ffs
I don't know if I have an early save to do that.
Pop all their heads off with your crossbow
Let them kill each other
????
Profit
I played a bunch of the first game and didn't really want more of that so I have a question for those that have played the game as Emily without powers to see if Dishonored 2 will interest me any. Basically, does playing without powers feel like a handicap, or is it fleshed out to where it feels complete on its own merits? I ask because a disconnect I had with the first was just feeling overpowered relative to everyone else and it making the game feel like a bad power fantasy more than anything due to the powers. I was super time warping, rat possessing, teleporting assassin man against mostly mook guards who never even stood a remote chance even in the context of the world I'm in. So I didn't find that very satisfying and was wondering if playing as a non-powered Emily would actually be fun in that regard, if it feels like you have a complete arsenal at your disposal without all The Darkness powers.
Another thing I guess I'll ask is has the sword combat been improved from the first game? It was pretty stilted while grounded and felt random as to when an attack would be guarded or instantly kill or not, it just didn't leave me feeling like I had much control to where I would end up cheesing melee fights and opting to double jump in-place and perform an instant kill takedown instead.
- the level design is top-to-bottom designed to work with no powers
- your have more tools as mentioned on the last page, to help you manage without powers
- swordfighting is vastly improved. It's really fantastic. For one thing, there are now non-lethal combat options if you don't like killing - you can actually fight goons actively but knock them out instead of killing them (say after a perfect parry)
- bonecharms still work, even with powers deactivated, so you do get minor upgrades and a sense of progression
- there are now loads of custom difficulty options, so you can give the guards as good/bad a chance as you like
I definitely agree that the player is too OP in Dishonored. Even just with Blink you can be pretty much unstoppable.
Heh, I also died at this exact area on my no-powers Iron Mode playthrough with all difficulty sliders turned to max. Now I'm wondering whether I actually want to attempt such a run. It's definitely not going to be the few-hour romp my last several runs have been
Yep, mine was on highest difficulty too.
I tried two more times after that narrative.
- First time I died just past that at the Overseer building.
- Second time I died just past
that at the train station lobby.
It seriously seems like it's borderline impossible, haha, especially with everything on max. Like so insanely hard. When I got to the train station I went "screw this I'm crossbowing everyone" and I started popping skulls - but a tango a good 100 yards away spotted me through a window and a super-intense chase through the train station took place and I got shivved. So hard!
The problem is I've got a routine whereby I can get to this point within about 40 minutes of gameplay, but everytime I die I'm like "I have to all that this AGAIN". I'm tempted to try again but save scum every time I finish a session. Like go into the actual folder and copy the save file to a backup folder. Just for the first hour. It'll be a ballache to load the save back into the file and back it up - but better that than have to retry the game's first hour repeatedly.