Just explained what they mean, bud.
So CG-like means 'blur the hell out of everything'?
Just explained what they mean, bud.
So yeah its not fixed. And no, there is no camera on any game on PS2 as advanced as GOW3's camera.Nope.
SSAO in Killzone 3 is for cutscenes (Recorded video). The PPAA in UC3 doesn't compare to MLAA.
Of course. But it seems to me you're having an argument about free controlled cameras and fixed cameras. Yes it can be dynamic, but I can't swing the camera to take in the entire environment in some parts like Uncharted. What God of War 3 is doing is nothing new. They did it on PS2.
I don't really understand why you miss Bungie based on your list of complaints there. Reach had performance issues, and far worse image quality. I've only played about ten games online so far, had no performance issues at all, not that I doubt you have though.coming from playing pc exclusively for the last year the game doesn't look good at all to me. it stutters and has jaggies and runs in 720p. for a 7 yeard old console it looks fine though but the UI is goddamn terrible and the MP is a travesty. so for that guy who asked if we remember bungie, yes i do and i miss them dearly now that i have played 4.
i haven't touched SP yet.
Whike you are correct in saying that KZ 3 had SSAO in cutscenes, it was also present in realtime(by mistake). During the snow level when Sevs intruder crashed, the engine for some reason enabled it. So my mistake, Killzone 3 was the only game on ps3 to have all effects running.Nope.
SSAO in Killzone 3 is for cutscenes (Recorded video). The PPAA in UC3 doesn't compare to MLAA.
Of course. But it seems to me you're having an argument about free controlled cameras and fixed cameras. Yes it can be dynamic, but I can't swing the camera to take in the entire environment in some parts like Uncharted. What God of War 3 is doing is nothing new. They did it on PS2.
Whike you are correct in saying that KZ 3 had SSAO in cutscenes, it was also present in realtime(by mistake). During the snow level when Sevs intruder crashed, the engine for some reason enabled it. So my mistake, Killzone 3 was the only game on ps3 to have all effects running.
Ahhh... But Killzone 3 is also missing full HDR.
There's always a tradeoff.
You're going to interpret anything I say with your fanboy filter so I'm not sure why I bother. But it's plain fact that CG animation uses a lot of post processing effects, including blur, because they don't have to render real time and it makes for a more dynamic composition - motion blur also emulates the natural blur you get in film. They could choose not to to add these effects, but then CG animation would look more like games typically do.... which would be counterproductive. There's a reason game visuals are going in the direction of CG and not the other way around. (Note: the way we experience games could very well affect the direction things go -- but for now, we're playing games on TVs like we do film)So CG-like means 'blur the hell out of everything'?
I wonder how these games look on old TVs. I remember when Halo 3 came out, I was still using a CRT, and thought it looked incredible, you get all the benefits of that crazy lighting, without the downside of the relatively shitty resolution, because everything has shitty resolution. It looked better than Gears/Uncharted on a CRT.
It must be strange for the people still playing in SD, they probably have completely different opinions of which games look the nicest.
Static screenshots aren't necessarily the correct format to judge MOTION blur![]()
Static screenshots aren't necessarily the correct format to judge MOTION blurFor those who go crazy over motion blur:
It looks nice. But it has been overused in alot of 30fps games. Give me 60fps over it anyday.
This thread just reminded of that weird blur that Reach has smeared all over it during fast movement. God that shit was horrible.
Yeah KZ3 looked very harsh in a lot of places which in turn completely prevented the AA solution from being effective. UC3 is a step above KZ3 in rendering, only thing I like better are the nice lighting and lens flare effects (JJ Abrams)
![]()
For those who go crazy over motion blur:
It looks nice. But it has been overused in alot of 30fps games. Give me 60fps over it anyday.
Yep. It really makes Crysis 2 on consoles look worse than it should and it was incredibly distracting in Reach. Anyone that uses that is on my shitlist.Temporal AA. It ruined crysis 2 too.
You're going to interpret anything I say with your fanboy filter so I'm not sure why I bother. But it's plain fact that CG animation uses a lot of post processing effects, including blur, because they don't have to render real time and it makes for a more dynamic composition - motion blur also emulates the natural blur you get in film. They could choose not to to add these effects, but then CG animation would look more like games typically do.... which would be counterproductive. There's a reason game visuals are going in the direction of CG and not the other way around. (Note: the way we experience games could very well affect the direction things go -- but for now, we're playing games on TVs like we do film)
You're going to paint the blur as a purely negative thing and ignore the fact that it is obviously desirable (otherwise nobody would use it) so that you can posit that halo's sharper look is the most correct approach.
There is no unified thing that CG animation does, other than, well, typically spending a lot of time animating every little detail, both artist- and computing-wise. Killzone games (or any other for that matter) look very, very crude compared to modern CG animations, that's why I find the term "CG-like" meaningless and laughable. There's no fooling anyone.
There is no unified thing that CG animation does, other than, well, typically spending a lot of time animating every little detail, both artist- and computing-wise. Killzone games (or any other for that matter) look very, very crude compared to modern CG animations, that's why I find the term "CG-like" meaningless and laughable. There's no fooling anyone.
This guy doesn't think there's such a thing as a "CG look"It's actually more of a combo of QAA + Motion blur that creates the "CG look".
You're ignoring reality, sorry.There is no unified thing that CG animation does, other than, well, typically spending a lot of time animating every little detail, both artist- and computing-wise. Killzone games (or any other for that matter) look very, very crude compared to modern CG animations, that's why I find the term "CG-like" meaningless and laughable. There's no fooling anyone.
coming from playing pc exclusively for the last year the game doesn't look good at all to me. it stutters and has jaggies and runs in 720p. for a 7 yeard old console it looks fine though but the UI is goddamn terrible and the MP is a travesty. so for that guy who asked if we remember bungie, yes i do and i miss them dearly now that i have played 4.
i haven't touched SP yet.
The more I play SP the more I hate the helmet HUD, FOV and ridiculous bloom. Honestly I feel like I can't see shit half the time. Multiplayer is 10 times better in this regard.
After beating the game, I can say that it has awful AA and texture filtering. Everything is jagged and washed out. Great art, poor tech. Oh and what happened to the particle effects? Halo 3 and Reach were better in that department.
PC games have spoiled me to death.
That's amazing, you just can't praise a 360 game without tons of Sony fanboys jumping at you and telling you are wrong and that UC3/KZ3/whatever PS3 exclusive looks more impressive.
I know you're a big fan of Gears 3. But wouldn't you say the IQ is a step up from that game?
I know you're a big fan of Gears 3. But wouldn't you say the IQ is a step up from that game?
I find the "IQ" of Gears 3 to be pretty similar actually.
After beating the game, I can say that it has awful AA and texture filtering. Everything is jagged and washed out. Great art, poor tech. Oh and what happened to the particle effects? Halo 3 and Reach were better in that department.
PC games have spoiled me to death.
That´s FXAA. Halo 4 really isn`t washed out, but the blurry FXAA filter over the picture smears the colours and make the picture/contrast fuzzy.
The strange thing with Halo 4 is that the weapons are very sharp, but the environments are very soft in comparision. Normally FXAA smears the entire picture including the hud, but somehow the weapons look sharp, but the enviroments very soft und fuzzy.
Overall i`m not satisfied with their custom FXAA implementation.
I know you're a big fan of Gears 3. But wouldn't you say the IQ is a step up from that game?
For one we the HDR was never mention in the list of effects. Two, Killzone 3 never removed any effects like in Halo 4. And three, the lack of Hdr was a design choice for GG. When presented with the option to include it GG decided to go against it because it did not mesh with their renderer. In other words, they lost the hands-on control with the effect on. It kept trying to correct what was deliberate.Ahhh... But Killzone 3 is also missing full HDR. Which is in Uncharted.
There's always a tradeoff.
Its funny to see how so many people see things differently.
I chalk most of it up to people not being able to tell art differences from graphical fidelity.
Also with IQ itself people not playing on nice enough displays, or viewing from different distances.
The remainder of people are just beyond help.
For one we the HDR was never mention in the list of effects. Two, Killzone 3 never removed any effects like in Halo 4. And three, the lack of Hdr was a design choice for GG. When presented with the option to include it GG decided to go against it because it did not mesh with their renderer. In other words, they lost the hands-on control with the effect on. It kept trying to correct what was deliberate.
Yeah, it was that stupid obsession of orange lighting. To make matters worse, their engine pumped out more pronounced colors to begin with.Yeah KZ3 looked very harsh in a lot of places which in turn completely prevented the AA solution from being effective. UC3 is a step above KZ3 in rendering, only thing I like better are the nice lighting and lens flare effects (JJ Abrams)
![]()
Gears 3 has no AA at all.
But it's sharper which evens it out and makes the comparison similar to me.
So what was previously a con compared to other games is now a pro?
I guess.
See the difference between what I said and your comment is that I can back that up. The point is they removed more than one effect for some reason while nd and gg did nothing but add.HDR is one of the major things in console exclusives. It should be on the list.
Likewise, the removal of SSAO in Halo 4 a tradeoff and a design choice with the artstyle.
See? Every game has tradeoffs.
What? Halo 4 has less jaggies but as a result it looks blurrier than Gears 3. It's a matter of taste. I don't even know what you're saying here.
See the difference between what I said and your comment is that I can back that up. The point is they removed more than one effect for some reason while nd and gg did nothing but add.
So by that logic you think Gears 3 has better IQ than Uncharted 3?
![]()
I can't believe people think Gears 3 has better IQ than Halo 4. Stunning.
Yeah thats some bullshit. IQ was such a setback in the Halo series(current consoles) and they absolutly nailed it in 4. All while improving the lighting.I can't believe people think Gears 3 has better IQ than Halo 4. Stunning.
If you look back at my post I said G3 and Halo 4 had similar IQ. I don't think UC3 had great IQ really - I preferred UC2's graphics to be honest. It's a matter of preference. Do you think slightly less jaggies is worth the smeared image and washed out colours? I don't.
Crysis 2?
![]()