No, they don't since they aren't humans. The same applies to Bloodflies
and dogs.
No, they don't since they aren't humans. The same applies to Bloodflies
I'm reading around that the witches' gravehounds do not count against the kill count if you kill them, is that correct?
I'm reading around that the witches' gravehounds do not count against the kill count if you kill them, is that correct?
You're talking nonsense. I pretty much agree with the write up you quoted.
I just beat the game and honestly I don't feel like it deserves a long write up. Basically, this game has almost the opposite problem of Mankind Divided. In that game stealth is clearly the main focus, while they've tried to make straight up shooting more enjoyable, it's clear that the game is meant to be played stealth. Dis2 is an action game that attempts to give you the option of "stealth" but teases you at every corner to be as violent as possible. The majority of powers are all lethal powers, some might allow you to kill silently, but you are still killing nonetheless.
I played as Emily because it was the only character that made narrative sense to play as and her Far Reach is just the worst thing ever when compared to Corvo's Blink. Just lay down and kill yourself if you actually want to get her to grapple where you want to instead of launching 10ft into the air, grabbing something else, or just grabbing thin air. The levels themselves have interesting concepts but are executed poorly, especially coming from a stealth playthrough angle. I also despise the fact that there is no "safe" hub, no matter what, no matter where in a city there are, no matter how many civilians are present, the guards always come after you for some reason.
Of course, the biggest crime of the game is its story, thought saying that implies it actually has one. There is no story, they just took the plot from the same game and did it again to lazily provide some sort of context for your murders. I typically never skip cutscenes in a game, even games with terrible stories, but I had to in this game because everything about it was so bad even down to the voice acting. I see no reason to get into details as we all know the story is trash. But, I just want to counter your first point, that these people "deserved" to be murdered. Tell me, what exactly did they do besides overthrow your rule?
The fact that they were able to initiate such a massive coup such that EVERY guard and soldier within your kingdom is completely fine with this change of power reveals that perhaps Emily was a shit ruler. At least in the first game the conspirators were also terrible human beings, you know rapists and what not. The antagonists in Dis2 are not shown to be horrible people, they just didn't like Emily and worshiped Delilah. How does that make them deserve receiving a lobotomy?
Game was just pure trash to me and the idea that individuals believe it to be on par with Mankind Divided baffles me. MD's only real sin was that it ended just as things got interesting and could have used more hubs. Dis2 is just endless trash.
Ditto.I don't understand the complaints about Far Reach. I never have any issues with it not taking me where I want to go.
It definitely feels more finicky than Blink (or at least Blink in DH1). I've never had it do something completely crazy, but enough times it was just off enough to make me sigh and have to reload a save. Going full stealth requires being very precise sometimes, and stringing together precise moves rapidly. I've never felt comfortable doing that with Far Reach without a quicksave first...I don't understand the complaints about Far Reach. I never have any issues with it not taking me where I want to go.
If you stand still, it takes you to the exact location you're pointing at. If you're moving, it uses your locomotion to propell you forward, like a slingshot. What's the problem?
I don't understand the complaints about Far Reach. I never have any issues with it not taking me where I want to go.
If you stand still, it takes you to the exact location you're pointing at. If you're moving, it uses your locomotion to propell you forward, like a slingshot. What's the problem?
It can be demonstrably innacurate. I'm sure play style is a big factor, but it was constantly impeding my progress and creativity in a given moment.
I actually spent an hour playing with it and could easily tell some environments weren't optimized for it at all.
It also tries to be smart and aid your aiming, but this can lead you to grabbing what you aren't aiming at. Compared to blink it's a mess.
Just started my 2nd playthrough with Emily. Going full chaos on this one and its so much more fun already, I havent even gotten powers yet.
Anyway, whats the best powers for Emily to invest it out of the gate?
Domino is probably the best ability to go for early. It's good at everything and just fun. Pumping a few points into upgrading Far Reach to pull people/items is probably worth it as well.
Domino + Far reach ended up having a lot of unintended consequences with bodies flying all over :lol
Just started my 2nd playthrough with Emily. Going full chaos on this one and its so much more fun already, I havent even gotten powers yet.
Anyway, whats the best powers for Emily to invest it out of the gate?
You're talking nonsense. I pretty much agree with the write up you quoted.
I just beat the game and honestly I don't feel like it deserves a long write up. Basically, this game has almost the opposite problem of Mankind Divided. In that game stealth is clearly the main focus, while they've tried to make straight up shooting more enjoyable, it's clear that the game is meant to be played stealth. Dis2 is an action game that attempts to give you the option of "stealth" but teases you at every corner to be as violent as possible. The majority of powers are all lethal powers, some might allow you to kill silently, but you are still killing nonetheless.
I played as Emily because it was the only character that made narrative sense to play as and her Far Reach is just the worst thing ever when compared to Corvo's Blink. Just lay down and kill yourself if you actually want to get her to grapple where you want to instead of launching 10ft into the air, grabbing something else, or just grabbing thin air. The levels themselves have interesting concepts but are executed poorly, especially coming from a stealth playthrough angle. I also despise the fact that there is no "safe" hub, no matter what, no matter where in a city there are, no matter how many civilians are present, the guards always come after you for some reason.
Of course, the biggest crime of the game is its story, thought saying that implies it actually has one. There is no story, they just took the plot from the same game and did it again to lazily provide some sort of context for your murders. I typically never skip cutscenes in a game, even games with terrible stories, but I had to in this game because everything about it was so bad even down to the voice acting. I see no reason to get into details as we all know the story is trash. But, I just want to counter your first point, that these people "deserved" to be murdered. Tell me, what exactly did they do besides overthrow your rule?
The fact that they were able to initiate such a massive coup such that EVERY guard and soldier within your kingdom is completely fine with this change of power reveals that perhaps Emily was a shit ruler. At least in the first game the conspirators were also terrible human beings, you know rapists and what not. The antagonists in Dis2 are not shown to be horrible people, they just didn't like Emily and worshiped Delilah. How does that make them deserve receiving a lobotomy?
Game was just pure trash to me and the idea that individuals believe it to be on par with Mankind Divided baffles me. MD's only real sin was that it ended just as things got interesting and could have used more hubs. Dis2 is just endless trash.
Didn't see this posted yet (but I may have missed it)
Inside the Making of Dishonored 2's Best Level: A Crack in the Slab
I'm still slowly playing through this game on a no kill run, I'm on mission 6... and yet again I check my stats and I have a couple kills... Even though I have definitely only choked people out and have run around checking bodies.
This has happened almost every mission and it is frustrating the hell out of me. Kills my motivation to play dead each time. Kinda regretting doing a no kill run first time but I'm over halfway with it so I don't want to give up now.
On Crack in the Slab, I knocked out a civilian and tried to throw them into a bathtub. Their body hit one of those privacy screen and it exploded into a million pieces and killed the civilian....for some reason.
I really like this game but the design feels at odds sometimes. Most of the powers are much more useful for killing guards than knocking them out and overall the gameplay feels like it flows better when you arent worried about keeping guards alive, but the high chaos endings are the bad ones.
Got the platinum tonight, had finished my first playthrough 2-3 weeks ago and finally went through a second time, no kills low chaos ghost as corvo. It still seemed to take a crazy long amount of time, until I stopped trying to get every charm/painting/blueprint/etc, those really suck up a lot of time and are pretty pointless on a no power run.
Good effort. I always tried to get the ghostly achievement but never quite made it through a level without detection. Always a hasty decision proving my downfall.
If you have the patience for it, an easy way to get the ghostly achievement is to.solve the Jindosh puzzle on your own. There's only 6 guards you have to get by at the beginning of the level, and you can easily get past the guards or take them out undetected thanks to the dust storms (also super-easy if you have Domino). 2-3 minutes into the level and you're at the lock, and just have to logic it out
I don't understand the complaints about Far Reach. I never have any issues with it not taking me where I want to go.
Clockwork Tower...awesome design and all but the soldiers are a pain in the ass...I managed to destroy a few butI couldnt for the life of me get rid of the 2 in the last room where you can eletric chair Jindosh...I had him on the chair but then pulling the switch said not enough power etc etc so I said fuck it and killed him...even with the rewire tools,getting the square to appear to hack the Clock soldiers was like 1/4 second delay...could not see how to take their head off either,3 hits from them and Emily is dead...thank god I am out of there.
They'll also tucker out if you shoot off all of their arms, I believe.Best way to take out the clockworks is with a drop assassination. It'll remove their heads, which makes them rely on sound (meaning they'll attack anything at this point). A second drop assassination will finish them off, or you can just let them fight each other.
Alternatively, just shoot the back wooden panel with your gun a few times and kill the mini oil tank there.
They're not too bad once you learn the tricks. Definitely don't just attack them head on.
Best way to take out the clockworks is with a drop assassination. It'll remove their heads, which makes them rely on sound (meaning they'll attack anything at this point). A second drop assassination will finish them off, or you can just let them fight each other.
Alternatively, just shoot the back wooden panel with your gun a few times and kill the mini oil tank there.
They're not too bad once you learn the tricks. Definitely don't just attack them head on.
Finally finished up Dishonored 1 and the 2 DLC episodes this past weekend, so definitely looking forward to diving into Dishonored 2 soon.
Really liking there's custom difficulty settings now. Anyone know if that affects earning trophies in any way? Reading up on it online it doesn't look like it, but just wanted to make sure.
Using custom difficulty settings will not affect trophies/achievements in any way.
Thanks for the clockwork soldier tips guys..it was just bugging me leaving stuff the way I did so i loaded an auto save and made it this time...I am high chaos with Emily but I wanted to do this the other way lol...I will try and do a full stealth mode with Corvo...
And yes the game is awesome...first time I saw a certain type of ennemy from afar,I thought it was a Rune or Bonecharm lol,I Far reached for it and jumped lol.(the hellhound type dogs)
So where that DLC news at. I desperately want to play more Dishonored, but after nearly 100 hours of D2 and about 7 playthroughs I need something new.
I played a bunch of the first game and didn't really want more of that so I have a question for those that have played the game as Emily without powers to see if Dishonored 2 will interest me any. Basically, does playing without powers feel like a handicap, or is it fleshed out to where it feels complete on its own merits? I ask because a disconnect I had with the first was just feeling overpowered relative to everyone else and it making the game feel like a bad power fantasy more than anything due to the powers. I was super time warping, rat possessing, teleporting assassin man against mostly mook guards who never even stood a remote chance even in the context of the world I'm in. So I didn't find that very satisfying and was wondering if playing as a non-powered Emily would actually be fun in that regard, if it feels like you have a complete arsenal at your disposal without all The Darkness powers.
Another thing I guess I'll ask is has the sword combat been improved from the first game? It was pretty stilted while grounded and felt random as to when an attack would be guarded or instantly kill or not, it just didn't leave me feeling like I had much control to where I would end up cheesing melee fights and opting to double jump in-place and perform an instant kill takedown instead.