MGS1 looks great in 4K on Duckstation with no filter. Each pixel looks like it was placed down artfully.From what I could tell the only real issue with MGS1 is that the audio isn't perfect (and I could only barely tell through my speakers). Otherwise looks and plays exactly like the original releases with the addition of a very reasonable filter, at least as far as I can tell from the video. The higher internal resolution in the emulator they compare it to looks absolutely hideous, and the totally raw pixels in the direct ps1 hdmi-mod capture looks quite bad to my eyes as well (of course would look amazing on a CRT). So I think M2 made the right decision (option to disable the filter would of course be nice, but I wouldn't use it if playing on a modern screen). I think barring a true port or ground-up rebuild, this is close to the best you can expect with a MGS1 re-release. Don't forget they made a MGS PC port back in the day, and it was god-awful.
From what I could tell the only real issue with MGS1 is that the audio isn't perfect (and I could only barely tell through my speakers). Otherwise looks and plays exactly like the original releases with the addition of a very reasonable filter, at least as far as I can tell from the video. The higher internal resolution in the emulator they compare it to looks absolutely hideous, and the totally raw pixels in the direct ps1 hdmi-mod capture looks quite bad to my eyes as well (of course would look amazing on a CRT). So I think M2 made the right decision (option to disable the filter would of course be nice, but I wouldn't use it if playing on a modern screen). I think barring a true port or ground-up rebuild, this is close to the best you can expect with a MGS1 re-release. Don't forget they made a MGS PC port back in the day, and it was god-awful.
They’re still having fun playing it.Where's their Robocop video? This game is a real graphical showcase.
You cant apply hd upscaled textures in xenia/rpcs3Duckstation for MGS1
and Xenia or RPCS3 for HD Collection on 360/PS3 if you have a decent PC.
The 360 HD Collection version also runs remarkably good via BC on Series consoles.
Just play it on the PS3. It is a much better collection.
Absolutelly all HD ports are shit one way or the other.Quick question. I have the 360 versions and can play them on my SX, however it is increases the gamma and makes everything look too dark. What is more accurate, the gamma via 360 BC or what we are seeing in the new versions? I understand that the games were originally meant to be played on CRT TVs which had the tendency to darken the image.
I plan to buy them eventually when they get cheaper since I want it for those the new achievements and it's a nice package overall. As for missing graphical effects, I didn't know about this, which ones are you talking about?Absolutelly all HD ports are shit one way or the other.
While missing most post processing effects, the 360 one is the most playable though, at least in terms of framerates it is decent.
That's unfair. You forgot to add a bus ticket and complimentary Rockstar.The port budget for this conversion was probably a dollar and a hotdog.
Who was the moron to get it ?
Me of course!
MGS2 completely lacks the foreground depth of field layer, and the particle effects are in some instances cut to 1/3 compared to ps2. There are also intances of missing distorsion effects (camo, electricity) and full screen blur effects of some cutscenes segments.I plan to buy them eventually when they get cheaper since I want it for those the new achievements and it's a nice package overall. As for missing graphical effects, I didn't know about this, which ones are you talking about?
Jesus fucking Christ- "Could and should have been much more"
- Limited enhancements only.
- MGS1 is emulation, MGS2/3 HD is Bluepoint Collection version with minimal differences.
MGS1:
- Emulation done by Developer M2. PS1 version running in software with the same quirks.
- Texture wobbling, 30 FPS cap and drops to 20 FPS and under.
- European Pal version is capped at 25 FPS.
- Master collection includes both NTSC and Pal version (why would anyone use Pal version)
- The other versions need to be downloaded.
- No visual settings, no filters, emulation doesn't scale image to 4K well.
- Core visuals are identical to PS1 but up-scaling is worse and muddies image in Vol 1 version. (JESUS CHRIST)
- Sound quality is also muffled compared to original PS1 version,
- DF compares with modern emulation via Duckstation to compare how good it could have been.
MGS 2 & 3
- Essentially same as Bluepoint's HD collection, even includes the logos for it.
- The codec delay the Bluepoint's version had has been fixed.
- Native 720p on both versions.
- In MGS 2 Anti aliasing is different on all platforms.
- Switch: No AA, Xbox: some kind of custom post process AA, PS5 has the best AA coverage
- MGS3 has the same AA coverage on all 3 platforms.
- PS5 has higher anisotropic filtering. Xbox has less and Switch has no filtering.
- Switch's texture filtering is same as Xbox on MGS3, PS5 has better AF there as well.
- Xbox has an odd lighting bug in MGS3's intro not seen on other versions.
- On Xbox, playing the Xbox 360 HD collection in BC mode provides better image quality.
- 360 HD collection has 16xAF, better anti aliasing coverage compared to Vol 1 version (JESUS CHRIST x2)
- Performance is essentially locked to targets on PS5/SX (some scenes are locked to 30 by choice)
- Switch version targets 30 FPS for game play and suffers some weird blurring in MGS2's tanker msision.
- The 30 FPS cap on Switch also suffers from bad frame pacing.
- Switch, for some reason, jumps to 60 FPS when inside lockers
- Portable performance is essentially the same with drops to 20's in MGS2.
PC version:
- Fixed native 720p rendering, no settings menu to change any visual setting.
- PC version of MGS2 has the same anti aliasing as Switch version, MGS3 is at least better.
- on Pc, you can at least brute force anisotropic filtering via the Nvidia control panel or AMD equivalent.
- Fan mods have been released to make the game run at native 4K already.
- Mod breaks the HUD and post process effects, however.
- Additional mods like texture upscale projects are also coming out.
That's a shame, even PCSX2 still doesn't play them perfectly.MGS2 completely lacks the foreground depth of field layer, and the particle effects are in some instances cut to 1/3 compared to ps2. There are also intances of missing distorsion effects (camo, electricity) and full screen blur effects of some cutscenes segments.
MGS3 also completely lacks all foreground depth of field layers and only has one background depth of field layer of the lowest quality. Motion blur/trails effects are almost non-existant. The blending is fucked up as well.
The are many more issues with these games too.
Still, it's the closest by far. They recently fixed the depth of field issue in 3 (2 had no such issues in pcsx2), so i'd say it's a very very recommended way to play these gems.That's a shame, even PCSX2 still doesn't play them perfectly.
and peak tragedy.Peak comedy.
Are you serious? They are not even remotely comparable…I love how Konami gets called out all the time, while Nintendo gets away with it all the time.
Are you serious? They are not even remotely comparable…
Didn't those at least get resolution boosts? The master collection is worse than the previous release.Nintendo put so much effort into their Pikmin ports & Super Mario Galaxy ports, I forget *rollseyes*
They sure did, native 1080 if I'm not mistaken. Pikmin could have used a 60fps bump that's the only thing that was missed, but as you said they are at least an improvement from their previous release.Didn't those at least get resolution boosts? The master collection is worse than the previous release.
A basic screen res boast, no different from MGS 2 and 3. Like Konami lazy and the easy way.Didn't those at least get resolution boosts? The master collection is worse than the previous release.
No. You have to wait until Nintendo releases a port worse than the original to make a comparison with konami.A basic screen res boast, no different from MGS 2 and 3. Like Konami lazy and the easy way.
No 60 FPS though. I'll give it a shot though, GoW games are much better on PCSX2 due to true widescreen, non-cropped FMV and texture packs.Still, it's the closest by far. They recently fixed the depth of field issue in 3 (2 had no such issues in pcsx2), so i'd say it's a very very recommended way to play these gems.
MGS 2 and 3 are the same rendering resolution as the PS3/360 remasters, 720p. There is no "basic screen res boast". On Switch, they can drop down to 20fps in some gameplay sections.A basic screen res boast, no different from MGS 2 and 3. Like Konami lazy and the easy way.
A basic screen res boast, no different from MGS 2 and 3. Like Konami lazy and the easy way.
It’s been a little while since I played it but if the game supports auto HDR on SX that might be the issue. If so it can be turned off.Quick question. I have the 360 versions and can play them on my SX, however it is increases the gamma and makes everything look too dark. What is more accurate, the gamma via 360 BC or what we are seeing in the new versions? I understand that the games were originally meant to be played on CRT TVs which had the tendency to darken the image.
It did over the original gamesMGS 2/3 didn't even get a screen res boost ..
Pilmin is 1 and 2 along with the likes of Zelda SS Ect are just easy lazy remakes just like with Konami and also Nintendo looks to ask full price.MGS 2 and 3 are the same rendering resolution as the PS3/360 remasters, 720p. There is no "basic screen res boast". On Switch, they can drop down to 20fps in some gameplay sections.
Pikmin 1+2 at least renders at 1080p docked and runs at a locked 30fps on Switch. Try harder next time.
Look, man, I get it. Nintendo gets a free pass on a LOT of their tomfoolery, but this MGS "Master" Collection business is well beyond any laziness coming from Nintendo. It is an almost uniquely Konami-level amount of disinterest in providing an adequate release.Pilmin is 1 and 2 along with the likes of Zelda SS Ect are just easy lazy remakes just like with Konami and also Nintendo looks to ask full price.
But I get it no one can call out Nintendo
It did over the original games
MGS2 is native 60 fps in pcsx2, and MGS3 has a wonderful 60 fps patch.No 60 FPS though. I'll give it a shot though, GoW games are much better on PCSX2 due to true widescreen, non-cropped FMV and texture packs.
Nope the game doesn't support Auto HDR, but the image is REALLY crushed.It’s been a little while since I played it but if the game supports auto HDR on SX that might be the issue. If so it can be turned off.
And let's not forget that Nvidia have already ported MGS2 and MGS3 HD Collection versions to the Nvidia Shield in 2017, ...where they ran at 60fps:MGS 2/3 didn't even get a screen res boost ..
And the Switch version, hardware which is much stronger than PS3/360, runs at half the frame rate.
And let's not forget that Nvidia have already ported MGS2 and MGS3 HD Collection versions to the Nvidia Shield in 2017, ...where they ran at 60fps:
Metal Gear Solid 2 HD Is Now On Nvidia's Shield Console
Today, the Nvidia Shield got one of the most well-known games of all time, Metal Gear Solid 2: Sons of Liberty.www.gamespot.com