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Dirty Bomb closed beta live. New trailer, new site. Instant access for $20.

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It probably won't, since it was for the nexon client (it's not like you can't try though). However they might have sent you a steam key. Or you could contact them for one.

Yeah, they definitely upped the skill ceiling massively.

Though, part of the reason why it feels like player speed is silly is because everyone is using Proxy and Aura, who are the two fastest characters in the game. As soon as people unlock more mercs, as well as begin to understand that ADSing is actually harmful 90% of the time, then you'll see a switch.

And also because the shotties are very very powerful.
 
I'm going to guess that my unused beta key from May 2014 won't work anymore.

it should, or you can try "join game" on a friend that's playing if it still works

Yeah, they definitely upped the skill ceiling massively.

Though, part of the reason why it feels like player speed is silly is because everyone is using Proxy and Aura, who are the two fastest characters in the game. As soon as people unlock more mercs, as well as begin to understand that ADSing is actually harmful 90% of the time, then you'll see a switch.

sure can't wait for nader to get back, i really miss chapel feeling like cp_dustbowl
also they better have buffed thunder up the ass when he gets back because even with reduced concussion grenade cd he was the worst merc in the roster
 

mkenyon

Banned
They upped the time to kill?
GOOD

Can't stand low ttk in shooters
It's still lower than what you might expect. I'm actually flabbergasted by legacy's complaint.

I think it might be that he's frustrated with the Proxy/Aura shotgun spam while in the healing station aura.

Fragger can take quite a bit of punishment. Sawbonez/Arty/Skyhammer to a lesser extent. Aura and Proxy die at CoD quickness though.
 
tried the game again, this time with fraps.
It says i'm getting 35-60 fps (depending on the map and how many players and how much is going on) but there is no way it's actually putting out 16-33 ms frames.
Frametimes must be all over the place it stutters like crazy.

When I just join a map and there is noone loaded in yet it's perfectly smooth for a few seconds (with fraps showing the same exact framerate...) but as soon as people join it goes to complete shit.
 

mkenyon

Banned
tried the game again, this time with fraps.
It says i'm getting 35-60 fps (depending on the map and how many players and how much is going on) but there is no way it's actually putting out 16-33 ms frames.
Frametimes must be all over the place it stutters like crazy.

When I just join a map and there is noone loaded in yet it's perfectly smooth for a few seconds (with frams showing the same exact framerate...) but as soon as people join it goes to complete shit.
Using one of the potato configs? If not, check out: https://www.reddit.com/r/Dirtybomb/comments/30gnck/new_max_fps_ini_and_instructions/

I need to just send you a modern i5 and mobo. Or get one of those Intel Pentium Anniversary chips. Time to retire your AMD system.
 
Alright, I tried out the configs. All seem to be pretty good! Much smoother experience. Like, mkenyon's probably the highest framerate, it can be be 60+ or 70+ even, haha, but can still drop down to the 40s-30s occasionally (tried it on Chapel). That 4:3 ratio though lol (I guess I could get used to it). Uiki's also 40-60 with also occasional drops (tried it on Bridge), but it's 16:9. Hmm. Since I can't get a locked 60 no matter what, would it be better if I locked it to 30 (I can do that in the .ini right?) or should I stick with this fluctuation?

I'm still getting the occasional audio stutter and buzz. Anyone else?
 
Using one of the potato configs? If not, check out: https://www.reddit.com/r/Dirtybomb/comments/30gnck/new_max_fps_ini_and_instructions/

I need to just send you a modern i5 and mobo. Or get one of those Intel Pentium Anniversary chips. Time to retire your AMD system.

Dota keeps me on my amd cpu:p
I'll play a newer game and some of them run poorly (or terribly like dirty bomb) and I play those for a dozen hours and want to upgrade. Then I play dota again for 300 more hours and forget all about it till the next game comes along.

I tried a potato config a few weeks ago it didn't do anything, it seems like those configs are for running the game on potato gpus more than potato cpus (my gpu is fine, hd6870 still going strong!)
 
played against a hacker, he had an aimbot but still played terribly so he died often
when the game ended he said "this game has too many hackers, it needs better ac"

qInzT1C.png
 

mkenyon

Banned
Alright, I tried out the configs. All seem to be pretty good! Much smoother experience. Like, mkenyon's probably the highest framerate, it can be be 60+ or 70+ even, haha, but can still drop down to the 40s-30s occasionally (tried it on Chapel). That 4:3 ratio though lol (I guess I could get used to it). Uiki's also 40-60 with also occasional drops (tried it on Bridge), but it's 16:9. Hmm. Since I can't get a locked 60 no matter what, would it be better if I locked it to 30 (I can do that in the .ini right?) or should I stick with this fluctuation?

I'm still getting the occasional audio stutter and buzz. Anyone else?
Vsync in a competitive game is heresy.
 
haha was waiting for that. Decided to let it unlocked. With these configs it's really a lot better than it was before. Then again, been gaming on decent-to-potato rigs in my whole life, so I'm proly a lot more tolerant to this than most of you lol

Also, did they permanently remove individual merc leveling? Good, if so.
 
haha was waiting for that. Decided to let it unlocked. With these configs it's really a lot better than it was before. Then again, been gaming on decent-to-potato rigs in my whole life, so I'm proly a lot more tolerant to this than most of you lol

Also, did they permanently remove individual merc leveling? Good, if so.

If the decision to remove merc levelling caused the removal of all loadout cards having 3 perks each it kinda sucks honestly. Besides merc levelling only unlocked new audio taunts (besides the first three levels who enabled the perk's effects of your loadout card and those took maybe 2 games to get).
Loadout cards are even stronger now, and it's not gonna help when other mercs get released since some of them require certain perks to be effective against good players.
 
Oh wait a minute, you're right. I haven't paid attention to that. My default loadouts don't have augments anymore. So basically only higher level loadouts do?
 
Yes. I think Lead have 1, Bronze have 2, Silver & Gold have 3. I don't know what's the difference between gold and silver apart from skins though. Maybe they have "better" perks ? Sucks that you can no longer see every avalaible loadout for your mercs too, you could see every one of them in the previous phase even if you didn't own them.
 

tarheel91

Member
Has anyone been able to do matchmaking? I'd really like to play some games where people actually attempt the objective, but I don't think there's enough people level 7+.
 

mkenyon

Banned
Has anyone been able to do matchmaking? I'd really like to play some games where people actually attempt the objective, but I don't think there's enough people level 7+.
Yeah, we have.

Vid from an insane comeback doing that: https://www.youtube.com/watch?v=DMLsvZh8RRQ

Matchmaking is great. From what I'm hearing about their plans for the default game mode in MM, my excitement level for this game has gone through the roof.

Outside of that, it seems pretty apparent that the maps are really balanced around 5s or 6s. All of them are a lot of fun in those numbers.
Yes. I think Lead have 1, Bronze have 2, Silver & Gold have 3. I don't know what's the difference between gold and silver apart from skins though. Maybe they have "better" perks ? Sucks that you can no longer see every avalaible loadout for your mercs too, you could see every one of them in the previous phase even if you didn't own them.
Lead 1, Iron 2, Bronze 3.

The Silver and Gold are entirely skin-based. The loadouts are identical to those you get at Bronze.

I guess the current loadout viewing system is just a placeholder. They're planning to revamp that and add the ability to see all of the loadouts again.

Weapon cards will be added in a month or two as well.
 
Are they planning something with weapon camos too ? I prefer weapons without them but they're tied to loadout cards atm.
Also I miss Rhino.
Also why the hell no Fragger I play with gets that throwing a grenade on an Aura station is free kills.
 

mkenyon

Banned
Are they planning something with weapon camos too ? I prefer weapons without them but they're tied to loadout cards atm.
Also I miss Rhino.
Also why the hell no Fragger I play with gets that throwing a grenade on an Aura station is free kills.
On the first part, I don't know.

On the second part, it's the same reason why Aura sits around in her station without rezzing people. And the same reason Proxy is busy running around trying to shoot people in the back rather than working on the objective. And the same reason Sawbonez is busy grilling people and then dying when you're literally underneath him for a rez. And why Skyhammer never drops fucking ammo.

Cause everyone is still learning. Lots of people still playing DM and wanting huge air strike kills rather than understanding that you win (and get tons of points) by being a team player.
 
Have they talked about how long the merc rotations last? I have almost enough credit to buy two mercs, but maybe I should try them out first. Eyeing Arty and Sawbonez.
 

mkenyon

Banned
Have they talked about how long the merc rotations last? I have almost enough credit to buy two mercs, but maybe I should try them out first. Eyeing Arty and Sawbonez.
You want Sawbonez.

No idea on how long the rotations will be. But you should know the full merc list is like 30+. They'll be adding them in, and when there's that many, the rotation list should be more significant in terms of what's available at any given time.
 

tarheel91

Member
Yeah, we have.

Vid from an insane comeback doing that: https://www.youtube.com/watch?v=DMLsvZh8RRQ

Matchmaking is great. From what I'm hearing about their plans for the default game mode in MM, my excitement level for this game has gone through the roof.

Outside of that, it seems pretty apparent that the maps are really balanced around 5s or 6s. All of them are a lot of fun in those numbers.

Lead 1, Iron 2, Bronze 3.

The Silver and Gold are entirely skin-based. The loadouts are identical to those you get at Bronze.

I guess the current loadout viewing system is just a placeholder. They're planning to revamp that and add the ability to see all of the loadouts again.

Weapon cards will be added in a month or two as well.

It probably helps when you've got a team already lined up. Then you only have to find 5 other players. TDM in casual play is driving me crazy.
 
ugh, had the worst game in Stopwatch ever. As the attackers couldn't even get out of the zone after our spawn, and as the defenders got pushed over immediately. Was on Terminal.

Also, yeah, Sawbonez is pretty good.
 

HowZatOZ

Banned
I was lucky enough to grab a press code so I'm excited to try this later today. I'm hopeful it will be good, Splash Damage need a breakaway hit, it has been awhile.
 
Yeah, we have.

Vid from an insane comeback doing that: https://www.youtube.com/watch?v=DMLsvZh8RRQ

Matchmaking is great. From what I'm hearing about their plans for the default game mode in MM, my excitement level for this game has gone through the roof.

Outside of that, it seems pretty apparent that the maps are really balanced around 5s or 6s. All of them are a lot of fun in those numbers.

Lead 1, Iron 2, Bronze 3.

The Silver and Gold are entirely skin-based. The loadouts are identical to those you get at Bronze.

I guess the current loadout viewing system is just a placeholder. They're planning to revamp that and add the ability to see all of the loadouts again.

Weapon cards will be added in a month or two as well.

what are the perks on that sawbonez silver card ?
also I just checked and we were both right about the cards, there"s lead->iron->bronze/silver/gold
 

mkenyon

Banned
what are the perks on that sawbonez silver card ?
also I just checked and we were both right about the cards, there"s lead->iron->bronze/silver/gold
Potent packs (extra healing), Mechanic (faster repair), and Get Up (revive gives more HP with less time charged on the defibs). It's the best Sawbonez card for sure.

I'm stuck with the less flinching, potent packs, and... I honestly don't remember the last perk. Dat Crotzni though.
 

mkenyon

Banned
I'm a bit disappointed with how useless some weapons and mercs are. What is an Arty supposed to do?
Arty is really good in a number of missions, but not in every situation. He takes out the armored vehicle pretty well, and you can pinpoint where the artillery comes down when you're trying to get through a tough to crack defense, such as the first and last stage in Chapel.

Take Bridge, for example. You wouldn't want him on Offense ever. On Defense, he'd be good in the second stage, but not the first or last.

He's also exceptionally good at taking out Snipers. He's really the only hard counter to them at the moment, since RedEye isn't in anymore.

The biggest thing about Arty and Skyhammer, though, is the fact that they drop down ammo. This is only second to rezzing in terms of importance to keeping a push going or a defensive stand alive. Rezzing>Ammo Drops>Shooting People. The first two makes the last one continuously possible.

He does need a bit of buffing though. I'd like to see the artillery strike delay reduced between when it registers and when the shells actually hit.

Ultimately you play him like a behind-the-line support, never actually pushing yourself. Your job is to create space for the frontlines folks (Fragger+Sawbonez) to be able to succeed when they push.

But this is why you have three mercs to switch from, and can pick them out before each map starts.
 

HowZatOZ

Banned
Jesus the menu is so sluggish. Its probably being bogged down by all the micro transaction crap. Also the menu isn't laid out well, some confusing elements that need to be ironed out. Got a game though which was fun, though very basic "go here, plant bomb then bring briefcase here."
 
Dev roadmap :

xfMwC.jpg


Have they said anything about when they'll add the remaining mercs ?

How come Fragger costs almost twice as much as the others?

The cynic in me would've said that since he was (and still is) one of the best mercs in the game they knew people would want him so they priced him 10 yuros but if that was the case Vassili would've been 10 bucks too (not because he's good but just because everyone wants their tacticool sniper). So, beats me.
 
Been messing around with loadouts and opening crates. Got a Lead for Fragger which gives him +1 clip, which is nice, but replaces the primary with the burst fire rifle. Need to play more with it to properly judge, but not bad. Just different compared to the standard. That might be more suited for close quarter, while the new might be better for medium-to-long range. However the latter might not be the best way to play him.

Dev roadmap :

Where's that from? Link to the vid?
 
"The remaining mercs will be coming along with those updates, pretty regularly."


I need my noobtube back, sooner rather than later. I wish I could've gotten a founder card for Nader, but I'll settle for Sawbonez.
 

mkenyon

Banned
"The remaining mercs will be coming along with those updates, pretty regularly."


I need my noobtube back, sooner rather than later. I wish I could've gotten a founder card for Nader, but I'll settle for Sawbonez.
She's first up on the list for being readded. And I couldn't agree more.

I love her not for the power, but because projectile weapons in shooters just make me happy.

She'll also be a nice hard check against the Fragger+Bonez combo that is dominating pub play right now.
 
Proxy's nerf is definitely a step in the right direction. Even if I think it's a bit too severe she's no longer a no-brainer as far as engineers go so it makes Bush a more viable choice.
Also saw a post that I thought was pretty accurate, the reason we may not be seeing a slight Sawbonez bump is because most people playing him are experienced folks (since he's the closest to the rtcw med) so the Echo data isn't showing poorer result than Aura for instance who's played by everybody.
 

tarheel91

Member
Proxy's nerf is definitely a step in the right direction. Even if I think it's a bit too severe she's no longer a no-brainer as far as engineers go so it makes Bush a more viable choice.
Also saw a post that I thought was pretty accurate, the reason we may not be seeing a slight Sawbonez bump is because most people playing him are experienced folks (since he's the closest to the rtcw med) so the Echo data isn't showing poorer result than Aura for instance who's played by everybody.

I think Proxy's nerf is going to be reduced or reversed later on. Proxy performs very well in standard pubs because most people are apparently both deaf and blind and unable to notice proxy mines. If you play a high level match the effects of proxy mines are greatly reduced and Proxy's effectiveness is considerably reduced. Her gunplay is weak and she has no health meaning she can't really take anyone else head on. As the average skill and knowledge level increases, I think Proxy will become considerably weaker.

This is the problem with making balance changes based on overall stats. You've got to keep skill level constant or else your results are useless. War Thunder has the same problem where Japanese planes are weaker than others but are still nerfed. High skill level players use them because of the challenge/enjoyable style of play and this artificially inflates their "performance."
 

mkenyon

Banned
Proxy's nerf is definitely a step in the right direction. Even if I think it's a bit too severe she's no longer a no-brainer as far as engineers go so it makes Bush a more viable choice.
Also saw a post that I thought was pretty accurate, the reason we may not be seeing a slight Sawbonez bump is because most people playing him are experienced folks (since he's the closest to the rtcw med) so the Echo data isn't showing poorer result than Aura for instance who's played by everybody.
I'm only using this anecdote as a possible counter point, as I think you're probably right still due to the sheer volume of people playing Sawbonez.

But, right now in the meta as far as comp goes, all of the teams that will be playing in the upcoming tourney are using Aura over Sawbonez for the most part. A lot of those teams have vet RTCW players.
I think Proxy's nerf is going to be reduced or reversed later on. Proxy performs very well in standard pubs because most people are apparently both deaf and blind and unable to notice proxy mines. If you play a high level match the effects of proxy mines are greatly reduced and Proxy's effectiveness is considerably reduced. Her gunplay is weak and she has no health meaning she can't really take anyone else head on. As the average skill and knowledge level increases, I think Proxy will become considerably weaker.

This is the problem with making balance changes based on overall stats. You've got to keep skill level constant or else your results are useless. War Thunder has the same problem where Japanese planes are weaker than others but are still nerfed. High skill level players use them because of the challenge/enjoyable style of play and this artificially inflates their "performance."
Yep, in addition to that, the game type and general skill level of the people playing has a drastic impact on performance. Proxy is almost a joke at high level play because she's a wet paper towel. That kind of fast movement adds to life in pubs, but doesn't account for shit when you're talking about the top 5% skill group in a 5v5 game.
 

tarheel91

Member
Yep, in addition to that, the game type and general skill level of the people playing has a drastic impact on performance. Proxy is almost a joke at high level play because she's a wet paper towel. That kind of fast movement adds to life in pubs, but doesn't account for shit when you're talking about the top 5% skill group in a 5v5 game.

I mean she still has value even in competitive play (maybe not now that bushwacker is released) but it's VERY situational. Her defuse/plant speed means you have to have complete control over objective sights for a much shorter amount of time. With the right perks you can get the defuse time down incredibly low
 

mkenyon

Banned
Sorry, I mean, in comp play she's an objective monkey. In pub play, she had higher KDR than Fragger.

I was meaning to point out that the nerf wasn't necessary for one section of the community (scrim/comp), but was necessary for pubs.
No nerfs to shotguns btw?
They're looking at a couple different options right now, and haven't settled on how to nerf them while still making them usable for a large portion of the playerbase as well as being a great tool for comp play.

If they straight nerf damage, then shotguns can't keep up in comp play. If they nerf spread, then they'll be ridiculously hard to use for most players.

In either case, SMGs are still a better option whenever available, unless you have godly twitch aim and can consistently land headshots with the SG.
 
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