DirectX 12 adds a 20% gpu boost to the PC version of Fable

If you've done this then you win this thread.

Oh no, I can't take credit for that. But when I saw him post that original snow gif, it made me think of this one and it applied to how the thread turned out.

Some others involving the snow guy:

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kZfyLSE.gif
 
bro, you will not see anything going past theoretical performance, ever, so your point? the only thing that will change with SDKs is how well used the power will be, DX12 WILL NOT do that for Xbox One, imagine that its alredy awesome drivers, cmon the console is alredy 1 year old.
These posts are getting so old. The difference between coding specifically for a set hardware like the Xbox One and primarily to the API is the ease of use for devs. You could spend a shit ton of time squeezing as much "power" out of an XB1 as you are capable of but most developers wouldn't want to spend the time and resources to make that happen or in some cases might not have the talent or knowledge of the Xbox One to make that happen. If the API did 90% of that work for them is it possible that many XB1 games will look better as a result of some DirectX 12 features the answer is absolutely yes. Too what extent? We don't really know yet. Were the things that the DirectX API addresses on PC and Xbox One already possible on Xbox One? Yes but more difficult to do. So again will a lot of games look better as a result of DirectX 12? Yes because many developers wouldn't have taken the time and resources to do it themselves on the Xbox One. Does DirectX 12 make the Xbox one more powerful? No.
 
These posts are getting so old. The difference between coding specifically for a set hardware like the Xbox One and primarily to the API is the ease of use for devs. You could spend a shit ton of time squeezing as much "power" out of an XB1 as you are capable of but most developers wouldn't want to spend the time and resources to make that happen or in some cases might not have the talent or knowledge of the Xbox One to make that happen. If the API did 90% of that work for them is it possible that many XB1 games will look better as a result of some DirectX 12 features the answer is absolutely yes. Too what extent? We don't really know yet. Were the things that the DirectX API addresses on PC and Xbox One already possible on Xbox One? Yes but more difficult to do. So again will a lot of games look better as a result of DirectX 12? Yes because many developers wouldn't have taken the time and resources to do it themselves on the Xbox One. Does DirectX 12 make the Xbox one more powerful? No.
that i agree, new features = new eye candy.
 
I always skipped fable games and almsot all versions have been available to me at my house, I just never found them as interesting as my brother and my mom did. Maybe I should jump in (no xbox pun intened) with this one on my PC.
 
...and how much happened within the year? We can end the conversation, you can wait with the rest of us.

http://www.eurogamer.net/articles/digitalfoundry-2015-evolution-of-xbox-one-as-told-by-sdk-leak

http://www.eurogamer.net/articles/d...its-really-like-to-make-a-multi-platform-game

Etc. Lots has happened.

Also just remember not once has MS talked about a percentage increase coming to XB1 specifically or how it will directly affect it outside of helping with porting between PC and XB1. Think why that mean be...

Not for DX12, but they have actually announced the feature set of DirectX 11.2, and that's my point. We are not even at a point in the industry where mutliplatform developers are even taking advantage of something, that is already 2 years old.. Granite and virtual tiles have been available for a couple of years now. Most multiplatform devs have barely scraped the surface and save for a couple, have hardly redesigned their game engines to take advantage. Their next-gen engines, are just now getting tuned up. UE4, Snowdrop, etc.

Both GPUs in both consoles are capable of taking advantage of some of these features. Voxel Cone tracing has been shown to work, albeit limited, on the PS4 2 years ago. Similar features has been shown for DX11.2 My point is, nobody's doing it...yet.

Once the PC gets DX12, they will.

It's in this area that you will actually see the biggest improvement. Not going from 900p to 1080p. Not pixels. Not shader output. But actual graphics: lighting, textures and physics.

Tomorrow Children uses a form of it no? - http://www.neogaf.com/forum/showthread.php?t=887777
 
Love how specific you're being here.

I really don't think there's a point to going into the specifics of how virtual tiling, 3d texturing, allows for things voxel cone tracing, megatexturing, improved shadow maps, etc, in this thread. It's better reserved for a thread on technical discussions.

I'll give you one very specific example. You know that very fast eSRAM on the X1, that's only 6MB in size? You can theoretically stream 32GB worth of textures through it using partial resident textures. Now imagine what you can do with the rest of the RAM on these consoles.

Now think of shadow maps which are still a big deal in games. Typically very low resolution, limited to a select number of objects. Tapping into something like this, would allow you to create much more believable lighting and shadows for an environment. Again something that's been available since DX11.2, yet hardly anyone's taken advantage. Something like this will make a much bigger impact on game's visuals than increasing the resolution from 900p to 1080p. It doesn't mean jack shit that you can run a game at 4K, if your native shadow maps are still being rendered at sub HD resolutions. All that's going to allow for is to clearly see how nasty and low res they are. Or if your main textures, actually mapped to in-game objects, are natively at much lower res. Sure your final frame is rendered at 4k, or 1080p or what have you, but the clarity of the textures on the objects is still ultimately decided by the original size and resolution of the texture that's been UV mapped on a object made of 3D polygons. Virtual tiles and partial resident textures, allows you to increase the quality of these textures 10 fold.

I can't think of too many, if any, multiplatform devs that's actually put out a product that really takes advantage of that.

And that's just one example of one directly tangible benefit of the API. There are many more.
 
The GPU's in both consoles won't be able to take full advantage of them, and as far as we know there are no current PC GPU's that can either.

This makes alot of sense for those that ever replaced a graphics card in their PC. When I was a big PC parts pack rat, I had some old cards that couldnt even use Direct X 9 or 10, cant remember which. The card in my current PC cant even use 11...
 
Well there you go.

Actual quote
Phil Spencer said:
Porting over to DX12, We have actually seen a 20% increase in GPU Utilization on the same hardware

Also Black tusk studios and Turn 10 logos at 22:03... Gears/Forza coming to PC or working on PC games? Otherwise they seem out of place there.

Can confirm. He was clearly talking about the PC version. Windowscentral f'ed up.
 
With update, this becomes hilarious

That one was a joke, too.

The real ones are the people that were crying about having their xbox parade rained on. And the ones on the other side claiming no big ps4 gets secret power boosts.

Many of the drive by 'sell your ps4' posts were jokes from people who knew this couldnt be true... And funny enough, also knew that many would believe it.
 
How do people not understand that this doesn't translate into a 20% boost to the Xbox One? It has already been stated that that's not the case. The claims that this negates PS4's power advantage is just ridiculous, intentional ignorance.

On top of that, folks act as if PS4 has to use old APIs, when there are already new developments for things like OpenGL that have similar improvements.

Besides my annoyance with fanboys though, I'm really excited for this in the PC platform - as a member of the master race.
lol
. I'm hopeful that this'll also become what finally takes a huge advantage of multicore chips and HT.
 
That one was a joke, too.

The real ones are the people that were crying about having their xbox parade rained on. And the ones on the other side claiming no big ps4 gets secret power boosts.

Many of the drive by 'sell your ps4' posts were jokes from people who knew this couldnt be true... And funny enough, also knew that many would believe it.

if ps4 has any power boosts im not banking or hyping them, who cares...

im waiting to hear the latest 50% and 20% numbers being boasted by the X-gang. tell me something else besides the hype/speculation with the xbox. how about the games you enjoy or you bought it cause of your friends are on there.

"Hey im playing destiny with my homies, its a fun game" Vs. "OMG its 200%, now 50%, no 20% increase..SPENCER SAID. HE TOLD ME IN A BED TIME STORY WE'D GET LOCKED 1080P 60FPS)
 
These posts are getting so old. The difference between coding specifically for a set hardware like the Xbox One and primarily to the API is the ease of use for devs. You could spend a shit ton of time squeezing as much "power" out of an XB1 as you are capable of but most developers wouldn't want to spend the time and resources to make that happen or in some cases might not have the talent or knowledge of the Xbox One to make that happen. If the API did 90% of that work for them is it possible that many XB1 games will look better as a result of some DirectX 12 features the answer is absolutely yes. Too what extent? We don't really know yet. Were the things that the DirectX API addresses on PC and Xbox One already possible on Xbox One? Yes but more difficult to do. So again will a lot of games look better as a result of DirectX 12? Yes because many developers wouldn't have taken the time and resources to do it themselves on the Xbox One. Does DirectX 12 make the Xbox one more powerful? No.

Pretty much.
 
Hyperbole and jokes aside, with the PC being the "lead platform" for development, DX12 will probably be a notable boon for Xbone and a handicap for PS4. Would not be surprised if that's indeed what happened with Revelations 2, Crapcom took their existing DX PC work, ported it to Xbone easily, and it didn't work out so well on the OGL PS4. Lazy devs gonna lazy and the issues are likely going to be amplified with the move to DX12.
It was just a bad port, even the pc was missing a feature. To be blunt, a lot of these games would not even get made had it not been for consoles, which brings me to the point...The PS4 is the highest selling console, so I fail to see how Capcom would prioritize the xbone port over that of the PS4 (I'm not saying it can't happen though, I mean you never know), but it's highly unlikely, since they're in a position to sell more copies on the PS4. I'm thinking that their own bottom-line is important to them.

Anyway, this was quite an entertaining thread, from the first few pages to the Micheal Knight and Hockey gifs and anybody who might have said "every bit helps".....(on account of that 20% ...).
 
He has a point though. If you can get all the Xbox one exclusives on PC, why would you need the console? I'd love to be able to play the games with my friends who have the Xbox one.
Because when we had a "why dont people play on PC?" thread on this forum we had everyone coming out of the wood work claiming expensive/too complicated/comfy couch yet those people sell their xbone when a xbone exclusive come to PC?

Give me a break.
 
If Xbox is a PC, running Windows 10 soon, then Xbox games = 20% boost confirmed.

Late to the party.....anyway good for PC owners. Friday should be nicer.
 
Game on lol

Always a fun read, just wait to E3

seriously though, the PC / Xb1 games for windows thing is clear as mud for me, no idea whats going on. Guess all will be clear soon enough.

Yeah no game announcements.

It should just be "every first party game is coming to PC." Shouldn't be that hard.
 
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