- Updated destruction system praised
- Though you might spot some pieces of buildings floating in the air after their destruction animation.
- Destruction also only has two phases, one: scorch mark, two: destruction. DF wishes there were more states of destruction in between.
- Pop-in generally not an issue but bits of destruction can appear in front of the player
- BF6 improves lighting over last couple of games, no ray tracing though, it uses non RT GI
- PC version has additional SSGI / SSAO options that improves shading
- Reflections use cube maps and SSR which can show poorly aligned reflections in places
- Lighting generally looks good but disappointing that there's no RT, at least in this beta.
- PS5:
- Balanced mode targets 60fps and mostly sticks to it with menus and shooting range area targeting 30fps for some reason
- IQ uses a bit excessive sharpening and resolution is DRS with max 1440p, sticking mostly around 1080p
- Seems to be using FSR (they don't say FSR1 or 2)
- Performance mode: Best with 120hz and VRR, averages at 85~ fps
- Not recommended for 60hz displays.
- Seems to use mostly the same visual settings and resolution metrics
- FoV option present in console versions as well
- PS5 Pro:
- Largely identical to PS5 but with better IQ. Resolution comes a touch above but final resolve is cleaner.
- DF thinks it might be using PSSR, they noticed some characteristic noise
- Balanced mode seems to run at locked 60fps with minor single digit drops here or there
- Series X:
- Broadly identical to PS5 with some minor digit 33ms~50ms frame time drops
- IQ, performance and resolution metrics are identical to PS5 in DF's testing
- Series S;
- Pixel count and shadow resolution takes a hit, no SSR but uses cube maps
- Drops below 60fps frequent but nothing too severe
- Omits the Performance mode option found in other console versions