king grimlock
Member
I'm going to guess that my unused beta key from May 2014 won't work anymore.
Yeah, they definitely upped the skill ceiling massively.
Though, part of the reason why it feels like player speed is silly is because everyone is using Proxy and Aura, who are the two fastest characters in the game. As soon as people unlock more mercs, as well as begin to understand that ADSing is actually harmful 90% of the time, then you'll see a switch.
I'm going to guess that my unused beta key from May 2014 won't work anymore.
Yeah, they definitely upped the skill ceiling massively.
Though, part of the reason why it feels like player speed is silly is because everyone is using Proxy and Aura, who are the two fastest characters in the game. As soon as people unlock more mercs, as well as begin to understand that ADSing is actually harmful 90% of the time, then you'll see a switch.
It's still lower than what you might expect. I'm actually flabbergasted by legacy's complaint.They upped the time to kill?
GOOD
Can't stand low ttk in shooters
Using one of the potato configs? If not, check out: https://www.reddit.com/r/Dirtybomb/comments/30gnck/new_max_fps_ini_and_instructions/tried the game again, this time with fraps.
It says i'm getting 35-60 fps (depending on the map and how many players and how much is going on) but there is no way it's actually putting out 16-33 ms frames.
Frametimes must be all over the place it stutters like crazy.
When I just join a map and there is noone loaded in yet it's perfectly smooth for a few seconds (with frams showing the same exact framerate...) but as soon as people join it goes to complete shit.
Using one of the potato configs? If not, check out: https://www.reddit.com/r/Dirtybomb/comments/30gnck/new_max_fps_ini_and_instructions/
I need to just send you a modern i5 and mobo. Or get one of those Intel Pentium Anniversary chips. Time to retire your AMD system.
Vsync in a competitive game is heresy.Alright, I tried out the configs. All seem to be pretty good! Much smoother experience. Like, mkenyon's probably the highest framerate, it can be be 60+ or 70+ even, haha, but can still drop down to the 40s-30s occasionally (tried it on Chapel). That 4:3 ratio though lol (I guess I could get used to it). Uiki's also 40-60 with also occasional drops (tried it on Bridge), but it's 16:9. Hmm. Since I can't get a locked 60 no matter what, would it be better if I locked it to 30 (I can do that in the .ini right?) or should I stick with this fluctuation?
I'm still getting the occasional audio stutter and buzz. Anyone else?
haha was waiting for that. Decided to let it unlocked. With these configs it's really a lot better than it was before. Then again, been gaming on decent-to-potato rigs in my whole life, so I'm proly a lot more tolerant to this than most of you lol
Also, did they permanently remove individual merc leveling? Good, if so.
Yeah, we have.Has anyone been able to do matchmaking? I'd really like to play some games where people actually attempt the objective, but I don't think there's enough people level 7+.
Lead 1, Iron 2, Bronze 3.Yes. I think Lead have 1, Bronze have 2, Silver & Gold have 3. I don't know what's the difference between gold and silver apart from skins though. Maybe they have "better" perks ? Sucks that you can no longer see every avalaible loadout for your mercs too, you could see every one of them in the previous phase even if you didn't own them.
On the first part, I don't know.Are they planning something with weapon camos too ? I prefer weapons without them but they're tied to loadout cards atm.
Also I miss Rhino.
Also why the hell no Fragger I play with gets that throwing a grenade on an Aura station is free kills.
You want Sawbonez.Have they talked about how long the merc rotations last? I have almost enough credit to buy two mercs, but maybe I should try them out first. Eyeing Arty and Sawbonez.
Yeah, we have.
Vid from an insane comeback doing that: https://www.youtube.com/watch?v=DMLsvZh8RRQ
Matchmaking is great. From what I'm hearing about their plans for the default game mode in MM, my excitement level for this game has gone through the roof.
Outside of that, it seems pretty apparent that the maps are really balanced around 5s or 6s. All of them are a lot of fun in those numbers.
Lead 1, Iron 2, Bronze 3.
The Silver and Gold are entirely skin-based. The loadouts are identical to those you get at Bronze.
I guess the current loadout viewing system is just a placeholder. They're planning to revamp that and add the ability to see all of the loadouts again.
Weapon cards will be added in a month or two as well.
Yeah, we have.
Vid from an insane comeback doing that: https://www.youtube.com/watch?v=DMLsvZh8RRQ
Matchmaking is great. From what I'm hearing about their plans for the default game mode in MM, my excitement level for this game has gone through the roof.
Outside of that, it seems pretty apparent that the maps are really balanced around 5s or 6s. All of them are a lot of fun in those numbers.
Lead 1, Iron 2, Bronze 3.
The Silver and Gold are entirely skin-based. The loadouts are identical to those you get at Bronze.
I guess the current loadout viewing system is just a placeholder. They're planning to revamp that and add the ability to see all of the loadouts again.
Weapon cards will be added in a month or two as well.
Potent packs (extra healing), Mechanic (faster repair), and Get Up (revive gives more HP with less time charged on the defibs). It's the best Sawbonez card for sure.what are the perks on that sawbonez silver card ?
also I just checked and we were both right about the cards, there"s lead->iron->bronze/silver/gold
Arty is really good in a number of missions, but not in every situation. He takes out the armored vehicle pretty well, and you can pinpoint where the artillery comes down when you're trying to get through a tough to crack defense, such as the first and last stage in Chapel.I'm a bit disappointed with how useless some weapons and mercs are. What is an Arty supposed to do?
How come Fragger costs almost twice as much as the others?
Good question, and I'm not sure. I'll see if I can get an answer from them.How come Fragger costs almost twice as much as the others?
Dev roadmap :
Have they said anything about when they'll add the remaining mercs ?
Dev roadmap :
She's first up on the list for being readded. And I couldn't agree more."The remaining mercs will be coming along with those updates, pretty regularly."
I need my noobtube back, sooner rather than later. I wish I could've gotten a founder card for Nader, but I'll settle for Sawbonez.
new version of this potato configUsing one of the potato configs? If not, check out: https://www.reddit.com/r/Dirtybomb/comments/30gnck/new_max_fps_ini_and_instructions/
I need to just send you a modern i5 and mobo. Or get one of those Intel Pentium Anniversary chips. Time to retire your AMD system.
Proxy's nerf is definitely a step in the right direction. Even if I think it's a bit too severe she's no longer a no-brainer as far as engineers go so it makes Bush a more viable choice.
Also saw a post that I thought was pretty accurate, the reason we may not be seeing a slight Sawbonez bump is because most people playing him are experienced folks (since he's the closest to the rtcw med) so the Echo data isn't showing poorer result than Aura for instance who's played by everybody.
I'm only using this anecdote as a possible counter point, as I think you're probably right still due to the sheer volume of people playing Sawbonez.Proxy's nerf is definitely a step in the right direction. Even if I think it's a bit too severe she's no longer a no-brainer as far as engineers go so it makes Bush a more viable choice.
Also saw a post that I thought was pretty accurate, the reason we may not be seeing a slight Sawbonez bump is because most people playing him are experienced folks (since he's the closest to the rtcw med) so the Echo data isn't showing poorer result than Aura for instance who's played by everybody.
Yep, in addition to that, the game type and general skill level of the people playing has a drastic impact on performance. Proxy is almost a joke at high level play because she's a wet paper towel. That kind of fast movement adds to life in pubs, but doesn't account for shit when you're talking about the top 5% skill group in a 5v5 game.I think Proxy's nerf is going to be reduced or reversed later on. Proxy performs very well in standard pubs because most people are apparently both deaf and blind and unable to notice proxy mines. If you play a high level match the effects of proxy mines are greatly reduced and Proxy's effectiveness is considerably reduced. Her gunplay is weak and she has no health meaning she can't really take anyone else head on. As the average skill and knowledge level increases, I think Proxy will become considerably weaker.
This is the problem with making balance changes based on overall stats. You've got to keep skill level constant or else your results are useless. War Thunder has the same problem where Japanese planes are weaker than others but are still nerfed. High skill level players use them because of the challenge/enjoyable style of play and this artificially inflates their "performance."
Yep, in addition to that, the game type and general skill level of the people playing has a drastic impact on performance. Proxy is almost a joke at high level play because she's a wet paper towel. That kind of fast movement adds to life in pubs, but doesn't account for shit when you're talking about the top 5% skill group in a 5v5 game.
They're looking at a couple different options right now, and haven't settled on how to nerf them while still making them usable for a large portion of the playerbase as well as being a great tool for comp play.No nerfs to shotguns btw?