The Cockatrice
Banned
Nice video from DF. Metro Exodus to me is one of the most atmospheric games of all time. The lighting in this game with ray tracing is unmatched.
Ray tracing is a step up in the right direction, but so far the is too demanding. Didnt know that about how light sources work in most games. (A uniform point light source instead of depending on the actual source).
At 1080p performance impact isnt huge so RTX is worth itRay tracing is a step up in the right direction, but so far the is too demanding. Didnt know that about how light sources work in most games. (A uniform point light source instead of depending on the actual source).
All these videos do for me is show me how good rasterization is at faking lighting. Yes, of course RT looks better and more correct but the dfiference isn't worth 40+% performance impact.
RT as currently implemented just isn't impactful enough to me with only one bounce per ray, current number of rays and current impact on performance.
All these videos do for me is show me how good rasterization is at faking lighting. Yes, of course RT looks better and more correct but the dfiference isn't worth 40+% performance impact.
RT as currently implemented just isn't impactful enough to me with only one bounce per ray, current number of rays and current impact on performance.
Disagree. This video just showed how horrible rasterization is at faking real lighting. This is a huge step forward in terms of rendering a realistic scene.
controls are pretty bad. nothing more to say. bad input lag. huge deadzone. cant aim. cant shoot for shit.Metro Exodus is on my short list of next games to play, but why am I reading so much about the “abysmal controls“?
Not one. Not a few. But dozens and dozens of user reviews over at Metacritic are explaining how they love the first two, but because of the horrible controls and shooting, they absolutely hate this newer third Metro title
What do you guys say?
controls are pretty bad. nothing more to say. bad input lag. huge deadzone. cant aim. cant shoot for shit.
controls are pretty bad. nothing more to say. bad input lag. huge deadzone. cant aim. cant shoot for shit.
nearly every game has a deadzone. its when you press the analog stick in a direction and the game decides when to let you start moving. its a game design decision. most games including rdr2 let you turn it off completely.OK I looked up what “dead zone” means in video game terms
But I’m still confused
When I was playing ‘the last of us’ six months ago - halfway through the game, when moving the main protagonist (Joel) forward, he would erratically stop and go... it was frustrating
I assumed there was a glitch in the game and they had to update or Patrick something.
But it turns out the dead zone was in my ps4 controller. Like, the “moving up or forward” was worn out.
The problem was fixed when I got another controller
So how could a game have a dead zone?
That's not even the worst problem.Metro Exodus is on my short list of next games to play, but why am I reading so much about the “abysmal controls“?
Not one. Not a few. But dozens and dozens of user reviews over at Metacritic are explaining how they love the first two, but because of the horrible controls and shooting, they absolutely hate this newer third Metro title
What do you guys say?
That's not even the worst problem.
It's the shitty story in that game and acting.
Srsly skip it![]()
YeahSo I would enjoy Metro Redux over Metro Exodus, right?
So I would enjoy Metro Redux over Metro Exodus, right?
Ad of now raytracings implementation is bogus I totally don't see the big need of it at the moment traditional techniques work for me and they'll even be better next gen, all raytracings good for is racing games to add that reflection on cars and global illumination anything else is bogusDisagree. This video just showed how horrible rasterization is at faking real lighting. This is a huge step forward in terms of rendering a realistic scene.
Ad of now raytracings implementation is bogus I totally don't see the big need of it at the moment traditional techniques work for me and they'll even be better next gen, all raytracings good for is racing games to add that reflection on cars and global illumination anything else is bogus
controls are pretty bad. nothing more to say. bad input lag. huge deadzone. cant aim. cant shoot for shit.
Metro Exodus is on my short list of next games to play, but why am I reading so much about the “abysmal controls“?
Not one. Not a few. But dozens and dozens of user reviews over at Metacritic are explaining how they love the first two, but because of the horrible controls and shooting, they absolutely hate this newer third Metro title
What do you guys say?
Sorry for the bump, but I just got a gaming laptop with an RTX 2060 in it and booted this up for a couple of hours (played to the train sequence). The ray tracing stuff is very atmospheric, but you really can't see shit in certain scenes when it's turned on and it makes the shooting a nightmare on top of the already funky controls. Not really feeling this overall...
Blame that on shitty pc/laptop monitors, the one segment where tech advances have stood still.
You probably need a good hdr monitor to see shit here.
Ahhhh so it’s good?In short the two first Metros had NO recoil to manage at all, there were brain dead fucking trash console fps.
This one does, its much more akin to S.T.A.L.K.E.R overall thus much better. PC, can't speak for consoles
Ahhhh so it’s good?
The “shooting control issue” is a recoil response based in how a real gun would respond? Are you saying it’s an upgradeable feature that gets better as you advance?
Yeah you can modify guns quite a bit in it
Just skip people who don't really play fps for the core gameplay / are bad at it