That's always been the issue with image reconstruction but somehow, you have people blatantly ignoring this. And even in the still shots Oliver shows, the native 1440p shot is still clearly better.Game looks comparable to 1440p native only when not moving camera guys, don't fool yourself thinking you can get "good" IQ reconstructing from 720p, even dlss can't really do that.
720p TSR upscaled to 1440p can look equivalent to 1440p in still shots. The problem with TSR (and FSR) is that any heavy motion causes the reconstruction to break down and leads to artifacting.
Ok... so we have the video too that I believe we all watched.Lol, no, he didn't say that. He said that in still shots, they look similar, and even then, you can use your eyes to clearly see that the console version is blurrier. It's also better than 1440p using FSR Performance mode which reconstructs from 720p, but FSR sucks at that level, so not surprising.
Image reconstruction tends to fall apart in motion, not in stills.
Upscaling, frame generation, all that is fine and well but we're talking about what the machines are able to natively render given their power.
It does. Every FSR and TSR implementation does this. Just a limitation of temporal reconstruction without an AI pass.Ok... so we have the video too that I believe we all watched.
Is the image quality falling apar in motion? If not? Whats the point of what ou guys are saying then?
Look at the foliage in the first still shots that compare them directly. It's incredibly noisy on the console side, especially the tree leaves on the top left that sways in front of the building and that's just a slight movement. With fast motions and fine details, it'd be even worse. We already KNOW this and we've known this for years so why are you pretending not to?Ok... so we have the video too that I believe we all watched.
Is the image quality falling apar in motion? If not? Whats the point of what ou guys are saying then?
Help me MidGenRefresh gimme my pro
MSAA just can't cope with complex modern games, so much shimmering.Modern TAA has failed us, lads.
It's time to go back to MSAA.
That's always been the issue with image reconstruction but somehow, you have people blatantly ignoring this. And even in the still shots Oliver shows, the native 1440p shot is still clearly better.
720p....
720p...
In 2023....Next gen games were 720p...
No. Different engines, different devs and development time shall get us a multitude of results.Another 720p game in performance mode on PS5 just like FF16. I'm sensing a trend here in 2023...
Next gen consoles giving that Xbone fat energy!
And it's almost been 10 years.crazy to think how much shit that console got last gen...and here we are.
To think their CPUs were still based on Athlon engineering, no wonder why we are at this shit today, the PC version barely uses the CPU and it shows the poor performance, developers are still making games 101% GPU bound.crazy to think how much shit that console got last gen...and here we are.
This is the worst reason for pro.I see why they are getting the pro out asap because as more games come out running at these resolutions, plenty of the more enthusiastic gamers are gonna read this shit and go straight to pc.
The ps5 and series X were 100 percent just pro consoles of pro consoles.
Then stop using UE5, nanite, and/or lumen. The hardware isn't there yet and the benefits are minor relative to the costs.And people keep parroting that we don't really need Pro consoles... UE5 seems to be heavy af with nanite and if you add lumen on top of that, oh boy!
Edit: An no, mid-sized dev studios don't have the experience, man power and talent that Epic Games have at their disposal to optimize UE5 titles as much the latter did with Fortnite.
720p....
720p...
In 2023....Next gen games were 720p...
FWIW the IQ is very good on PC, even using DLSS.Shit framerate, shit image quality... looks like this gen is going in the wrong direction.
Most current gen only games have dogshit IQ and performance while barely looking better than last gen games, only some exclusives are above that.
its 900p upscaled to 1080p, and dips to 26fps on the footage df showed, probably even lower somewhere deeper in the game, dat xss proves to be as awful as i imaginedouch at that series s result. 1080 output, 30fps and no motion blur. yikes
yeah... I mean at leas tit's 200$ gp box, so anyone can play games if they dont care about "high end"its 900p upscaled to 1080p, and dips to 26fps on the footage df showed, probably even lower somewhere deeper in the game, dat xss proves to be as awful as i imagined
yet there are people saying "WE DON'T NEED A PRO THIS GENERATION!"Another 720p game in performance mode on PS5 just like FF16. I'm sensing a trend here in 2023...
but that is not the reasonyet there are people saying "WE DON'T NEED A PRO THIS GENERATION!"
They need to gtfoh.
Because the variable at fault is the developer, not the console. Just look at Rift Apart that looks much better and adds RT on top and runs at 1800-2160p, at 30fps+ with the absolute bottom being 1296p.yet there are people saying "WE DON'T NEED A PRO THIS GENERATION!"
They need to gtfoh.
This is the worst reason for pro.
Just because devs are using the console as budget pc, doesn't mean it has to be that way. it is more than a budget pc if they would decide to use it that way.
Besides - 720p or not, the quality mode is 1300p and balance mode is 800p... but it's dynamic and end result is comparable to 1440p anyway.
So just saying that game is 720p because it can sometimes dip to that in 1 mode is not very realistic.
It would be exactly the same with PRO consoles. They wouldn't optimize the shadows or some shit and run down to 720p anyway because it's the easiest performance solution.
Pro will just move the goalpost. We need true care and devs to dig into the bespoke architecture. Anyone can slap a pc game on ps5, set UE graphics preset to medium and be done with it. That's so bad
Because the variable at fault is the developer, not the console. Just look at Rift Apart that looks much better and adds RT on top and runs at 1800-2160p, at 30fps+ with the absolute bottom being 1296p.
Clearly, the consoles are capable of much more. You just need someone competent enough.
Sure, but that doesn't change what I said. Furthermore, optimization and good performance should be high on the list of priorities. A lot of things should go before you forego optimization but this is clearly not the case.There’s a massive difference between an in-house first party developer with the tremendous advantages of no budget and time constraints, working on their company’s platform - versus a much smaller studio creating a multiplatform game.
Another 720p game in performance mode on PS5 just like FF16. I'm sensing a trend here in 2023...
All those new things will push these Consoles into 540p in no time, i fully expect 540p only games by 2027.Another 720p game in performance mode on PS5 just like FF16. I'm sensing a trend here in 2023...
There’s a massive difference between an in-house first party developer with the tremendous advantages of no budget and time constraints, working on their company’s platform - versus a much smaller studio creating a multiplatform game.
But they much more than just budget pcs. Devs just need to tap into that.Well thats the issue (actually a blessing and a curse, imo) with modern consoles. At the end of the day they are just budget PCs with a TV-centric Operating System. Have been since the switch to an x86 architecture.