How dare they give you a reason to spend money on a f2p, that is still fair towards people who don't spend anything.
I also think this notion that they are disrespecting your time, while you play their game for free, is absurd.
You forgot to throw out something about entitled gamers.
I'll break this out in to a bigger post because I'm cooking tomorrows lunch (lemon chicken and brown rice encase you were wondering).
I have two real thoughts about the monetization of Dirty Bomb. It's going to be a ramble as I'm awful at these posts, it isn't gospel and all of these are my experiences and thoughts; it's probably going to sound antagonistic because I've had a day of having to be a sycophant to whiny clients all day. -
don't loose your shit.
Dirty Bomb exists in a world where TF2, CS:GO and BF4 are out and have been for literally years. Oh and Overwatch, that will no doubt cannibalize TF2
and Dirty Bomb but that's another story for the end of the year. All of which have incredible amounts of content to the game for either a small fee (
CS:GO) or free of charge (
TF2). When you launch a game you're asking someone to put down all the purchased content from another game to put time in to yours. When you ask me to spend either real world money (and lots of it) or literally tens of hours of my time to reach the perceived value I already have in these other games. Yes, you are wasting my time. At any point I can go in to TF2, I have 8 classes and enough guns and play styles to last me hundreds of hours.
My other thought is the Red Tide: The Russians. Russians are three things: Abusive, poor and many. They grew Dota 2 like rabbits on cocaine, having played Dota 2 from when it was 300 players and I was getting stomped by fnatic. You went from 5 minute queues to 5 seconds in a couple of weeks. But they are incredibly poor, a developing nation it maybe but the teenagers don't have £8-10 to spend on a character. They stimulated growth in the market (gaining drops, putting them in the market, valve taking a cut) and brought in more players, with that, potential spenders or talent to make community items putting more in to the pot and building good will. Valve even dropped the price of cosmetic sets from £8 to £2 as an experiment shortly after the Russian expansion. The prices have gone up £1 but haven't risen to their pre-Russian prices. No doubt what they lost in the price they made up in sheer volume.
The crux of my problem in Dirty Bomb is essentially you're asking someone to make a '
purchase' twice once in the form of buying the character, then in the form of buying a card, this is what gets my goat. I don't want to have to save 76k credits or £9.74 to get where I want to be. I can go in to Dota 2 and have 100+ heroes off the bat for the price of nothing, 8 classes in TF2 with weapon drops or buy CS:GO for £6, less than the price of a character and have a full game.
Post edit super ramble: I forgot to add if I have to ask one of the developers how the hell to get the most out of your monetisation because it's so obtuse: you dun fucked up.
Edit:
Well, at least there is ignore. -- Never change Internet.