Digital Foundry vs Metro Redux

4A are gods, a publisher should get them out of the Ukraine ASAP. They deserve better, because the're one of the best developers out there right now.

they put other developers to shame not just with remasters, this is the new pedestal and what I expect from future developers
 
Rock solid 60fps, 1080p resolution, and a ton of other visual and gameplay upgrades/additions? This is a remaster done right, and they will be getting my support.
 
I saw the frame-rate in TLOUR drop below 60 about 5-6 times during my play-through. But it wasn't that significant and it was in certain spots when I was spinning the camera around.

TR on PS4 drops frames from 60fps loads of the time, open areas especially, and the shanty town was awful in places, nowhere near as bad as PS3 though. I'll take that performance though, because it's mostly fantastic looking and feeling.

Edit: Were we talking about TLoU? Sorry, that has minimal frame drops from 60. I'm happy calling that one solid 60.
 
Holy crap...when did everyone start jumping on frame drops all of a sudden? Even 60fps or give me death people know games have dropped and will always drop frames even in the most insane computers.

Do games even exist that dont have frame drops?

Forza 5.
 
Are eastern European developers using some alien technology? Maybe they take math seriously on that side of the world...

Very off topic but interesting:

Not sure how many schools is getting this but last I read about it both Polish and Estonian schools have started teaching their first graders how to code.

Some schools have given out Rasberry pi's to their school kids and they are using that to code and present their daily work.

I'm really looking forward to the future...as an old man yelling at kids because they are way above me in tech and I feel left behind :)
 
Holy crap...when did everyone start jumping on frame drops all of a sudden? Even 60fps or give me death people know games have dropped and will always drop frames even in the most insane computers.

Do games even exist that dont have frame drops?

Blops 2 on PS360, MGS Ground Zeroes, Forza 3-4, Fight Night Round 4 on PS360....there are quite a few of them.
 
According to DF it is a rock solid 60fps.

Oh yeah, it is....on the track. I'm pretty sure the DF test didn't include them driving off-track, but I can assure you, as someone who played and enjoyed the game, it has dips when you kick up dirt/sand. Which is pretty understandable.
 
I'll have to try it, I've never noticed any drops myself but it still qualifies as the locked 60fps game people asked for, it's native 1080p also and looks pretty good to me.
 
I know for sure Blops 2 and MGS Ground Zeroes have drops.

https://www.youtube.com/watch?v=doMx1UEKEzU

Ground Zeroes is pretty much solid until you call in the chopper, stand under it and look directly up.

I haven't played or looked and any analysis footage of the other games so I can't say.
I was talking about Blops 2 MP if I thought Blops SP was solid 60FPS then I'd consider all the games that target 60FPS to be solid 60FPS lol.
https://www.youtube.com/watch?v=oIY7zCssueY


I'm pretty sure you can break any game if you wanted, Ground Zeroes? How about if I put 20 explosives in one place and have the explosion completely cover the screen? It will drop frame enormously for a second for sure. I think if a game runs 60FPS majority of the time and drops a frame or two or has maybe a handful of major drop for a split second in the entire game...then I'd still classify that game as solid 60FPS (TLoU for example)

The thing is locked 60FPS is just a game being able to run at an FPS higher than 60 but is capped at 60. It's funny how some people believe you can actually "lock" it so that it doesn't go lower than 60 even when there's heavy computational requirements.
 
I was talking about Blops 2 MP if I thought Blops SP was solid 60FPS then I'd consider all the games that target 60FPS to be solid 60FPS lol.
https://www.youtube.com/watch?v=oIY7zCssueY


I'm pretty sure you can break any game if you wanted, Ground Zeroes? How about if I put 20 explosives in one place and have the explosion completely cover the screen? It will drop frame enormously for a second for sure. I think if a game runs 60FPS majority of the time and drops a frame or two or has maybe a handful of major drop for a split second in the entire game...then I'd still classify that game as solid 60FPS (TLoU for example)

The thing is locked 60FPS is just a game being able to run at an FPS higher than 60 but is capped at 60. It's funny how some people believe you can actually "lock" it so that it doesn't go lower than 60 even when there's heavy computational requirements.

I'm not disagreeing with you. I think if a game is running 60fps 90% of the time or more I'd consider it a 60fps title.

The guy you were replying to was asking if there were any games that don't drop and I don't think there is. You can always find one part or do one thing that can bring performance down.
 
Curious to see if all these lights in metro 2033 remain volumetrics or if they will be cut out/ down sized / or appear with reduced sampling in Redux (On PC or console).

metro2033_2014_08_09_wxp7s.png

metro2033_2014_08_09_jqrry.png

metro2033_2014_08_09_kooik.png

metro2033_2014_08_09_w6ovn.png

metro2033_2014_08_09_nzp8r.png
Metro Last light of course looked amazing, but had barely any volumetric lights in comparison to the first game. Which had them everywhere.
 
Curious to see if all these lights in metro 2033 remain volumetrics or if they will be cut out/ down sized / or appear with reduced sampling in Redux (On PC or console).


Metro Last light of course looked amazing, but had barely any volumetric lights in comparison to the first game. Which had them everywhere.

It would be a bit of a kick to the nuts if the performance optimisations included cutting back visual effects. Just as well the Redux versions are separate games on Steam.
 
Curious to see if all these lights in metro 2033 remain volumetrics or if they will be cut out/ down sized / or appear with reduced sampling in Redux (On PC or console).


Metro Last light of course looked amazing, but had barely any volumetric lights in comparison to the first game. Which had them everywhere.

Framerates as low as 31 FPS? What kind of PC gamer are you?

;)
 
Curious to see if all these lights in metro 2033 remain volumetrics or if they will be cut out/ down sized / or appear with reduced sampling in Redux (On PC or console).


Metro Last light of course looked amazing, but had barely any volumetric lights in comparison to the first game. Which had them everywhere.

These don't cost all that much, the reason why 2033 had issues when using them was because they were full resolution and would take up a lot of bandwidth. Games like Uncharted 3 and The Last of Us generously used those kind of volumetric lights on PS3 and looked great (of course they weren't as high resolution as 2033), and obviously TLoU Remaster has them as well at 60FPS.

EDIT: Even Alan Wake used them generously, and there was a time when the game was 720P 2*MSAA on 360 and it was using volumetric lights back then too. Then they made changes to the engine and ended up with 540P 4*MSAA.
 
Very off topic but interesting:

Not sure how many schools is getting this but last I read about it both Polish and Estonian schools have started teaching their first graders how to code.

Some schools have given out Rasberry pi's to their school kids and they are using that to code and present their daily work.

I'm really looking forward to the future...as an old man yelling at kids because they are way above me in tech and I feel left behind :)
That's cool!!
 
Another dev makes the right choices on choosing 60fps over rez on the X1. 912P is comedy though as the devs seem to be trolling with this rez.
 
Framerates as low as 31 FPS? What kind of PC gamer are you?

;)
Time to go into defensive mode.

4XMSAA with all the framerate klilling options on kinda does that (Advanced depth of field). Without it, it is a much higher framerate actually. lol I am not sure what kinda monster rig you must have to get a flat 60 fps that scene with advanced depth of field on on top of MSAA. So many volumetric effects going off on top of the 30% that the advanced depth of field adds.
Also... taking a screenshot reduces your framerate quite a bit with a hitch :P

These don't cost all that much, the reason why 2033 had issues when using them was because they were full resolution and would take up a lot of bandwidth. Games like Uncharted 3 and The Last of Us generously used those kind of volumetric lights on PS3 and looked great (of course they weren't as high resolution as 2033), and obviously TLoU Remaster has them as well at 60FPS.

EDIT: Even Alan Wake used them generously, and there was a time when the game was 720P 2*MSAA on 360 and it was using volumetric lights back then too. Then they made changes to the engine and ended up with 540P 4*MSAA.

Yeah I want Redux to use full resolution volumetric lighting on PC. I mean... cutting them out or using console level half or quarter res stuff just does not cut it in my book.

Furthermore, hope that the game does not have horrible SLI scaling problems like Last light had. The first game scales linearly with GPUs up to quad SLI even. Metro last light has the exact same framerate basically if you use 2 or 3 and has really poor GPU utilization even in 2 way SLI.
 
Curious to see if all these lights in metro 2033 remain volumetrics or if they will be cut out/ down sized / or appear with reduced sampling in Redux (On PC or console).


Metro Last light of course looked amazing, but had barely any volumetric lights in comparison to the first game. Which had them everywhere.

My guess is with reduced sampling on that kind of thing (along with other sorts of cutbacks), contributing to why it seems to run so well.
 
But it sounds like it has been upgraded where it counts:

http://www.neogaf.com/forum/showthread.php?t=870668

According to Digital Foundry, it sounds like at least tessellation is gimped for next-gen versions:

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-metro-redux

"Some of the high-end options found on PC don't make their way across to the Redux - if tessellation is utilised, it's to nowhere near the same degree as the PC version for example..."
 
Do they have any new game in the works???

Yep, they are working on (I belied) future Metro titles and a new IP. Will check for source in a second.

Here we go, from Polygon:

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Metro 2033 developer 4A Games is relocating from its original hub in the Ukraine to Malta while developing a new and currently unannounced title in the Metro series, the company announced.

According to the developer, Malta's position as a state in the European Union will help the company compete at an international level. While 4A will continue to keep its Ukraine office, the new Malta studio will become its headquarters. Likewise, managers will begin making the move to the new building.

"Malta offers fantastic incentives for game development, and we are confident 4A Games will be able to attract the very best talent from Ukraine, Malta and beyond," head of business development Dean Sharpe said.

Co-founder Andrew Prokhorov added: "This marks the start of a new chapter for 4A Games. We are proud of our achievements as a young studio, and humbled by the response to our output so far. The team is looking forward to this new adventure."

The studio also confirmed it "continues to work on un-announced titles within the Metro universe as well as further, un-announced projects".

http://www.polygon.com/2014/5/13/5712992/metro-4a-games-malta-deep-silver
 
According to Digital Foundry, it sounds like at least tessellation is gimped for next-gen versions:

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-metro-redux

"Some of the high-end options found on PC don't make their way across to the Redux - if tessellation is utilised, it's to nowhere near the same degree as the PC version for example..."


Like I said, sounds like they upgraded where it counts. Do I want to trade all those added upgrades for mere tessellation? no thanks.
 
HomerSimpson-Man said:
Aren't the 4A devs from Ukraine and work in hellish conditions for a fraction of most competitors budgets?
Don't know about 4A specifically - but just because a studio is in Ukraine it doesn't mean people are badly paid - in fact it's not unheard of for an equivalent job to end up with a bigger take-home in Ukraine over most EU countries due to tax differences.
Of course - by US-CA standards - the entire rest-of-the-world game industry is drastically under-paid (with exception of maybe Singapore... as long as you're an expat).
 
Really excited for this collection. I enjoyed Last Light on PS3 (2033 was nearly unplayable on my computer) so it'll be exciting to play through 2033 for the first time and also Last Light with enhanced graphics. Hopefully this sells well enough so they can focus on making a third game or a new IP.
 
Nice to hear it's solid 60fps on both versions. It's interesting to hear that the Xb1 version only got a 12p bump (900p to 912p) with the Kinect GPU return update, not exactly a 'gap closer' so to say.

Freeing up the kinect allocation only brings it back to the original gap. I guess MS talking points have made people think it's gonna close the gap
 
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