DenchDeckard
Moderated wildly
What's going on with the series x image quality?
That needs patching ASAP.
That needs patching ASAP.
Perfect time to do a re-watch and then play. I live doing that with games like this
Didn't even know that existed. I will definitely check that out.And then watch the RoboDoc documentary on the making of the original
I wouldn't say that, it generally runs ~10 FPS worse in open city traversal in the Performance, Quality mode runs about the same on both.
Visually the PS5 version looks nicer, with less bugs and a higher native resolution in Quality mode, but in terms of performance the SX is ahead in the 60 FPS mode.
MidGenRefresh , does the PC version have hardware Lumen?
Performance is terrible that's not good in my book.The fact that this game is using the full UE5 suite is pretty damn surprising to me.
If an AA studio can put out a game this good, it bodes well for bigger studios with more budget and dev time.
I heard from someone who played it that they play off one another to some extent, so that's probably a great idea!Perfect time to do a re-watch and then play. I live doing that with games like this
I just saw that it takes place between part 2 and 3.I heard from someone who played it that they play off one another to some extent, so that's probably a great idea!
In principle I would understand that in XSX something would not be working properly in the quality mode and its resolution. Resolutions is not scaling properly compared to performance mode with which there is hardly any difference.If the resolution on the Series' consoles aren't a bug,I think it's Tayon's way of developing on two consoles at once.
Of course notoWas the huge difference in distant detail and shaders/reflections between the PS5 and Xbox Series X version mentioned anywhere?
Because this sounds fraudulent:
"- PS5:
- Same metrics in visuals features"
Now bring on the long awaited Frank Miller's Robocop vs Terminator.
That’s absolutely mindblowing to be honest.Of course noto
If I have time this weekend, I think I’ll do just that!I heard from someone who played it that they play off one another to some extent, so that's probably a great idea!
Ya but one thats fun to play. Also it doesnt follow the story nor does it have jetpack robocop/terminator hybrid with jetpack in the future war either. I also wouldnt mind playing as Flo some aswell.But we got it already
It isn't apples to apples, PS5 has more processing to do due to higher quality ground assets (and related reflection cost) here.I wouldn't say that, it generally runs ~10 FPS worse in open city traversal in the Performance, Quality mode runs about the same on both.
Visually the PS5 version looks nicer, with less bugs and a higher native resolution in Quality mode, but in terms of performance the SX is ahead in the 60 FPS mode.
truly one of the doc rivers of all time..That’s absolutely mindblowing to be honest.
They deliberately tried to never show the city's overbearing surroundings in the comparison..
If I have time this weekend, I think I’ll do just that!
Side note, I can’t ever have a Robocop conversation without sharing this masterpiece. Very NSFW, btw.
As surprising as that the resolution of the 30fps quality mode does not scale in proportion to the 60fps performance mode.... or that the XSX quality mode maintains the same resolution as the XSS version, which I don't think has improved its hardware from one day to the next. other.~70% higher base resolution on PS5 compared to XSX in quality mode is quite surprising.
That "theory" would make sense if in that same scene the performance mode didn't drop to 20s fps too..... but the fact is that it does and that's why your argument loses its basis.It isn't apples to apples, PS5 has more processing to do due to higher quality ground assets here. The interesting thing is in quality mode XSX is shown to drop as low as mid 20's in some shootouts and also has traversal stutters also dropping the framerate, PS5 is said to be 'similar' performance wise despite running at ~70% higher internal resolution but sub 30 FPS drops akin to XSX are not shown/found in the video. All things considered i do not think that XSX is 'outperforming' PS5 overall in this game besides looking worse.
Man, I've been super sleep on this game. It looks really good!
It's the throw animations that sold me though. I laugh everytime I see it.
You have enough videos on YouTube to corroborate your tipycal doubts about the honesty of DF.....I think it is important to show how PS5 performs in those action instances instead of just saying that it is 'similar'. it would be the correct way to back that statement by the video showing the PS5 FPS counter dropping this low.
Performance mode:
Quality mode:
My manUE5's Full Suite:
- Full suite of UE5 features.
- Software Lumen GI used in place of typical GI
- Very consistent and accurate lighting
- Indirect lighting can be slightly coarse as it is tracing at a low resolution
- Some instances of light leaking also spotted
- But, not an issue 'overwhelmingly amount of times'.
- Software lumen reflections are also present along with screen space reflections
- Reflections aren't perfect and NPC's are only reflected in SSR.
- Foliage and animated elements don't animate in reflections and they aren't applied on all surfaces
- Virtual shadow maps also used using high res shadow maps.
- Unreal's ray traced shadow map technique also used
- More diffused shadows at distance just like real life.
- Super fine detail up close. Some shadows can be unnaturally sharp however, but terrific looking generally.
- Nanite also used for great LoD management.
- Best seen in dense natural rocky areas.
- Physics also used liberally with lots of destruction in environments.
Console Comparison:
- PS5/SX have 30 FPS Quality and 60 fps Performance mode.
- Software lumen used in both but quality a little worse in Performance mode.
- Transparent surfaces render higher quality in Quality mode.
- Likely more differences but nothing stands out.
- Series X:
- Both modes targeting 1440p final resolution using up-scaling from 1080p
- DRS possible but not noticed
- PS5:
- Same metrics in visuals features
- PS5 Quality mode seems to run natively at 1440p instead of upscaling providing a slightly cleaner final image.
- Both Xbox consoles have rendering bug on asphalt that PC/PS5 does not, DF thinks this is a bug.
- Some reflections in select locations look higher quality on PS5. (police station)
- Performance:
- Series X:
- SX runs at 60 in most area and fire fightss, drops to 40s and even low 30's in heavy stressed combat areas.
- Cutscenes target 60 but do not reach it in most cases
- Traversal stutter also seen.
- Quality mode is more stable with lesser traversal stutters
- Motion blur only seems to work in one mission, in other missions having it toggled on doesn't do anything.
- PS5
- More or less the same as SX in terms of stutter, quality mode performance etc.
- In Performance mode, PS5 suffers from significant frame rate dips in open world traversal, 10~ FPS lower versus SX,
- DF thinks it might be because of PS5 not having the asphalt rendering bug seen on Xbox
- Load times are very fast on all consoles
Series S:
- Lumen reflections are absent
- Lumen GI is present but lower quality compared to SX/PS5
- Still very good but not as stable as the other machines.
- Virtual shadow map also present but scaled back.
- Other visual settings are mostly the same
- Output resolution is 1440p with internal 1080p
- Frame rate mostly same as Quality mode on PS5/SX
- More frequent dips to 20s in stress fire fights
If I have time this weekend, I think I’ll do just that!
Side note, I can’t ever have a Robocop conversation without sharing this masterpiece. Very NSFW, btw.
But it's possible that PS5 is using a more demanding graphical setting.
In what way? Quality or performance?
PS5 is rendering the whole city's surroundings, which is much more noticeable at night. More advanced/additional shaders as well.
DF not mentioning this lost me for good because it's absolutely impossible they missed this.
Why do you think those bugs (difference in asset quality) happen always at the expense of XSX in UE5 titles like Fortnite and Immortals Of Aveum before this one, any ideas? By the way in the case of Aveum higher fidelity in some areas on PS5 was a deliberate choice offert by additional hardware headroom according to game's developer.Outside of some open world sections, the game performs and looks best on PS5.
Xbox Series X version seems to have some rendering bugs, as there are graphical effects present on PS5 and PC that are absent from the Series consoles.
The Series S version only has one mode - 30fps. Dips to 20fps are possible.
The game loads very fast - between 2 and 4 seconds, which is excellent!
Immortal of Aveum and Robocop outperform on XSX in terms of framerate, +10 frames between two "similar" platforms is a lot of difference.Why do you think those bugs (difference in asset quality) happen always at the expense of XSX in UE5 titles like Fortnight and Immortals Of Aveum before this one, any ideas? By the way in the case of Aveum higher fidelity in some areas on PS5 was a deliberate choice offert by additional hardware headroom according to game's developer.
Both.In what way? Quality or performance?
Wrong. Both higher resolution and graphic settings as it matches the PC max settings. Those you see are additional wet shaders reflecting/showing bounce light.In the one below, one has better graphic settings but a lower resolution.
It wouldn't be a comparison thread without Lysandros inventing and contradicting himself in every argument...Why do you think those bugs (difference in asset quality) happen always at the expense of XSX in UE5 titles like Fortnite and Immortals Of Aveum before this one, any ideas? By the way in the case of Aveum higher fidelity in some areas on PS5 was a deliberate choice offert by additional hardware headroom according to game's developer.
Looking at those, it should be quite difficult to miss indeed. To be fair he pointed out to higher quality reflections on PS5 in police station.
PS5 is rendering the whole city's surroundings, which is much more noticeable at night. More advanced/additional shaders as well.
DF not mentioning this lost me for good because it's absolutely impossible they missed this.
I don't see where the "XSX performance" image is.Both.
PC:
PS5 (Quality):
Xbox Series X (Quality):
PS5 (Performance):
Wrong. Both higher resolution and graphic settings as it matches the PC max settings. Those you see are additional wet shaders reflecting/showing bounce light.
All three versions present in this GIF, Xbox being the outliner.
Someone has to call DF out because this is inexcusable.
I mean it's their goddamn job, in the past they spent hours dissecting the most imperceptible differences on X4 zoom and fail to notice something like this? In the later/last levels the city skyline is over present and goes on for miles and miles on PS5 in both modes, would be interesting to see comparisons of those.
DF at it again.
Looking at those, it should be quite difficult to miss indeed.
That is what UE5 was meant to bring to the table .. that is why also big studios have switched … but GAF kept on saying UE5 was shite …AA game from small studio looking better than triple A exclusive games, what a time to be alive.
It are probably bugs, it is a small studio .. DF as no other knows how it all goes in this industry , don’t sweat it.It's not just that they missed it, which would be crazy on its own, it's how they deliberately hid this in their comparison. The angles they shown on Downtown at night are basically the only possible views where the distant buildings are occluded from view.
It's incredible honestly, we've had banned sources for MUCH less.
They always mentioned differences of this kind, usually accompanied by a "This is likely a bug and we've contacted the devs about it".It are probably bugs, it is a small studio .. DF as no other knows how it all goes in this industry , don’t sweat it.
DF and it's predictable damage control.It isn't apples to apples, PS5 has more processing to do due to higher quality ground assets (and related reflection cost) here. The interesting thing is in quality mode XSX is shown to drop as low as mid 20's in some shootouts and also has traversal stutters also dropping the framerate, PS5 is said to be 'similar' performance wise despite running at ~70% higher internal resolution but sub 30 FPS drops akin to XSX are not shown/found in the video. All things considered i do not think that XSX is 'outperforming' PS5 overall in this game besides looking worse.
You are right and it's a recurrent thing. I honestly think you should post those pictures on Oliver's/DF Twitter (i do not have an account myself) and Eurogamer article's comment section.It's not just that they missed it, which would be crazy on its own, it's how they deliberately hid this in their comparison. The angles they shown on Downtown at night are basically the only possible views where the distant buildings are occluded from view.
It's incredible honestly, we've had banned sources for MUCH less.
I'm not on Twitter either.You are right and it's a recurrent thing. I honestly think you should post those pictures on Oliver's/DF Twitter (i do not have an account myself) and Eurogamer article's comment section.
Game is super fun, a love letter to RoboCop movies, one of the most satisfying FPS ever, possibly the most photorealistic environments of this Gen so far (most of the time), zero agendas/modern propaganda injected into it.60€ nah
The explanation I see is that the DF analyzes, even if they are done by a single person, talk among themselves about the different versions and he has probably spoken with Alex or seen the PC version.It's not just that they missed it, which would be crazy on its own, it's how they deliberately hid this in their comparison. The angles they shown on Downtown at night are basically the only possible views where the distant buildings are occluded from view.
It's incredible honestly, we've had banned sources for MUCH less.
I'm not on Twitter either.
But someone definitely should.
Game is super fun, a love letter to RoboCop movies, one of the most satisfying FPS ever, possibly the most photorealistic environments of this Gen so far (most of the time), zero agendas/modern propaganda injected into it.
I would purchase way more games were they made with such honesty and love.