I got around to watching the whole video. To be honest, I had a 360, I didn't keep it around for long, because it mostly just collected dust, given that at the time, I was primarily a PC gamer, and most of the games that were on the 360 (with the except for a few exclusives) were mostly all available on the PC. I would be able to get better performance on a PC than on the 360 with most games.
I didn't hate the system, or the PS3. I suppose at the time, it was the next logical step forward for a game console. I do credit the 360 for really establishing the online console experience with XBLA. They were the first to fully embrace online, outside of Sega's early attempt. Sony and Nintendo really dragged their feet in that area.
The one thing that John really kept hammering the point into, that also really felt at the time, was the attempt to push hardware into HD really hampered framerates, introduced a lot of screen tearing. IMO, the early plasma and LCD screens were really not that great when compared to the CRT's at the time, as a whole. Yeah, I suppose they had brought higher resolution 720 and 1080p displays (if you weren;t using a VGA monitor that supported up to 1600x1200 @85Hz). But things like screen response times were poorer. Colour gambits were overall worse. The Dreamcast, Gamecube, PS2, and Xbox just had so many more 60fps games, that took a big step backwards with the HD consoles. The only system that was really immune to this was the Wii.
Seventh gen consoles really felt like an example of one step forward and two steps back. In many ways. But, they were still a necessary evolution. I know people say the 5th gen consoles going 3D was a rough transition, that was mostly ironed out with the 6th gen consoles. But the jump to HD flatscreens was just as rough. You had to go through all of these early iterations of shit screens before we got to anything like OLED.
The 360 was still an impressive console, sans the red ring of death pandemic. Which was sorted out with newer hardware revisions and smaller die sizes, merging the Xbox CPU and GPU into one chip.