If you've done this then you win this thread.
Oh no, I can't take credit for that. But when I saw him post that original snow gif, it made me think of this one and it applied to how the thread turned out.
Some others involving the snow guy:


If you've done this then you win this thread.
These posts are getting so old. The difference between coding specifically for a set hardware like the Xbox One and primarily to the API is the ease of use for devs. You could spend a shit ton of time squeezing as much "power" out of an XB1 as you are capable of but most developers wouldn't want to spend the time and resources to make that happen or in some cases might not have the talent or knowledge of the Xbox One to make that happen. If the API did 90% of that work for them is it possible that many XB1 games will look better as a result of some DirectX 12 features the answer is absolutely yes. Too what extent? We don't really know yet. Were the things that the DirectX API addresses on PC and Xbox One already possible on Xbox One? Yes but more difficult to do. So again will a lot of games look better as a result of DirectX 12? Yes because many developers wouldn't have taken the time and resources to do it themselves on the Xbox One. Does DirectX 12 make the Xbox one more powerful? No.bro, you will not see anything going past theoretical performance, ever, so your point? the only thing that will change with SDKs is how well used the power will be, DX12 WILL NOT do that for Xbox One, imagine that its alredy awesome drivers, cmon the console is alredy 1 year old.
omg lol
how do people do these type of things!
gaf gif <3
This is wonderful. Thank you. You made my ride home so much better.The age of parity and PS4 usurping Xbone are over LOL. Holy fuck it's actually happening. Who would have thought shitty hardware could be redeemed by a new a API?
But if this was PS4, it wouldn't be a dream.... is that how it works?
that i agree, new features = new eye candy.These posts are getting so old. The difference between coding specifically for a set hardware like the Xbox One and primarily to the API is the ease of use for devs. You could spend a shit ton of time squeezing as much "power" out of an XB1 as you are capable of but most developers wouldn't want to spend the time and resources to make that happen or in some cases might not have the talent or knowledge of the Xbox One to make that happen. If the API did 90% of that work for them is it possible that many XB1 games will look better as a result of some DirectX 12 features the answer is absolutely yes. Too what extent? We don't really know yet. Were the things that the DirectX API addresses on PC and Xbox One already possible on Xbox One? Yes but more difficult to do. So again will a lot of games look better as a result of DirectX 12? Yes because many developers wouldn't have taken the time and resources to do it themselves on the Xbox One. Does DirectX 12 make the Xbox one more powerful? No.
Go look up the DirectX 12 benchmarks on anandtech or something. It isn't a big secret.well wheres the numbers or proof of these %'s.
Idk why they dont push out something to backup their claims that way people could take it to the bank
Lol![]()
Not Mine
Some others involving the snow guy:
![]()
Oh no, I can't take credit for that. But when I saw him post that original snow gif, it made me think of this one and it applied to how the thread turned out.
Some others involving the snow guy:
![]()
![]()
SUCKA!!!! Lol = PVideo of the keynote is available online now: http://video.ch9.ms/ch9/ad85/2e0c07a4-0991-4a1f-a83c-d8638351ad85/01PhilSpencerFuture_mid.mp4
edit: beaten by 20% of a minute.
...and how much happened within the year? We can end the conversation, you can wait with the rest of us.
Not for DX12, but they have actually announced the feature set of DirectX 11.2, and that's my point. We are not even at a point in the industry where mutliplatform developers are even taking advantage of something, that is already 2 years old.. Granite and virtual tiles have been available for a couple of years now. Most multiplatform devs have barely scraped the surface and save for a couple, have hardly redesigned their game engines to take advantage. Their next-gen engines, are just now getting tuned up. UE4, Snowdrop, etc.
Both GPUs in both consoles are capable of taking advantage of some of these features. Voxel Cone tracing has been shown to work, albeit limited, on the PS4 2 years ago. Similar features has been shown for DX11.2 My point is, nobody's doing it...yet.
Once the PC gets DX12, they will.
It's in this area that you will actually see the biggest improvement. Not going from 900p to 1080p. Not pixels. Not shader output. But actual graphics: lighting, textures and physics.
Ever sense? Cmon man now your baiting the grammar Nazis? You outta control today!
Love how specific you're being here.
The GPU's in both consoles won't be able to take full advantage of them, and as far as we know there are no current PC GPU's that can either.
Here's the video of the live conference.
http://channel9.msdn.com/Events/GDC/GDC-2015/The-Future-of-Gaming-Across-the-Microsoft-Ecosystem
Phil Spencer said:Porting over to DX12, We have actually seen a 20% increase in GPU Utilization on the same hardware
PS4 is rekt.
What time stamp did you hear that quote?Well there you go.
Actual quote
Also Black tusk studios and Turn 10 logos at 22:03... Gears/Forza coming to PC or working on PC games? Otherwise they seem out of place there.
Well there you go.
Actual quote
Phil Spencer said:Porting over to DX12, We have actually seen a 20% increase in GPU Utilization on the same hardware
Also Black tusk studios and Turn 10 logos at 22:03... Gears/Forza coming to PC or working on PC games? Otherwise they seem out of place there.
What time stamp did you hear that quote?
Can confirm. He was clearly talking about the PC version. Windowscentral f'ed up.
With update, this becomes hilarious
That one was a joke, too.
The real ones are the people that were crying about having their xbox parade rained on. And the ones on the other side claiming no big ps4 gets secret power boosts.
Many of the drive by 'sell your ps4' posts were jokes from people who knew this couldnt be true... And funny enough, also knew that many would believe it.
But if this was PS4, it wouldn't be a dream.... is that how it works?
In all seriousness.. .didn't Phil say long ago that DX12 wouldn't do much for my beloved X1?
These posts are getting so old. The difference between coding specifically for a set hardware like the Xbox One and primarily to the API is the ease of use for devs. You could spend a shit ton of time squeezing as much "power" out of an XB1 as you are capable of but most developers wouldn't want to spend the time and resources to make that happen or in some cases might not have the talent or knowledge of the Xbox One to make that happen. If the API did 90% of that work for them is it possible that many XB1 games will look better as a result of some DirectX 12 features the answer is absolutely yes. Too what extent? We don't really know yet. Were the things that the DirectX API addresses on PC and Xbox One already possible on Xbox One? Yes but more difficult to do. So again will a lot of games look better as a result of DirectX 12? Yes because many developers wouldn't have taken the time and resources to do it themselves on the Xbox One. Does DirectX 12 make the Xbox one more powerful? No.
It was just a bad port, even the pc was missing a feature. To be blunt, a lot of these games would not even get made had it not been for consoles, which brings me to the point...The PS4 is the highest selling console, so I fail to see how Capcom would prioritize the xbone port over that of the PS4 (I'm not saying it can't happen though, I mean you never know), but it's highly unlikely, since they're in a position to sell more copies on the PS4. I'm thinking that their own bottom-line is important to them.Hyperbole and jokes aside, with the PC being the "lead platform" for development, DX12 will probably be a notable boon for Xbone and a handicap for PS4. Would not be surprised if that's indeed what happened with Revelations 2, Crapcom took their existing DX PC work, ported it to Xbone easily, and it didn't work out so well on the OGL PS4. Lazy devs gonna lazy and the issues are likely going to be amplified with the move to DX12.
Because when we had a "why dont people play on PC?" thread on this forum we had everyone coming out of the wood work claiming expensive/too complicated/comfy couch yet those people sell their xbone when a xbone exclusive come to PC?He has a point though. If you can get all the Xbox one exclusives on PC, why would you need the console? I'd love to be able to play the games with my friends who have the Xbox one.
Why are XBOX owners so excited about the PC getting a boost?
Why are XBOX owners so excited about the PC getting a boost?
Game on lol
Always a fun read, just wait to E3
seriously though, the PC / Xb1 games for windows thing is clear as mud for me, no idea whats going on. Guess all will be clear soon enough.