Saucycarpdog
Member
Player count seems to have leveled off the past two weeks, hope there's not a huge player drop coming.
Just got an email from Dirty Bomb giving me Fragger and 50K credits for free, as a thank you for being a valued player/customer.
"As a reward for your loyalty, Nexon would like to offer you the hard-hitting Mercenary, FRAGGER and 50,000 IN-GAME CREDITS FOR FREE.
Get your $20 of in game value with the code below."
Pretty cool.
Just got an email from Dirty Bomb giving me Fragger and 50K credits for free, as a thank you for being a valued player/customer.
"As a reward for your loyalty, Nexon would like to offer you the hard-hitting Mercenary, FRAGGER and 50,000 IN-GAME CREDITS FOR FREE.
Get your $20 of in game value with the code below."
Pretty cool.
That's a good deal!
I hope I get that email.
I played in the beta (or alpha maybe?) and have the ultimate starter pack so maybe that influenced it somehow? I went ahead and bought Phantom to have fun with his OPness before he's inevitably nerfed, he's really fun to play.
Huh? How can you tell?Player count seems to have leveled off the past two weeks, hope there's not a huge player drop coming.
Player count seems to have leveled off the past two weeks, hope there's not a huge player drop coming.
I just uninstalled the games after deciding I can't stand Phantom. Like I don't think he is as strong as Vasili but I'm sick of stealth unit being tankier than most of my squad. I'm especially not fond of playing public games with multiple Phantoms in either team. So I'm pretty much done until he gets nerfed into oblivion.
Maybe eventually, but it's not right now. SMG hierarchy is probably KEK>Crotz>SMG9>Blish>HochIs the Blishlok supposed to be a good gun? Firing rate feels almost like a semi-automatic. Gonna have to try to get that KEK card on my Bushwhacker.
Is the Blishlok supposed to be a good gun? Firing rate feels almost like a semi-automatic. Gonna have to try to get that KEK card on my Bushwhacker.
Rocket League has poached all of my Dirty Bomb time.Player count seems to have leveled off the past two weeks, hope there's not a huge player drop coming.
Hmm, I see. But the Hoch feels pretty nice to fire at least. Anyway I lucked out and crafted a KEK card with Lock-On, feels a lot better.Maybe eventually, but it's not right now. SMG hierarchy is probably KEK>Crotz>SMG9>Blish>Hoch
I was in some Alpha while it required a Nexon account, don't think I got for anything it for it. I only played like 10 mins though so I probably don't deserve it.I played in the beta (or alpha maybe?) and have the ultimate starter pack so maybe that influenced it somehow? I went ahead and bought Phantom to have fun with his OPness before he's inevitably nerfed, he's really fun to play.
I was in some Alpha while it required a Nexon account, don't think I got for anything it for it. I only played like 10 mins though so I probably don't deserve it.
is there a way to message sony and this developer to get them talking about brining this game to consoles/ps4? I love the look of this game and tired of every fps out there currently on consoles, minus planet side 2 that is also f2p and on ps4
This game will be bad without a mouse/keyboard or massive aim assist.
dont see how just crank up the sensitivity and learn how to play the game with what you have, also aim assist for a fast paced game like this would be better without aim assist
It is a little, but as far as F2P games go the grind isn't too bad. Just note that they throw a lot of credits at you at the start so spend them carefully and consider that the 30K mercs are in the Starter bundle. The price of the mercs in real money is a bit high though, I could consider dropping €5 on a merc I'm interested in but not €10.I've played a little bit of this lately and it's pretty decent, but the F2P stuff is kind of gross.
They have stated there is absolutely zero interest in this. The team is too small to put any effort into a port, as they'd have to make dramatic changes to the game to make it playable on console. Merc balance would have to be totally different.is there a way to message sony and this developer to get them talking about brining this game to consoles/ps4? I love the look of this game and tired of every fps out there currently on consoles, minus planet side 2 that is also f2p and on ps4
It is a little, but as far as F2P games go the grind isn't too bad. Just note that they throw a lot of credits at you at the start so spend them carefully and consider that the 30K mercs are in the Starter bundle. The price of the mercs in real money is a bit high though, I could consider dropping 5 on a merc I'm interested in but not 10.
I don't think I've ever seen a team shuffle vote go through. Should just be automatic on the Nexon/quick play public servers.
It is a little, but as far as F2P games go the grind isn't too bad. Just note that they throw a lot of credits at you at the start so spend them carefully and consider that the 30K mercs are in the Starter bundle. The price of the mercs in real money is a bit high though, I could consider dropping 5 on a merc I'm interested in but not 10.
It's still a substantial amount of hours, yeah. But that's probably still generous compared to some other F2P games. Hell, last time I played Battlefield 2 I estimated I had to play 50 hours just to get another weapon unlock, hah. I think it does hurt the game a bit that you can't pick good counters and interesting team combinations as freely.Disagree strongly. It took me ~12 hours game-time to get 50K credits during Double Credits last week. If that's "double credits" I can't imagine how the grind is without that 200 base credit round end.
Grind for characters is too damn high, and they give you a bunch of cards for characters you can't even use because you haven't unlocked them yet. :|
It's still a substantial amount of hours, yeah. But that's probably still generous compared to some other F2P games. Hell, last time I played Battlefield 2 I estimated I had to play 50 hours just to get another weapon unlock, hah. I think it does hurt the game a bit that you can't pick good counters and interesting team combinations as freely.
BF2 doesn't extremely gimp you though. Those 50 to the next unlock doesn't mean much when you can answer with the default guns.
Here, you're restricted to two starting classes and whatever rotates. You see so many phantoms that you want to try it yourself or attempt to counter the one on the other team? Too bad, you have to grind for 12+ hours before you can do that for each character.
I really hope Street Fighter 5's attempt at doing this isn't as grindy as Dirty Bomb's or Leagues. Terrible terrible system to stop people from being able to use any character as they see fit in an attempt of inflating gametime.
Played this for a few hours yesterday... and all i really got out of it was an intense urge to:
A. Uninstall it
B. Play TF2
Any good tips for a new player?
Started playing it yesterday and i like it.
Get a free Fragger code here:Any good tips for a new player?
Started playing it yesterday and i like it.
Any good tips for a new player?
Started playing it yesterday and i like it.
Any good tips for a new player?
Started playing it yesterday and i like it.
Thank you all for helping!
Loving Arty and Skyhammer so far, btw what happens in rank play? Im almost level 5, so im curious. Got great games cause teams where playing for the objective and i like the flow of the match.
General Gameplay
Reduced the amount of kick when receiving damage, to compensate for the recent update to view-kick functionality
Players will now only spawn in game after choosing a Merc, once a map is loaded
Deployables are now easier to place in tighter spaces
Fletcher
Reclaiming a Sticky Bomb now only returns 50% of the cooldown
Fragger
Fixed bug where pressing '4' could cause a Frag Grenade to be thrown
Phantom
Phantom's health has been lowered to 110hp (from 120hp)
Refractive Armor maximum recharge time increased to 10s (from 6s)
Taking damage that exceeds remaining Refractive Armor energy will now also eat into health
Heartbeat Sensor detection no longer disables Refractive Armor, but will still spot Phantom
Refractive Armor no longer prevents gas damage from eating into health
Refractive Armor is now slightly more visible when Phantom is moving
Cloaking/de-cloaking audio is now more audible to other players
Sparks
REVIVR now deals the correct amount of damage to objectives
REVIVR battery now begins draining immediately, rather than when minimum charge is reached
Increased the rate at which the REVIVR battery is depleted while charging shots by 10%
Enemy REVIVR shots are now seen as orange in-game
Ranged Weapons
K-121 Machine Gun - Reduced spread and recoil by ~5%
PDP-70 Automatic Sniper Rifle - This will no longer insta-gib players if it kills with a headshot
KEK-10 SMG - Bullet spread now increases ~7% faster than before while firing
Crotzni SMG - Bullet spread now increases ~10% faster than before while firing
Melee Weapons
Added a turn-speed-limit for melee attacks to prevent exploits and to reward initial aim
This will be fine-tuned based on player feedback and metrics
Cricket Bat - Reduced run speed when equipped by 2.5%
Katana - Reduced run speed when equipped by 2.5%
Katana - Secondary attacks now deal damage for a shorter period of time
Augments
Chopper Augment melee damage bonus reduced to +15% (down from +20%)
Lock-On Augment now correctly reduces Turret lock-on times
Steady Augment now correctly adds health to all deployables
Flying Pig Augment now correctly negates all fall damage
Game Improvements
General
Reworked the in-game Mission system
XP Mission values updated so Game Mode and Support are now quicker to complete
Removed 'Win X Matches' missions as they were incentivizing unbalanced matches
Added new missions for Competitive Matches, the Execution Game Mode and Secondary Objectives
Updated Merc missions to be based around earning the appropriate XP type instead of playing 'X' matches
Clamped a number of video settings to address exploits, such as completely disabling particle effects
Updated the auto-detect settings when the game is first run to apply more appropriate graphics presets (High, Med, Low)
Updated the Competitive Matchmaking algorithm so it spends more time searching for players of closer skill-ratings
User Interface
Added Steam related options to the right click drop down panel on the scoreboard
Updates to the Spectator HUD:
Minimap now increases in size and shows all players with the correct team colors
Chat has been moved to the top left and players names are also correctly colored
Objective HUD is now positioned in the centre
Visual Effects
Improved the visual effects when Phantom is shot while his Refractive Armor is active
Updated the effects when a player is revived with defibs/REVIVR
Updated the REVIVR firing and impact effects
Improved the Katana trail effects
Made the Orbital Strike effects a little more impressive
Updated Skyhammer's Airstrike explosion effects
Audio
Added new firing audio for the Blishlok SMG
Tweaked footstep audio volume and falloff to make them more audible
Improved the mix for all weapon audio, including slightly quieter surface impacts
Frag Grenade bounces are now slightly louder when in range
Added exertion audio for Sparks when she is incapacitated or killed
Added glass sounds for large and medium windows
Notable Bug Fixes
Fixed bug where players could be stuck after being revived
Fix for players sometimes not seeing the MM ranking in the game overview screen
Optimized UI code to aid Minimap performance
Removed the silencer from the Selbstadt .40 Pistol icon
Fixed several issues with Mounted Gun audio
-- Team Dirty Bomb --
Added a turn-speed-limit for melee attacks to prevent exploits and to reward initial aim