nelsonroyale
Member
It seems they hit their target and the kind of leap you would expect over the Pro given an extra year.
16x AF forced and HDMI 2.1 support are great features.The Jaguar inclusion seems to be offset by some of the custom hardware they've included designed to handle certain DX12 operations - though we'll have to see how that pans out.
The things that really stood out to me are the forced 16x AF, forced v-sync (of some sort) and the inclusion of FreeSync/HDMI 2.1 adaptive refresh.
This is all really cool, but kinda meaningless until they tell us how expensive this thing is going to be... you can shove 4 Titans in there all you want, if the console is $2000 I don't know who the target audience is going to be
.Did you see it running a game?
Yes. Well, a ForzaTech demo, which is a stress test based on the Forza Motorsport 6 engine, running the maximum number of cars around a track with dynamic weather and all the bells and whistles turned on.
How did it do?
Smashed it. At the same graphics quality settings as Xbox One, the demo ran at a full 4K resolution, at a perfect 60 frames per second. For Xbox One to do this at a standard HD resolution of 1080p uses about 90 per cent of that console's power. Scorpio was only using 60-70 per cent of its resources to run this demo. The graphics settings were then ramped up to the equivalent of the ultra settings on the PC game Forza Motorsport Apex, and Scorpio still didn't break a sweat.
While Digital Foundry has revealed the tech powering the next Xbox, we still don't know the final name of the console, nor do we know how much Microsoft will charge for its mid-generation refresh. But one thing seems clear: Project Scorpio will be more expensive than PS4 Pro.
Ybarra told Leadbetter Project Scorpio is designed for "that premium customer, the gamer that expects the absolute best versions of the games" - so expect it to be priced accordingly
I tought we were supposed to be surprised by the specs?
Turn 10 ported over Forza 6 in just 2 days.
No no, v-sync is forced.Freesync is forced? That's really good!
That total memory and memory bandwidth sounds delicious.
I'm curious to see how the "DX12 implemented at hardware level" works in practice.
Forza screenshot from the article
Fantastic!http://www.eurogamer.net/articles/d...-five-ways-your-existing-games-will-be-better
Improved texture filtering sounds interesting:
Turn 10 ported over Forza 6 in just 2 days.
Pardon my ignorance but why was porting needed?Turn 10 ported over Forza 6 in just 2 days.
The numbers are definitely higher than other numbers. Some may argue that the numbers are not high enough, but we can all agree on this: they are numbers.
I can't believe they hyped up these three videos. "Is the Scorpio better than the PS4 Pro?" lmao
Can someone explain this to me using DBZ power levels?
The Jaguar inclusion seems to be offset by some of the custom hardware they've included designed to handle certain DX12 operations - though we'll have to see how that pans out.
About the price...
Seems about right for a device that launches 1 year after the pro. I'd imagine the price is similar to the pro was at launch.
its jaguar. the base architecture is still Jaguar
Can we stop this moronic thing?
Yeah so basically a slightly better PS4 PRO 1 year later.