- Developed by Raven and Treyarch, using the MW2/3 engine instead of Treyarch's own engine.
- This video covers SP mode only, including last gen consoles.
Current Gen:
- 60hz mode: Both run with DRS 2160p with horizontal scaling
- Some low rez textures, blocky shadows and no RT support
- Both consoles have 60fps lock a majority but have some clusters of small drops
- Sub 60fps drops are few and far, SX can drop small frames more frequently than PS5
- VRR owners benefit here making the drops imperceptible to PS5/SX players
- Series S has more variable 50 to 60 with drops to mid 40's in combat areas
- Series S targets DRS 1440p with horizontal scaling and minor vertical scaling
- Visual settings broadly the same on all 3 (PS5/SX/SS)
- 120hz mode: Resolution setup is the same with more aggressive DRS
- frame rate also drops to high 60's at stress areas with more frequently 90's in gameplay
- VRR owners will benefit the most here
- Series S runs 15~30 fps lower than Series X in same spots and can go below 60fps line
Last gen:
- PS4: DRS 1080p with lowered environmental and character settings. Shadows are often disabled.
- SSR is also disabled in some places. Geometry pop-in is a lot more noticeable in open areas
- All last gen versions affected with the above.
- PS4 frame rate is between 45~60 with some stretches of 60fps
- Market place shooting is between 40 to 60 with notable screen tearing
- Notable streaming and traversal stutter also observed.
- PS4 Pro: Much is improved, DRS 1512p. Typically 60 much more often but can have stutter.
- PS4 Pro is the only console that engages full V-sync.
- One X targets 1512p DRS but frame rate is often lower than PS4 Pro
- More frequent traversal stutter on One X compared to Pro as well
- Base XBO 900 DRS and pushes the worst performance of the consoles
- Drops to mid 20's observed in some scenes as well
- "Offerings are discouragingly bad on last gen consoles excluding PS4 Pro"