it’s a bit of an all or nothing situation. It runs at like 130fps at 4K max settings on a 4090. Turn on PT and you’re at less than half that frame-rate. 130fps means there’s A LOT of performance left on the table. They should have used rasterization techniques to increase the LOD quality and shadows. I would have preferred that and running the game at 90fps over PT and running the game at 50fps.

Pushing rasterized visuals should be done before adding RT in my opinion. RT is the icing on the cake for high-end hardware, but meh.

From a video I've seen can't you just use the pathtracing for shadows and disable it for GI and reflections.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
From a video I've seen can't you just use the pathtracing for shadows and disable it for GI and reflections.

There is no fallback for GI.
Its the reason you NEED a DXR capable GPU to even launch the game.
It seems Machine Games branch of idTech is built to use GI for lighting through and through, considering how performant their GI solution is, it kinda makes sense, no need to switch it off if it works so well.

Anecdotally, it seems their branch has its own name too.

Ak8zzgY.png




Im just glad MS didnt force devs to use DX12.
In reality they should probably have more of their devs using idTech based solutions or atleast ForzaTech, Unreal comes with so many problems until I see what the Fenix Engine can do, idTech should be their engine of choice.
They have literally all the engineers under their wing, if the engine needs to be modified for a specific project do so.
 
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Mister Wolf

Member
There is no fallback for GI.
Its the reason you NEED a DXR capable GPU to even launch the game.
It seems Machine Games branch of idTech is built to use GI for lighting through and through, considering how performant their GI solution is, it kinda makes sense, no need to switch it off if it works so well.

Anecdotally, it seems their branch has its own name too.

Ak8zzgY.png




Im just glad MS didnt force devs to use DX12.
In reality they should probably have more of their devs using idTech based solutions or atleast ForzaTech, Unreal comes with so many problems until I see what the Fenix Engine can do, idTech should be their engine of choice.
They have literally all the engineers under their wing, if the engine needs to be modified for a specific project do so.

Im referring to the vid that was posted on here. This is a screenshot:

Indiana-Jones-and-the-Great-Circle-4-K-Path-Tracing-Update-Breakdown-Nvidia-RTX-4090-4-9-screensh.png


There are three sub toggles for the Full Raytracing. He even shows that bumping it down to High turns off the Lighting portion of the Pathtracing.
 
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So according to Patch and Steam user, Pre Patch Shadow Quality was fixed Med no matter if you change to ultra to low, it was fixed at medium but now it is fixed and when you start the game
after installing patch the game set it to medium auto than you can adjust the shadow according to your PC specs.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Im referring to the vid that was posted on here. This is a screenshot:

Indiana-Jones-and-the-Great-Circle-4-K-Path-Tracing-Update-Breakdown-Nvidia-RTX-4090-4-9-screensh.png


There are three sub toggles for the Full Raytracing. He even shows that bumping it down to High turns off the Lighting portion of the Pathtracing.

Pathtracing(terrible naming) is just using RT for all lighting in the game.
The default aka "off" is to have only Global Illumination.
Im sure if we check all the console commands theres a way to turn it off, but it probably breaks the image completely.

As you can see you can turn off Reflections, Indirect Illumination and Sun Shadows, you cannot turn off GI because there is no fall back for it.

The naming of Path Tracing is very misleading, what they actually mean to say is Full Ray Tracing, and you can toggle which settings you want on or off (except Global Illumination).
 

Mister Wolf

Member
Pathtracing(terrible naming) is just using RT for all lighting in the game.
The default aka "off" is to have only Global Illumination.
Im sure if we check all the console commands theres a way to turn it off, but it probably breaks the image completely.

As you can see you can turn off Reflections, Indirect Illumination and Sun Shadows, you cannot turn off GI because there is no fall back for it.

The naming of Path Tracing is very misleading, what they actually mean to say is Full Ray Tracing, and you can toggle which settings you want on or off (except Global Illumination).

Right. So I'm interested in which one of those Full Raytracing settings can be done without. Everyone complains about the Shadows in this so that would be something to keep on. The Indirect Illumination makes a generation difference in the game's lighting so ideally I would like to keep that on. Now RT Reflections. I want to know how much FPS there is to gain from turning that off because it might not be worth it. Shadows wouldn't be worth it either if the default game shadows weren't so bad.
 
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AGRacing

Member
I played this morning on max settings (3440 x 1440) with a 5800X3D and a 7900 XTX.
For those worried about AMD ray tracing performance - don't. It was awesome.
Played through the intro sequence. It snaps to 60 fps for cutscenes and then ramps up to 100+ fps during gameplay on that setup. I'm sure 'high' settings on most modern AMD stuff will be great.
It felt SMOOTH. Looked amazing. As usual YouTube doesn't do justice to native gameplay.

I was really, REALLY impressed with how it looked and felt in that few minutes. Looking forward to more later today.
 

Darsxx82

Member
There's a new patch for Indiana Jones on XSX and PC.


In XSX they have just improved RTGI and it seems that it is assimilated to the values of the PC version. I come to think that the aspect of RTGi on XSX in the launch was more of a bug or graphical error than something conscious or console optimitation...

On PCs, they have optimized performance with DLSS

 
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