Digital Foundry -- Halo 4 Tech Analysis

I am not talking about gow 3. I was merely saying that your statement trying to contradict someone was completely incorrect.

Who cares about gow 3. I was talking about your statement.

Screw this console warrior stuff. I dont even own any of these systems. I was merely pointing out false information.


I am out of this thread.
Oh yes, anyone who disagrees must be a console warrior, remarkable logic. I can't possibly have been playing Halo 4 about ten minutes ago, I must detest MS to think GoW3 could possibly look better (and I don't even think it does).
 
Some levels in Halo 3 feel like entire simulations with all the soilders and covenant driving, flying, running about. Plus the hugely detailed backgrounds.

I'm thinking of The Storm, Tsavo Highway, The Ark. Not much like these levels in subsequent Halos.
 
So is there really any difference between the power of the PS3 and 360? Halo 4 looks about as good as anything on the PS3.

There never really was. In order for one console to have a sizable advantage would be to have more RAM and a much more advanced GPU.

That's neither the case for both consoles.

It's not something obvious like Xbox/GC Vs. PS2.
 
What would those PS3 games look like with the omission if MB, destructible environments, SSAO, paralax mapping, MLAA, and dynamic shadows?
 
Some levels in Halo 3 feel like entire simulations with all the soilders and covenant driving, flying, running about. Plus the hugely detailed backgrounds.

I'm thinking of The Storm, Tsavo Highway, The Ark. Not much like these levels in subsequent Halos.
There's one environment in Reach that stands out as being similar. I don't know it's name off hand, but it was huge.
 
Oh yes, anyone who disagrees must be a console warrior, remarkable logic. I can't possibly have been playing Halo 4 about ten minutes ago, I must detest MS to think GoW3 could possibly look better (and I don't even think it does).

I was not disagreeing with you about this game shenanigans. I merely pointed out your technical talk was factually incorrect. Fuck halo. Fuck gow 3. Fuck ps3. Fuck 360. I am not even talking about them.

Stop mentioning them. I am talking about your information concerning occlusion culling (which is wrong. Stop asking as if I am defending halo or even gow 3. I could not care less about those games. I am just talking about being factual.

Last statement. Read it as you will. I am not talking about the games, I am talking about your incorrect information. Gow 3 could be a better looking game for all I know (probably is), but dont spread false information.

What would those PS3 games look like with the omission if MB, destructible environments, SSAO, paralax mapping, MLAA, and dynamic shadows?

There are very few ps3 games with SSAO, let alone parallax mapping (i cannot even think of one). Most console games use a mix of dynamic and static baked maps. This thread is just getting out of control. Different games look different for a variety of reasons. There are technical trade offs. ot every ps3 games has obmb, not every xbox 360 game has full res alpha.

This is just annoying now. I am out
 
There are very few ps3 games with SSAO, let alone parallax mapping (i cannot even think of one). Most console games use a mix of dynamic and static baked maps. This thread is just getting out of control. Different games look different for a variety of reasons. There are technical trade offs. ot every ps3 games has obmb, not every xbox 360 game has full res alpha.
This is just annoying now. I am out

Uncharted one uses parallax mapping.
http://uk.ign.com/games/dual-pack-uncharted-uncharted-2/ps3-812550

And I've read on Beyond3D that Uncharted 2 has some form of sub-surface scattering in cutscenes.
Again, it speaks volume about the advantages of having a flexible API.
 
Yeah but I always found the SSAO in the game to be weak, fortunately the PC version fixes this.

It looks really impressive:

2uf8xnc.gif


And BK:N&B looks good too:

Banjo2.gif
 
So is there really any difference between the power of the PS3 and 360? Halo 4 looks about as good as anything on the PS3.

Not really. You can get a bit fancier on PS3 if you code for the Cell but nothing major. Sony just has more internal studios that focus on visuals than Microsoft. The 360 has been very underutilized this gen. It's better GPU hasn't really gotten to prove itself against the Cell as much.
 
God of War 3?

The biggest thing you get in Gow3 is as big as my apartment.

The fact you climb onto a giant doesn't count. It's just a character filling up the screen with a really small Kratos running around. Yes, it's stunning, but it really can't compare.


And in Kz2 and 3 there virtually nothing going on on screen. During the vehicle sections of kz3 you can't even properly drive the vehicle.

UC has some nice vast environments. Even though there's less going on at once.

Just to be clear: I think UC2 and Kz2 look better then Halo 4. Not incredibly better, but still.

Lol. http://www.youtube.com/watch?v=ENILnw_abd8&feature=relmfu KZ has more explosions and volumetric smoke filling up the screen at a time then any area in Halo. Eevery bullet you fire kicks up smoke in KZ
 
Not really. You can get a bit fancier on PS3 if you code for the Cell but nothing major. Sony just has more internal studios that focus on visuals than Microsoft. The 360 has been very underutilized this gen. It's better GPU hasn't really gotten to prove itself against the Cell as much.

i don't think that's the case at all. We have plenty of multiplatform games that focus on visuals too and look incredible, they just happen not to be exclusive so they don't get the militant fanboy lip service that comes with console exclusives.
 
Is the smoke volumetric in Halo 4 ?

I remember being highly impressed with the smoke in Batman Arkham Asylum on PC (Physx powered volumetric smoke).
 
i don't think that's the case at all. We have plenty of multiplatform games that focus on visuals too and look incredible, they just happen not to be exclusive so they don't get the militant fanboy lip service that comes with console exclusives.

That too. I still think Crysis 2 on 360 looks just as good as Killzone 2, in some instances better. It would have been interesting to see how good Ryse woul've looked on 360 with Cryteck focusing on just one platform, assuming the rumors of it shifting to next gen are true.
 
The fixed camera is there for performance and not for cutting corners in graphics. It's the same trick used to preserve performance in the PS2 titles also. So dynamically the engine only has to render what the camera is showing.

If you are referring to GOW3, then this post is all incorrect.
 
i don't think that's the case at all. We have plenty of multiplatform games that focus on visuals too and look incredible, they just happen not to be exclusive so they don't get the militant fanboy lip service that comes with console exclusives.

While it's true a lot of multiplatform games perform and look significantly better on 360 they don't have the same level of love and care that a focused, exclusive game would have in their visuals.
 
Is that really a measuring stick for better graphics? Gears of War 3 manages even more explosions and volumetric smoke that lasts a while.

Every game has tradeoffs.

Is there a direct comparable scene for Gears 3 that you have in mind? I have only seen the KZ2 engine being compared with Gears 2 - here http://www.youtube.com/watch?v=eTvYPiEi4eU

Also of course every game has tradeoffs. I was responding to the completely false post that KZ2/3 has nothing going on screen.
 
The fixed camera is there for performance and not for cutting corners in graphics. It's the same trick used to preserve performance in the PS2 titles also. So dynamically the engine only has to render what the camera is showing.

Every game only renders only what the camera shows.
 
While it's true a lot of multiplatform games perform and look significantly better on 360 they don't have the same level of love and care that a focused, exclusive game would have in their visuals.

how do you know this? You can't tell me games like RDR doesn't get just as much love and care as any console exclusive
 
Is there a direct comparable scene for Gears 3 that you have in mind? I have only seen the KZ2 engine being compared with Gears 2 - here http://www.youtube.com/watch?v=eTvYPiEi4eU

Also of course every game has tradeoffs. I was responding to the completely false post that KZ2/3 has nothing going on screen.

Fire up a Gears 3 multiplayer match on youtube and watch the explosions.

The biggest case of volumetric smoke happens in this area...

 
Is that really a measuring stick for better graphics? Gears of War 3 manages even more explosions and volumetric smoke that lasts a while.

Every game has tradeoffs.

I don't remember anything busy in Gears, not to take anything from it because its one of the best looking game out there. KZ2/3 is the most chaotic game out there hands down, especially the 32 player matches with the constant re spawning and effects.
 
Every game only renders only what the camera shows.

If you're not swirling the camera around and having the camera on a fixed angle you save performance and there's less problems of LOD pop in. It's no surprise the framerate goes UP in those particular sections of God of War 3.
 
That too. I still think Crysis 2 on 360 looks just as good as Killzone 2, in some instances better. It would have been interesting to see how good Ryse woul've looked on 360 with Cryteck focusing on just one platform, assuming the rumors of it shifting to next gen are true.

Console versions of C2 should never be mentioned in tech discussions. Sub hd + horrible framerate. Ugh.
 

Nowhere nearly as much happening on screen at a time compared to the vid I posted. That part in the Gears video reminded me more of the desert storm section that happens in UC3 multi. The actual explosions and dirt coming out of the ground when shooting is much lesser in Gears.

I don't remember anything busy in Gears, not to take anything from it because its one of the best looking game out there. KZ2/3 is the most chaotic game out there hands down, especially the 32 player matches with the constant re spawning and effects.

I agree. KZ2 more than 3 though. KZ2 just looked far more visually impressive than 3 IMO. They really should not have toned down the blur. It made KZ2 feel more CG
 
Lol. http://www.youtube.com/watch?v=ENILnw_abd8&feature=relmfu KZ has more explosions and volumetric smoke filling up the screen at a time then any area in Halo. Eevery bullet you fire kicks up smoke in KZ

And yet when you fire your gun into the water the water does nothing. Perhaps that's why it sold so poorly.


Seriously though, god bless the awesomeness of Halo that it can still make people do what they did in this thread. Impressive.
 
If you're not swirling the camera around and having the camera on a fixed angle you save performance and there's less problems of LOD pop in. It's no surprise the framerate goes UP in those particular sections of God of War 3.

Every game is optimised so different camera angles don't cause framerate drops. It's just less work in GOW, but that assumes the camera angles dont get adjusted as development progresses (and they're not entirely fixed anyway).
 
Nowhere nearly as much happening on screen at a time compared to the vid I posted.



I agree. KZ2 more than 3 though. KZ2 just looked far more visually impressive than 3 IMO. They really should not have toned down the blur. It made KZ2 feel more CG

It depends on the amount of people playing, the area, and the weapons in MP. Or you can just watch the SP with more stuff going on if that impresses you. I really don't see a difference between the two personally.


Every game is optimised so different camera angles don't cause framerate drops. It's just less work in GOW, but that assumes the camera angles dont get adjusted as development progresses (and they're not entirely fixed anyway).

I'm not saying it's easier to do, but it does save performance. There are only 2 other games that uses GOW's camera system.

Castlevania LOS : Which pushes too much effects for the engine to handle with a tremendous performance cost.

Dante's Inferno: Manages decent graphics with a locked 60fps framerate.
 
how do you know this? You can't tell me games like RDR doesn't get just as much love and care as any console exclusive
I was talking generally. If you look at something like Halo 4 there's an amazing cohesiveness to the visuals. Every effect is thought out and used in order to get the most out of the console and none of them really clash. The same can't be said of most multiplatform games. There's just an extra layer of care in there that really makes them shine. Sony's exclusives do a great job of this and I would like to see more of that out of the 360 that aren't racing games.
 
Seriously though, god bless the awesomeness of Halo that it can still make people do what they did in this thread. Impressive.

That's amazing, you just can't praise a 360 game without tons of Sony fanboys jumping at you and telling you are wrong and that UC3/KZ3/whatever PS3 exclusive looks more impressive.
 
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