Wym, "just turn down the resolution tothe most fascinating subject here is Series S - where the cutbacks go further than you might expect.
Prepare to be shocked
-Jez (dumb as a rock) Corden
It amazes me that more people don't see this.Xbox Series S was a mistake
Now lets see how a Switch 2 ($499 device) holds up.
Was anyone expecting any different from a low powered console? Series S serves a purpose and the fact it can actually play all of today's games is a good thing. Not everyone has the money to blow on powerful PC's or PS5 Pro consoles so a Series S is good enough for them.
Was anyone expecting any different from a low powered console? Series S serves a purpose and the fact it can actually play all of today's games is a good thing. Not everyone has the money to blow on powerful PC's or PS5 Pro consoles so a Series S is good enough for them.
Sony is deploying the same strategy with the PS6 handheld Canis. 15 watt 16 CU RDNA5, dockable handheld, that may come with a TV variant to get the ps4 users to upgrade. 4 Zen 6C core, 2 Zen 6LP core CPUIt amazes me that more people don't see this.
Its clearly intended as a Fortnite/Fifa/Minecraft machine for the super casuals. Would have been better if it didnt exist at all but games shouldnt be beholden to make sure they run on it.
The parity requirement was the biggest fuckup.Would have been better if it didnt exist at all but games shouldnt be beholden to make sure they run on it.
It amazes me that more people don't see this.
Its clearly intended as a Fortnite/Fifa/Minecraft machine for the super casuals. Would have been better if it didnt exist at all but games shouldnt be beholden to make sure they run on it.
The parity requirement was the biggest fuckup.
Yeah cause let's believe EVERYTHING that comes out of Microshafts mouths, shall we... I mean really, we all knew what the Series S would give us, and that's exactly what we've gotten so far.I mean, Microsoft expected it:
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Xbox Series S matches Series X on performance, but runs at 1440p instead of 4K
The "same next generation speed and performance" for lesswww.gamesradar.com
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Series S main use is just for xCloud Series S profiles now. It has no bearing on the Xbox handheld.Well said. I don't think the Series S was a mistake but giving it such low RAM was a major cock up.
That said the Series S will be great for Xbox new Handheld porting wise
Even The foundation for future devices and handhelds consoles that will coexist for many yearsPeople complaining about the Series S, but it will be the foundation for of the eventual even more cutted back Nintendo Switch 2 version.
LOL. First, we'll have to see the final result and graphical quality of the game on PS5/XSX because, of course, XSS hasn't been the basis for any game's development so far, nor is it the reason why some games are running at 700-800p even on PS5 Pro.I hate that games like GTA6 will probably have cuts as a result of this stupid useless machine
In fact, it's a pretty decent result compared to other UE5 games running on XSS.I have this game on Series S.
Was expecting worse to be honest.
I found it to be competent.
It will be handy (pardon the pun) for any next-gen HH system and IMO what we can expect to see in native HH games. Playing Silent Hill on my Rog Xbox Rog Alley X shows how demanding this game really is, it's miles off the Series S versionSeries S main use is just for xCloud Series S profiles now. It has no bearing on the Xbox handheld.
It seems MS will not be doing a handheld that mandates dev support for it. The handheld doesn't require any ports to it. It is simply using and optimizing the same GDK created Xbox PC SKUs of games, with option for Handheld Optimization with presets and Default Profiles.
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Game Development Kit (GDK) documentation - Microsoft Game Development Kit
Instruction on using the Game Development Kit (GDK)learn.microsoft.com
The documentation for the handheld is paired up with the PC development, not the Console development. So for Xbox, the handheld isn't a fixed spec target like a Series S. It makes sense to do it this way as the handheld hardware is improving rapidly every year, every iteration.
GDK created Xbox PC versions that SCALE from PCs, Laptops, Handhelds. GDKX created and optimized for fixed spec Console versions that are also running on xCloud. Play Anywhere licensing to tie both SKUs.
Xbox will have one Magnus Console SKU, maybe two with an S tier, for devs to optimize for, they don't want to add a fixed spec Handheld target into the mix, like how Sony is doing with Canis.
This way while Sony's handheld will be 16 CU RDNA5 fixed spec target for the PS6 gen, Windows and Xbox handhelds would be 12-24 CU RDNA5, then 12-24 CU RDNA6, then 12-24 CU RDNA7, basically updating alongside AMD hardware roadmap. As the games designed for that handheld are designed to scale (Xbox PC GDK SKUs). So Series S no longer has a bearing on the Xbox handhelds since MS isn't doing a dedicated one. The handhelds would be more powerful than the Series S.
The Xbox Ally devices run the Xbox PC version, which is designed to scale to hardware. There's no parity requirement for Dev support. There's a "Playable on Handheld" tag if the game can run on the device. And a "optimized for handheld" tag where the devs actually do optimization and create presets or Default Profiles for the hardware. But thats optional. Silent Hill F is "Playable on Handheld", while Silent Hill 2 Remake is "Optimized for Handheld". Both are Play Anywhere games with Handheld support.Well next gen we're going to have similar machines, but with no parity requirements maybe? As hardware is getting more expensive most games need to run on lower end machines anyways. The Xbox Ally machines run this game.
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Thing is, casuals don't work like that, they go the popular route, once was the PS5, now the S2, while Xbone S stays there, not considered as an option from the get-goIt amazes me that more people don't see this.
Its clearly intended as a Fortnite/Fifa/Minecraft machine for the super casuals. Would have been better if it didnt exist at all but games shouldnt be beholden to make sure they run on it.
I don't think will see anything until "PSSR2" will be released. Bloober hasn't surely the competence to "code it" properly, look how Silent Hill 2 runs on pc.How about a proper PS5 Pro patch? Cronos is great with the performance mode on Pro.
Yeah cause let's believe EVERYTHING that comes out of Microshafts mouths, shall we... I mean really, we all knew what the Series S would give us, and that's exactly what we've gotten so far.
I don't think will see anything until "PSSR2" will be released. Bloober hasn't surely the competence to "code it" properly, look how Silent Hill 2 runs on pc.
Xbox Series S was a mistake
I don't blame anyone. UE5 typical work better with TSR and developers which use it mostly have limited resources and time, image care to use properly a branded upscaler of a console with a tiny userbase. Ubisoft with AC Shadows proved it's not impossibile achieve appreciable result even with raytracing and very low native resolution (Dying Light 2 PSSR uses also is remarkable), but sure if you want to lead the conversation to warring irrationally sony as always, go on.I was telling people that this console is a piece of shit even when MS (and fanboys) denied that it even exist, yet many believed that it will have parity with SX - just with lower resolution.
90% of UE5 games that tried to integrate PSSR failed (only one that looks ok is Wukong). So you can blame the devs, Epic or Sony (or all of them).
I don't blame anyone. UE5 typical work better with TSR and developers which use it mostly have limited resources. Ubisoft with AC Shadows proved it's possibile to use PSSR properly with the right resources, but sure if you want blame sony as always, go on.
Sony can't have the responsibility of the third parties developers job, don't be childish.Sony made this and gave to developers (and Epic), they should take some responsibility. Developers only have choice to use it or not.
Serious question how many people are playing on Series S in 2025? I suspect most people who bought one traded it for a PS5 when those became more available.
It's a real piece of shit device and while I get my MS did it, they shoulddn't have.
Sony can't have the responsibility of the third parties developers job, don't be childish.
What? They released algorithm that has major issues with some forms of hardware RT (Dragons Dogma), software RT (UE5) and even SSAO (Dragon's Dogma again). Unlike Xess/DLSS/FSR4 that don't present such issues. And one year from release, still not fixed.
Timestamped. Developers can only remove PSSR or give players options, something is broken with the upscaler.
So why AC Shadows has no issues if it's broken? Enlight us.
Recognizing this, we reached out to Sony Interactive Entertainment (SIE) for further collaboration. Sony worked closely with us, providing updated model parameters that were needed to perfect our implementation in the latest PS5 Pro firmware, which was just released.
PC is PC. Handle such stuff on console is a bit more complicated. It's not rational pretend an upscaler for a single console just an year old can compete with the experience of many years of work of the pc counterparts. In some way, it's quite remarkable what can achieve in the best cases."Some forms" of RT, there are many different RT GI implementations.
And Ubi was really into this, they even collaborated with Sony, patch also was released more than 2 weeks after launch:
There are games that work correctly with RTGI+PSSR but there are more games that don't. Maybe it requires too much resources (manpower, contact with Sony, time etc.) for a console that has super tiny install base, while on PC they just drop in DLSS/FSR4/XESS and shit just works.
PC is PC. Handle such stuff on console is a bit more complicated. It's not rational pretend an upscaler for a single console just an year old can compete with the experience of many years of work of the pc counterparts. In some way, it's quite remarkable what can achieve in the best cases.
Are you deliberately obtuse or what? AMD are years who try to refine the FSR. How Sony can achieve their experience with their first attempt? You are completely irrational. And what it's more ironical AMD collaborate with Sony to achieve the FSR4 resultAMD released FSR4 few months ago and it was great from day one. PSSR had issues in November 2024 games and still has issues in November 2025 games. While new improved version can launch one month from now or 12 months from now, still no release date....
Are you deliberately obtuse or what? AMD are years who work on FSR, how Sony can achieve their experience with their first attempt?




There are definitely excellent use of the PSSR anyway eh, comparable somehow to the others upscaler. But I don't know why to have always to end in console warring.Some folks certainly thought so.
I was curious and went looking back on DF comparisons of PS5 resolution/fidelity modes with a 4090 DLAA max settings, and preliminary comparison suggests to me that PSSR is potentially a vastly superior solution. I gathered the limited samples from today's Cerny tech talk where base PS5 fidelity mode was compared to PS5 Pro that doubled frame rate in addition to improving effective resolution. For the DF comparisons, I have Spider-Man Miles Morales and Horizon Forbidden West where, again, Alex compares 4K DLAA max settings image quality to PS5 fidelity modes (unfortunately, DF didn't use...
- ChiefDada
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Are you deliberately obtuse or what? AMD are years who work on FSR, how Sony can achieve their experience with their first attempt? You are completely irrational.
$450 9-20w handheld device, it's $499 for the bundle.Now lets see how a Switch 2 ($499 device) holds up.