You get different powers. Domino, for example, allows you to link few people so they share the same fate (If you shot one of them in the head with crossbow bolt, the others share his fate)
Domino is OP as fuck.
You get different powers. Domino, for example, allows you to link few people so they share the same fate (If you shot one of them in the head with crossbow bolt, the others share his fate)
Domino is OP as fuck.
Dammit. I had a save right before the target area. Went through and did what the post said and it still came up as a kill. I must have knocked too many guys out in the hub area.You knocking out the NPC's is the issue here. Read this; https://www.reddit.com/r/dishonored/comments/5cisha/psa_mission_05_for_nokill_runners_avoid/
Are console users facing the same issues as PC owners, such as inconsistent frame rate and input lag
Dammit. I had a save right before the target area. Went through and did what the post said and it still came up as a kill. I must have knocked too many guys out in the hub area.
Man, so much wasted time for trying to do a no kill run. Nice bug.
I read a post where someone said that they fixed the issue by finding the enemies who died, and hitting them with another sleep dart before triggering the nonlethal method. Could be worth trying.Dammit. I had a save right before the target area. Went through and did what the post said and it still came up as a kill. I must have knocked too many guys out in the hub area.
Man, so much wasted time for trying to do a no kill run. Nice bug.
Crack in the slab spoilers, sooooorta...Does the Mission End screen double-count some items? Because I scoured that place pretty well and I'm not sure how I could have missed 2 paintings, 3 bonecharms, 3 runes and another blueprint.
Dammit. I had a save right before the target area. Went through and did what the post said and it still came up as a kill. I must have knocked too many guys out in the hub area.
Man, so much wasted time for trying to do a no kill run. Nice bug.
Done this twice for now, but a bullet (and maybe bolt?) to the leg causes the enemy to fall to the floor where you can still do the non-lethal takedown (along with the kill takedown). Might be a trick to add when confronting a enemy in combat non-lethally. Isn't there a sliding non-lethal takedown too? I want to look at the non-lethal moves a bit more closely.
I haven't tried it myself because I'm trying to do a nonlethal ghost run because I hate myself, but I have read there is a nonlethal slide takedown.
Just started Crack in the Slab. I honestly can't think of a game I've played in a while that has better level design.
This series has somehow completely escaped my notice. I just saw some footage from 2 and it looks fantastic - is the first still worth playing? I can get a new copy from my nearest Best Buy for $16.
So I thought it would be a neat challenge/mini game to equip the heart and to root out the more evil guards and NPCs and take them out. You know, because they're scum.
Well I guess 90% of EVERYONE is scum. Wife-beaters, child abusers, thieves, murderers.. I can only assume that as long as the heart explains that they're evil, killing them won't count towards chaos?
It took me awhile but I found two decent people that worked for the Overseerer. I was legit shocked, because everyone was so horrible.
Are the last few missions short or long?
(I'm not rushing through this or not enjoying it, I swear. I just always like to know how much time to dedicate. It's my OCD. I actually love this game and think it's a 9/10.)
Speaking of Mission 7...
SPOILER
?If I KO Aramis so he doesn't attend the seance, is there anything noteworthy to find in his mansion when I return to the present
There are new runes/bone charms in the mansion and the Dust District.
Could be. I and few others got lucky and workaround worked for us. I ran into other variation of this bug in Mission 08 and haven't touched game in few days now, can't find will to QA that mission for Bethesda.
If you have early save in M05 you could try running mission again.
Yeah, thanks for the suggestion guys. I just moved on. I'm still going for a low chaos run, but if i ever decide to try a complete no kill run it'll be a lot later and hopefully after they've patched it.I read a post where someone said that they fixed the issue by finding the enemies who died, and hitting them with another sleep dart before triggering the nonlethal method. Could be worth trying.
Ha, yeah I found that out by accident in M4.I gave up non lethal whenFunny and useful. I went with it.the robots occasionally kill NPCs after you pop their head off. Particularly good in the last mission against witches.
What is the best difficulty to play on? Think I'm gonna go Emily and try to be stealthy maybe..
Are console users facing the same issues as PC owners, such as inconsistent frame rate and input lag?
Just trying to understand how this game received such positive scores. And for the record I like this game ( as well as the original). But it has its fair share of technical issues unlike the first.
What side alley? You mean the two you run into before getting near the conservatory?
If these two are the witches you are talking about, I brought them both to the machine, unconscious, then dead, after pulling the lever, this is a possble repeatable bug.
Guess I'm done with the game to see if they bother patching it.
Got a question for early on on Mission 4
after Paolo and his goons talked to the black market shopkeep, I dominoed the three of them and knocked them out. Paolo turned into a bunch of rats, and I killed most of them. Does that count as a kill?
Oh my god I could kiss youNo, it shouldn't. Also you can check for that anytime by going into stats from the pause menu.
Shouldn't double-count anything. Did you check every area in every time period/timeline? After changing the present, new items show up in the mansion and the Dust District.
Quoting myself because I think I have this figured out.
Mission 5 related
Alright, after being pissed about this all yesterday morning and afternoon, and saying I'd wait, I spent the evening going through the level and testing a couple of scenarios and think I figured out the issue.
To finish non lethal you must keep one npc conscious, outside of the conservatory, that is Not either of the two witches in the side alley behind the bar.
This didn't work when I left 3 witches conscious inside and the two alley ones conscious. When I did it this way it showed one credited kill. Leaving one guard or one witch(4 of them in front of the building outside) I was able to get non lethal credit.
Those two witches end up dead in the alley, after leaving the conservatory 8 total guards spawn 4 by conservatory, 4 near beginning of the level. Those 4 near the conservatory are leaving the bar and I think they kill the two witches in the alley, backdoor was open and I'm pretty sure I had closed it, which makes me think they path throuh there. Or those two are just bugged.
Also, unrelated, if you are nonlethal, after finishing last quest npc in conservatory, to return to meagen, use a stun mine on the npc, then loot. Knocking out doesn't work with choke or dart. Just in case you, like me, didn't think much of reading one of the found notes.
Ghost hound things and witches stress me out, though.
Domino is OP as fuck.
Speaking of Mission 7...
SPOILER
?If I KO Aramis so he doesn't attend the seance, is there anything noteworthy to find in his mansion when I return to the present
I guess I got lucky in Mission 5. Was running like hell from some screaming witches, jumped up into a narrow escape and stumbled into a hidden room that had thebone charm that makes the dogs not smell you. Never had to deal with them!
The way things are going, I'm expecting to hop right into a high chaos Corvo run after finishing this low chaos Emily run. The game is just that good. The lore is all starting to connect and I feel like I'm still building on my skills. Can't wait to see Karnaca turn to shit.
I'll probably murder every shitty citizen, too, but I'm worried that might lead to low chaos. Anyone figure out how this works yet?