The 16GB of RAM is because it's a DEVELOPMENT PC, fools! 8GB would probably be enough to run this perfectly fine in a game-setup on a PC. And 4GB on a console.
But if the next gen consoles don't have at least 4GB of RAM... SOL...
Dont get worked up about the specs...
i wish i had this much on my Pc ...16 GB RAM in a PC is pretty much the standard these days.
The 16GB of RAM is because it's a DEVELOPMENT PC, fools! 8GB would probably be enough to run this perfectly fine in a game-setup on a PC. And 4GB on a console.
But if the next gen consoles don't have at least 4GB of RAM... SOL...
16 GB RAM in a PC is pretty much the standard these days.
Efficient and effective use of hardware on PC is a different issue tho, which is why underpowered consoles come so close to current PC games in looksIt is? I have yet to play any game that even came close to maxing out my 4GB.
It is? I have yet to play any game that even came close to maxing out my 4GB.
It is? I have yet to play any game that even came close to maxing out my 4GB.
The F***! You people are blind. The videos in the article blow away what was shown in the FF tech demo. The sheer complexity and the lighting in each scene is several steps ahead of what Square has achieved up to this point. That looked very close to modern CGI. Square's demo is close to CGI of 5 year old games.
Edit:
If the 540 and PS4 aren't able to run UE4 with most bells and whistles running...I'm going PC only. For the first time ever. And Epic... bring on the 16GB of ram requirements.
after watching the video i am impressed but
squreeninx tech demo >>> this one
Not impressed, the Square Enix Luminous engine demo looks infinitely better.
This just went up:
http://www.eurogamer.net/articles/digitalfoundry-vs-unreal-engine-4
Click the link for full text. Here is a snippet:
"If this is a tech demo, just how much of it will we see in actual next-gen titles? The UE4 demo is running on PC, specifically an Intel Core i7 processor with an NVIDIA GTX680 and 16GB of RAM - what Epic terms a standard development box. This is almost certainly considerably beyond the base hardware of both Orbis and Durango, but factoring in the advantages of a fixed hardware platform with dedicated APIs, the gap narrows.
"Obviously we don't know what the final specs are for the next-generation consoles and I'm sure we'll have to make trade-offs to put a final quality game onto whatever comes out," says Alan Willard.
"We have a pretty good history of making our tech demos look like what our final games are. Gears started off as a tech demo years ago at E3 in 2004 or so. We certainly don't try to fake what we're capable of doing. Obviously the engine is very new, we're still exploring what we can do with it and as more details come out on what the next generation hardware is, we'll have better ideas on what our final trade-offs will be. We're still waiting to find out ourselves."
We can't help but feel that Epic is perhaps playing with us just a little here. Bearing in mind the realities of modern GPU design (they can take years to architect and get into production) and the projected Q4 2013 release dates, Orbis and Durango are almost certainly in the final phases of development. As a major stakeholder in the games business via its successful middleware business, and factoring in the company's previous input into the design of the Xbox 360, Epic must surely possess a rather good grasp of what these machines are capable of. This perhaps makes the UE4 demo even more exciting: what we're seeing here is its vision of the fundamental building blocks that will underpin a whole generation of next-gen titles."
Easily achievable for how much?Confirmed PC specs. Awesome and achievable easily today.
check the amazing high resolution screenshots
http://images.eurogamer.net/2012/articles//a/1/4/9/1/0/9/2/UE4_Elemental_Cine_screen_00014.jpg.jpg
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Easily achievable for how much?
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Besides the art being awful ... the massive lack of shadows makes this look pretty terrible. Obviously it's doing many things very well, but when taken as a whole ... there's a lot of current gen stuff that beats it.
(yes I realize the full engine will obviously do shadowing - just saying for demo material it doesn't look good)
The standard for what? For who? Most PC games are 32-bit and can't even address that much RAM.16 GB RAM in a PC is pretty much the standard these days.
i7 / gtx680 / 16gb ram
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Besides the art being awful ... the massive lack of shadows makes this look pretty terrible. Obviously it's doing many things very well, but when taken as a whole ... there's a lot of current gen stuff that beats it.
(yes I realize the full engine will obviously do shadowing - just saying for demo material it doesn't look good)
The actual demo video looks much better, however. I don't see how you could argue otherwise.:\
Besides the art being awful ... the massive lack of shadows makes this look pretty terrible. Obviously it's doing many things very well, but when taken as a whole ... there's a lot of current gen stuff that beats it.
(yes I realize the full engine will obviously do shadowing - just saying for demo material it doesn't look good)
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Besides the art being awful ... the massive lack of shadows makes this look pretty terrible. Obviously it's doing many things very well, but when taken as a whole ... there's a lot of current gen stuff that beats it.
(yes I realize the full engine will obviously do shadowing - just saying for demo material it doesn't look good)
Lol. PC gaming, yo. The Thunder of gaming.So basically, I already have next-gen in my house.
Feels good man.
16 GB RAM in a PC is pretty much the standard these days.
Gamersyde has a 1080p version to download: http://www.gamersyde.com/news_unreal_engine_4_elemental_demo-12977_en.html
pft, here is 911mb version
international.download.nvidia.com/geforce-com/international/videos/UnrealEngine4ElementalCinematic.mov
check the amazing high resolution screenshots
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Somewhere DennisK4 is jizzing his pants
I'm pretty sure the difference between both is not that high (except the file size of course). It's been encoded from the same video you posted, I guess.
I wonder why they showed off a tech demo with such unimpressive texturing...to me it looked like this gen texturing and modelling with next gen particles and lighting....
I wonder why they showed off a tech demo with such unimpressive texturing...to me it looked like this gen texturing and modelling with next gen particles and lighting....
Would I be okay with running UE4 on my i5 2500k a year from now while Intel releases another batch of new CPUs?