Jeez
CPU usage will be cut in half on DX12 titles, as DX12 is 'baked in' to the chip. Nice...
And a tale of a scorpion.It's a Jaguar with six legs for extra stability.
So is it basically Xbox one S pro?
The Jaguar inclusion seems to be offset by some of the custom hardware they've included designed to handle certain DX12 operations - though we'll have to see how that pans out.
The things that really stood out to me are the forced 16x AF, forced v-sync (of some sort) and the inclusion of FreeSync/HDMI 2.1 adaptive refresh.
The Jaguar inclusion seems to be offset by some of the custom hardware they've included designed to handle certain DX12 operations - though we'll have to see how that pans out.
The things that really stood out to me are the forced 16x AF, forced v-sync (of some sort) and the inclusion of FreeSync/HDMI 2.1 adaptive refresh.
So is it basically Xbox one S pro?
So when people were saying it's like the launch PS4 vs the launch Xbox they were not talking lightly. It's barely an upgrade over the Pro.
Jaguar is unfortunate. Will likely be a bottleneck. But 12GB of GDDR5, wow!
The Jaguar inclusion seems to be offset by some of the custom hardware they've included designed to handle certain DX12 operations - though we'll have to see how that pans out.
The things that really stood out to me are the forced 16x AF, forced v-sync (of some sort) and the inclusion of FreeSync/HDMI 2.1 adaptive refresh.
I's an overclocked jaguar.
Lovely specs, will play 1080p 60fps easily.
399$ might be doable?
How many games support DX12? Is Fallout 4 with 60 fps a possibility?
Digital foundry estimates it will be $499, and the CPU isn't a jaguar. Otherwise seems like a good system, but it remains to be seen whether they can compete without improving their game library.
The Jaguar inclusion seems to be offset by some of the custom hardware they've included designed to handle certain DX12 operations - though we'll have to see how that pans out.
The things that really stood out to me are the forced 16x AF, forced v-sync (of some sort) and the inclusion of FreeSync/HDMI 2.1 adaptive refresh.
I guess the DF leak is now somewhat vindicated.
"We built into the hardware the capability of overwriting all bilinear and all trilinear fetches to be anisotropic," Andrew Goossen reveals. "And then we've dialled up the anisotropic all the way up to max. All of our titles by default when you're running on Scorpio, they'll be full anisotropic."
Good quality texture filtering will make a big difference to a large number of Xbox One titles, where typically 4x anisotropic tends to be the balancing point chosen by developers. The leap to 16x, enforced at a system level by the back-compat engine, is a huge boon, especially in concert with the complete lack of screen-tear and smoother overall performance. More good news: this new feature extends to Xbox 360 games too
Cooling
Kind of water cooling confirmed.
Scorpio's design brief was to scale up existing titles to 4K