[Digital Foundry] COD Black Ops Cold War: PS5 vs Xbox Series X - Ray Tracing, 120Hz Mode Tests + Series S Analysis!

It's even, depends on what modes you have. Both can be fixed to be a locked 60 FPS as both issues seem to be optimization related.
You can make that argument for every game so far, so I guess they are all even then?
 
When there are performance issue on serie X is the tools but when is it ps5 flawless victory, it's the GPU. Never changes DF.
You could say the same thing the other way. When the PS5 squeaks a win in 1 out of 4 modes its a victory, but when the XSX loses that one mode, even if it only in one occurrance, its DJ Kahlid meme time.
 
It's not my words, be salty about it all you like. Just like all the cherry picked screenshots of Xbox being low in 120fps mode when it's literally a split second drop and they are near identical 99% of the time, i don't see you calling that stuff out.

I talked about his full statement and now you're getting upset. lol.


I also quote one scene in which VG Tech said a frame-drop was random.
 
Not to worried about 120fps modes this gen.
It's the 60fps I'm looking at, but both consoles are looking good on this one.

Excited to see more, Cyberpunk shouldn't be to telling since the next gen upgrades won't release for a while.
 
It's not my words, be salty about it all you like. Just like all the cherry picked screenshots of Xbox being low in 120fps mode when it's literally a split second drop and they are near identical 99% of the time, i don't see you calling that stuff out.

Don't get upset... take the L and admit you were being disingenuous. It's okay.
 
RT mode favors Xbox 120 Hz mode favors PS5.

However both consoles see dips in the 100 FPS range in Perf Mode but the PS5 struggles with RT with dips in the 40s while Xbox remains at a rock solid 60.
 
This one the XSX edged out by a tiny bit in 60fps and with RT. But the game runs fine on both platforms.

Very glad any performance differences either way are, for the most part, minimal, and let's hope this trend continues throughout the generation.
 
Even if the XsX does better overall here I still wouldn't call it a win.
The XsX should be producing better results not merely holding a better frame rate.
 
You could say the same thing the other way. When the PS5 squeaks a win in 1 out of 4 modes its a victory, but when the XSX loses that one mode, even if it only in one occurrance, its DJ Kahlid meme time.
I never declared a victory. I perfectly know series X will perform better but again DF has missed a possible issue in the RT mode on ps5. If ps5 can't handle it FPS will stay all the time at 45 FPS more often not suddenly in selected scene. But I'm not surprise, of course if it was series X they probably would have noticed it immediately. It's the always the same loop.
 
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To be honest, these framerate graphs are now almost completely meaningless without the resolution being fixed. They will hover around 120 or 60fps, but we don't get average resolutions, just a random min/max from whatever frames they selected to attempt a count on.

Campaign is over before you blink, so MP performance is what counts here. All look super solid in that regard.

Now, just a pity I can't play the last level in the campaign, as it crashes my XSX every time (3 times I've tried it, and not again for fear of bricking the thing!)
 
The way I see it, the only way the XSX can declare a win is when all tests in all modes in every scenario has the XSX has a clear significant advantage. If the PS5 comes within 99% of the performance with any test, it's a tie.
 
PS5 maintaining parity or even better than XSX in some games such as this, is a testament to the Cerny and his team's expertise. Bravo.

XSS continues to be an embarrassment, no 120FPS, no RT. It is a last gen console. Its performance is hardly any different from Xbox One X.

Yeah the only meaningful conclusion here is that both consoles are doing pretty much the same job and those who believed in major differences similarly to Xbox One and PS4 or PS4 Pro to Xbox One X have been proven totally wrong. These are the results we're going to see for the rest of the gen on these systems, there's no magical tools or secret GPU or whatever.
Concern and FUD simply undersold the potential of the PS5 in the past months.

In the meantime Series S is a totally gimped system that absolutely is not capable of fullfilling the marketing promise of "same as the XSX but at 1440p".
 
But if he watches the video he'll see how stupid his statement is to you. Easier to ignore it.
Yeah I'm not worried, they say it in the video themselves, they can go ahead and quote as much of it as they want to quell their anger.

Pretty sad I had about 3-4 of them jump at me because I dare quote an exact statement from the video itself.
 
The way I see it, the only way the XSX can declare a win is when all tests in all modes in every scenario has the XSX has a clear significant advantage. If the PS5 comes within 99% of the performance with any test, it's a tie.
Agreed. IIRC, Xbox One never had an advantage or parity in any game with the PS4.
XSX having parity with PS5, is a win for PS5.
 
Don't worry guys ms ordered some tools should be here by next week, some of you sony guys are ridiculous cherry picking shots but don't wana talk about xsx beating ps5 in 60 RT mode.
 
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Honestly I don't think anyone should be ashamed of their version of the game. Hopefully we never get broken games on either platform. Still shocked at how close the PS5 is to the XSX.
 
The way I see it, the only way the XSX can declare a win is when all tests in all modes in every scenario has the XSX has a clear significant advantage. If the PS5 comes within 99% of the performance with any test, it's a tie.
If only the same standard was applied last gen.
 
IMO, This is a win for XBOX, 60Hz + RT mode is better than on the PS5 and this will be used by most people. And while the 120Hz mode is more stable on PS5, VRR will simply make it smoother on XBOX, especially that most of the 4K 120HZ capable TVs support it. With that said, where is the theoretical 20% performance differential of the XBOX? This is a testimony of how well designed PS5 is...
 
Honestly I don't think anyone should be ashamed of their version of the game. Hopefully we never get broken games on either platform. Still shocked at how close the PS5 is to the XSX.

It is shocking. But at the same time extremely happy that both consoles are having a strong start, much better than the travesty Xbox went through in 2013.
 
While these consoles are much closer this gen compared to the last, it must still sting a bit for Microsoft being the second again when it comes to performance.
 
Dualsense support its wicked in this game, it makes the choice easy, it makes the Xbox versión feel last gen, so that option its out of the Window
 
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Watch the video. They say that both machines are almost identical in performance in 120 mode with the exception of one scene where the xbox dives. In Contrast with 60 fps RT mode they are the same about 95% of the time with the PS5 suffering drops the other 5%. Substantial... no, but more than one occurrence.
Mind you this game has dynamic res. How can be dynamic res doesn't fix FPS issue on ps5 RT mode? Isn't it bizzarre there are such drops to 45 fps?
 
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Great, I would love if Digital Foundry could release some stats like VGtech so we can really see the differences in the 120vs60 mode, instead of cherry-picking images in both sides. But this confirms VGTech results, so I would give a 0.1% win to XSX in 60fps, and a 5% win to PS5 in 120fps mode.
 
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I think what's being missed here is that a launch game is running at 60fps at 4K!!! WITH RT shadows. This is incredible.

can't believe we are nitpicking over rare instances of a slight drop in FPS.

The future is bright for both consoles. Awesome job!!
 
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