The AI is a real hardass in higher difficulties (They can even spot you while leaning or if you are above them). And I find it ridiculous that you say that it's only possible to get low chaos ending as non-lethal since you can eliminate a number of people in each mission and still get low chaos.
As for non-lethal eliminations. Well, it's not like the people you are eliminating are nice people and responsible for the coup, so why feel sorry for them? And you say every power is about fighting? Domino? Mesmerize? Shadow Walk? Give me a fucking break. And have you forgotten that you can use The Heart to locate runes and bonecharms?
To keep it short, a lot of your criticisms are bordering on hyperbole or not confirming to reality. Game is amazing playing stealthily or lethally or both. It's not one way or the other.
[*]The AI is a real hardass in higher difficulties (They can even spot you while leaning or if you are above them).
That feels empty of a proposal. I played it on normal, which I assume is how the developers intended you to play it since that would be the "balanced" option.
I will be going off assumption. But unless harder difficulties adds new mechanics to the AI rather than changing their view range from 200 -> 300. I don't see it becoming any better.
- And I find it ridiculous that you say that it's only possible to get low chaos ending as non-lethal since you can eliminate a number of people in each mission and still get low chaos.
That's news to me. I didn't do the numbers on how to get the low chaos rating but I from the connotation of it being called "low chaos" it dictates that I keep my destructive levels at a low ie not killing frequently.
I wasn't saying you need to be a pacifist to unlock the ending but they want you to not be a psychopath to enable it.
- Well, it's not like the people you are eliminating are nice people and responsible for the coup, so why feel sorry for them?
I'm not sure if you're referring to the bosses or the normal enemies because the normal enemies, besides the witches and clockwork soldiers and just guards. Imperial guards that probably worked under Emily before the coup. So, killing them is more or less killing like Obama killing a police officer because he's mad Trump is now president. Not the guards fault, he's just doing his job.
As for the main bosses, like I said: Emily's incompetence is baffling and she deserves not to rule. If Delilah grand plan wasn't to enslave everyone in the classic Disney villain "rule the world" plot, I would much rather have her rule. She's clearly better if she turned a whole empire against an empress in a week's time when said empress had 15 years of ruling.
As for the others, I had little cause to hate them. Jindosh is a genius and considering how effective Delilah is. It's only logical to follow her rule. Luca Abele is Duke of Serkonos and was an asshole. He is cruel but Emily was Empress. In those 15 years, she could've stripped him of powers. Reading over all of these major villains backstories, always leads me to the conclusion "If Emily wasn't such a shit empress this wouldn't happen."
- And you say every power is about fighting? Domino? Mesmerize? Shadow Walk? Give me a fucking break. And have you forgotten that you can use The Heart to locate runes and bonecharms?
As for those powers, like I said. The way I played the game was ghost. So, Domino was pointless for me. I know what you're going for: choke one, choke all. So, I guess if you were going for sleepy time stealth that works.
For Shadow Walk, I felt the skill was rubbish. It only limited movement by limiting you from using the Z axis and costed more mana than me simply far reaching over gaps to keep hidden since guards never looked up. I only obtained it for Rat Shadows, which I never found a tunnel to use it on. I will chalk that up to my incompetence but I also cant find a video of someone actually using it.
Mesmerize, I didn't actually get on this playthrough. It certainly looks cool at the steep cost of 6 runes for a stealth playthrough. So, I will give you that one. From what I see, it costs nearly 2/3 of your mana to distract 3 people which is inefficient to just blinking past them for only like 10% of your mana.
I know it's very meh for my two last arguments to be: Far Reach is more efficient. But, far reach was always more efficient. Just like Dis 1, blinking breaks the difficulty of the game. I think the only mission I thought was a slight bit challenging was Time Travel Manor because it disabled powers but I found warp abusing to be a little too easy at times.
And I did use the heart.