Rexatality
Member
Nah. The only things that contribute to chaos is killing people (Be it guards, civilians, nest keepers and so on)Does NPC infighting contribute to chaos?
Nah. The only things that contribute to chaos is killing people (Be it guards, civilians, nest keepers and so on)Does NPC infighting contribute to chaos?
Update 2 should come on January 23 (January 18 on Steam beta):
https://bethesda.net/en/article/5eX...2-update-custom-difficulty-and-mission-select
It comes with custom difficulty options and mission select.
Good way to kill the habit of save-scumming since I'm a nasty save-scummer myselfIron Mode sounds masochistic enough.
My god I fucking hate this shit, damn it.
This game is awesome but apparently I killed someone. I'm doing a no kill/ ghost playthrough.
This is crap. I went back to see where the dead guy was and I found him. He wasn't dead five minutes ago but the game just decided to kill him.
Great, awesome. My last save was three hours ago, I'm quick saving for the most time.
You can't even replay this mission. Fuck man!
Well, time to go nuts and kill I guess.
Once you download Game Update 2, you'll also be able to replay any mission you unlock after the update is installed
Btw, the missions sections is greyed out (Even if you have completed the game in the three save slots), so its advisable to make a new/NG+ run if you wanna use Mission Select. Though they did say that when they gave details about mission select:
Also, you can restart the mission from the pause menu.
There's screenshots showing the custom difficulty options:
https://imgur.com/a/Fv8np#BnVlBgp
Is Iron Mode toggled by the Save Model option?
I want to enjoy this game, but I'm having genuine difficulties. I'm trying to play it as stealthily as possible as killing people apparently leads to a worse ending, but whenever I get seen I have a really hard time either escaping or knocking dudes out. I feel like my only real choice once I get found is to engage in combat, which means killing people. This is my first playthrough and I'm in chapter 4. Anyone have any advice?
Yes. (There's also an option that only allows one save at a time)
Keep in mind there's no manual saving/reloading and if you die, the game's over, though
What's the timing on the parry? I can't seem to get it. it's really frustrating.-You can parry an attack right into a knockout submission hold
-Pulse mines, or shock mines are your friend. Try to find the upgrades for them and they can put down pretty good sized groups non-lethally.
- Buy all the sleep darts you can, or the Howler darts
-Save a lot, might want to just try reloading if you really botch an area that you could do more stealthily at.
What's the timing on the parry? I can't seem to get it. it's really frustrating.
Made it all the way to Mission 4 on Iron Mode but then accidentally got squished by the elevator when going to meet Jindosh. =\
Ah well. Time to load up a NG+++ save with all abilities unlocked and crank up the difficulty sliders.
Can we play Iron mode on any difficulty?
They fixed the possession bug with the hounds, which is nice.
Killing a nester counts as a kill?! Seriously? Ugh.
Killing a nester counts as a kill?! Seriously? Ugh.
Killing a nester counts as a kill?! Seriously? Ugh.
Just finished the game for the first time and absolutely loved it ().Emily, low chaos ending, all non-lethal targets
In checking out YouTube videos of the other endings, I came across Mori Koswell's 3 epic kills videos, which I'm assuming have been posted in here months ago (and marvelled over).
I consider myself to be reasonably good at games, but holy shit, those videos make me feel like a five year old in a nuclear physics lecture.
Uh oh, I've left unconscious bodies near a certain dumpster that had bloodflies. Thing is, I didn't open it! Something... or someone did!
LOL I think I see who it was that opened it... an Elite guard, a first I've seen. Anyway, does they count as a kill? I'm trying to do a nonlethal run (and failing).
I want to enjoy this game, but I'm having genuine difficulties. I'm trying to play it as stealthily as possible as killing people apparently leads to a worse ending, but whenever I get seen I have a really hard time either escaping or knocking dudes out. I feel like my only real choice once I get found is to engage in combat, which means killing people. This is my first playthrough and I'm in chapter 4. Anyone have any advice?
I bet the amount of time that went into making clockwork mansion was insane..
I would love to see a behind the scenes vid on the process of that.
Clockwork Mansion and Crack in the Slab so far have been my least favorite levels....
I'm late to beating this game. I got it for my brother's birthday and boy do I regret not buying Titanfall 2 for him instead. This game is fucking horrible if you're playing it stealth.
I play my stealth games as ghost. That means I try to do no non-lethal takedowns or nothing. I do perfect stealth- in and out without being caught or touching anyone. I did this on normal. Now some quick bullet points:
As a stealth game this is disappointing. People like Stealthgamerbr and Volound seem to have the better idea to play the game. The moto of "Fuck Stealth" in this stealth game. This game gives zero incentive to stealth properly. There's no bonus runes at the end screen or even an achievement for each section. I've only found a scarce amount of charms that actually helped and looking at the wiki there wasn't much I was missing. How about a silent sprint or extended range on Far Reach?
- The AI is some of the worse I've seen since Oblivion and Fallout 3.
- The game is about playing how you want but the "good" ending is nonlethal
- For a game that wants you to stealth: every power and bone charm i can find is about fighting.
- Emily's Far Reach is as unpredictable and will constantly get you killed.
- - It either pulls you to a spot or acts like a sling
- - Sometimes it arcs low, sometimes high
- Emily is a horrible character with no arc.
- The "nonlethal" executions are worse than death and straight amoral.
-Trapping your aunt in a fantasy world for an eternity - Giving a genius a lobotomy (A man whose figured out AI) - Stealing a man's identity so he could be a political puppet - Locking a man in your safe room for weeks until he was turned to stone- - etc
The AI is also brain dead. I throw a bottle and they all run around the spot it was thrown like alcoholics. But, when I throw a grenade to distract: They become startled by the explosion then just stand there for a moment before going back to their duties because explosions are normal. Sometimes they were comical as my distractions would have them walking into their own booby-traps and I'd have to reload after a laugh. While other times, I'd be having my immersion broken as a guard detected me on the other side of a door in Time Travel Manor. He couldn't open it and just threw rocks against a locked door. Shouldn't he have the keys? Meanwhile, the civilians and servants have no chill and detect you instantly unlike the guards.
As for the story, It's hard to tell what went wrong. It's like the "writers" (It's hard to believe anyone actually wrote this) never asked why or how. I've rooted for the downfall of Emily the whole time. When you arrive in a mission and her reaction is "This place is shit." I cant feel any empathy towards her situation because she was in charge of it for 15 years as Empress with whatever group Corvo built for her to rule with. And when she says she will make things better I only wonder how. Throughout the entire game I didn't hear a platform or an agenda. She wasn't building relationships and making alliances like a leader. She wasn't making deals. Just "I'm gonna kill these bitches." So, she deserves to be dethroned. Poking any logic at her rule or decision to take the throne back or method to take the throne back doesn't even feel fair. It's as thin as the premise of the story. Emily doesn't grow as a character. She doesn't gain a new perspective to rule or a new will to rule. She is everything wrong with a monarchy. She gets the throne because she feels it's her right even though she is the bastard child of her mother and her bodyguard. Which makes me wonder who the fuck did they think her father was originally?
With regards to Gameplay, this game reminded a bit of Titanfall 2 with the level progression and some of the gimmicks but while Titanfall 2 had you zipping through levels and switching you from platforming to gunplay then to mech suit before you could get bored of either. Dishonored 2 had the gimmicky levels but little diversity in the game play. All while having me scratch my head as I realized the developers never imagined I would jump through the ceiling of the clockwork manor leaving me trapped or believing I wouldn't try to jump off the side of a building for a daring escape as my Far Reach hit invisible walls nor did the anticipate methen the game glitched and I had to make sure to get caught first.shooting all of Delilah's replicates before the fight
I will try a second playthrough as a brutal "kill everyone" Corvo to see if that makes it any better. But for a straight stealth game this is piss poor.
Spoiler for clockwork.
On a way to beat it:
Getting the trophy/achievement for beating the mansion without Jindosh even knowing you're there is such a small thing but also oh so freaking cool.
If this wasn't a trophy I never would've figured this out in a million years.
Amazing game design. Dishonored 2 should've won WAY more GOTY awards.