SlasherJPC
Banned
Gotta admit, with people being extremely dissapointed with this title, I forsee lots of used copies availible at retailers soon enough. Which is when I will probably pick it up, when its cheaper and used.
slasher_thrasher21 said:Gotta admit, with people being extremely dissapointed with this title, I forsee lots of used copies availible at retailers soon enough. Which is when I will probably pick it up, when its cheaper and used.
These "extremely dissapointed people" are just gaffers, dont overeact:lolslasher_thrasher21 said:Gotta admit, with people being extremely dissapointed with this title, I forsee lots of used copies availible at retailers soon enough. Which is when I will probably pick it up, when its cheaper and used.
Rare's collectathon heyday.Lijik said:I guess the n64 era is when people played the most mediocre platformers?
Kandinsky said:These "extremely dissapointed people" are just gaffers, dont overeact:lol
Rez said:It's true. The few people willing to champion mediocrity usually do gather in groups like GAF. This game could be much worst off than I had imagined.
Yeah I know, but its not like the PS2 came out and developers said "Alright! This exploring collectathon shit is over". It just feels weird when people decide to emphasize the n64 part like in Robbienick's last post is all.Freshmaker said:Rare's collectathon heyday.
Hiltz said:If Spector and Junction Point get a chance, they can redeem themselves with a significantly improved sequel the way Ubisoft did with the Red Steel franchise.... and then watch it sell worse than the original title.
Rare was just the big dog whoring out the horrible never good or ever interesting fetchathon. The N64 also happened to not have a lot of generic variety in comparison to the competition.Lijik said:Yeah I know, but its not like the PS2 came out and developers said "Alright! This exploring collectathon shit is over". It just feels weird when people decide to emphasize the n64 part like in Robbienick's last post is all.
Mega Man's Electric Sheep said:So it seems I was a bit hasty in condemning this game as AWFUL. I stand by my words about the tutorial phase being the worst thing ever pressed to a disk, but the game after that point is much more enjoyable. Still has a lot of problems, but gains better level design, charm, and Mickeyjunk mountain, which won me over the instant I saw the Magical Quest Starring Mickey Mouse SNES cartridge. I rented that like 10 times as a teenager :lol The 2D levels are getting better as well. I unlockedfor collecting the film reels in the 2D levels, and that was suuuuuuch a cool unlockable. Made me like the character.an Oswald Cartoon, What a Knight
one_kill said:I really like how the game ends, but I'm confused about what happened to the Mad Doctor.
Ulairi said:Is there a way to lock on to targets for the paint or thinner or anything?
Right I get its a big point of reference, and people going "Its like an n64 platformer and I like it/mean it in a bad way" doesn't faze me. However for some reason when someone says "Man this is like a bad platformer... ON THE N64" where the n64 part is used as some smoking gun just bothers me. Bad platformers always be happenin yo.Freshmaker said:Rare was just the big dog whoring out the horrible never good or ever interesting fetchathon. The N64 also happened to not have a lot of generic variety in comparison to the competition.
I haven't found an enemy I couldn't lock onto yet (granted I've had limited time for games this week and just got to the Tomorrow City hub last night). If you're in range for locking on, a small arrow appears over the enemies head and then just hold C.Joe Shlabotnik said:You can hold down C (the screen will go slightly letterboxed), but it only seems to work for the larger or slower enemies.
Wow. That could have been a cool twist!SpacePirate Ridley said:BTW, did you know that in the first time we saw the start intro in one of the trailers, the Mad Doctor had his black cloak, that resembles the original character of the Phantom Blot?
Maybe it was something scrapped from the story.
NTom64 said:Just reached TomorrowLand. If possible, the combat and general gameplay just got even clunkier. Not to mention the camera seems to be on a mission to make sure I land in thinner pits as often as possible.
Sigh. After the nice things I had to say about Mickey Junk Mountain, too.
KevinCow said:Combat really is, by far, the weakest part of the game. Especially when Beetleworx get in the mix.
NTom64 said:Yeah, those Spinner things were pissing me right off. Not really looking forward to dealing with more than one of those things at once, but it seems like they'll be all over TomorrowLand.
KevinCow said:I think one of my biggest complaints is how segmented the world feels. It's not like Zelda, where even though the whole world is sectioned off into Hyrule Castle Town, Kakariko Village, Zora's Domain and whatnot, it still feels like an overall world. Instead, it just feels like a bunch of smaller areas connected by completely unrelated 2D segments.
TheMagician said:Decided not to pick this up until some time in the new year now, and only because I'm a Disney whore. When I think about it, there's just something about how this game was promoted that really irritates the hell out of me.
The way Warren Spector was out doing never ending interviews and constantly showing his face as though he was the Jesus Christ of gaming. Here he'd often go way over board about what this game was 'You can choose to be good or evil, it's unbelieveable!', or 'This has the bestest graphics ever on Wii!', and in the end it was almost inevitable that the game would disappoint.
That might be the way to promote a game on an HD console but as someone who plays a lot of games on Nintendo consoles, I'd rather you got rid of this 'Hollywood Hype' and showed me some amazing gameplay previews and trailers. I remember actually looking for cool gameplay vids to show friends, and not being able to find any. At the time I thought they were just holding back the surprises because of how good the game was, but now it seems they just had people talking with a bit of art work because they had nothing worthwhile showing.
I expected top 'Nintendo quality' with this game, that's what I was promised by Jesus after all, but in the end we're apparently left with something that isn't even close to the level of Super Mario Galaxy or Donkey Kong Country Returns, the latter of which I will be buying instead of this.
Wizpig said:being "just like a N64 platform game" is a baaad thing.
Most of the 3D platformers on N64 are pretty bad, especially the ones not made by Nintendo.Wizpig said:I see the thread has taken a turn for the ugly after the game came out in the US.
Apparently in this internet world being "just like a N64 platform game" is a baaad thing.
Agreed with TheMagician about the useless Spector hype, though.
"Graphics better than a Wii Nintendo game"... sure. no. not really.
I just want to make clear that i'm not saying Epic Mickey is the same quality of Mario 64 and Banjo-Kazooie.Amir0x said:
- shit camera, mediocre platforming that feels like a pale, frail inferior copy of platformers made by infinitely superior developers, tedious collectathoning used to pad out length and mask mediocre level design, iffy controls, wonky framerate
oh yeah, it's an N64 platformer alright!
If only the core ideas weren't so appealing, this would just be complete shit.
What I don't like about Ostown is that they use the same hiding places for 3 quests or something. :lolLijik said:I like some of the missions in this game, but most of them are tedious as fuck.
The one where you have to make a bouquet of flowers? Goddamn. At least you have the option of getting ice cream instead and being a dick.
I really, really like the game when you get to the actual worlds, but all of the town stuff in between is a chore.
Amir0x said:To me, collectathoning is bad. It's never fun for me to tediously scour a level instead of facing, say, compelling platforming challenges.
Real Talk.sillymonkey321 said:I just got to Mean Street........my disappointment in this game has now turned to anger. They should have just called it Fetch Town. Pressing A next to a door only to have a prompt come up saying " Would like you like to enter ____ , press A if yes B if no" WELL YES, I PRESSED A IN THE FIRST PLACE. Then it does the same thing when trying to exit.
[Nintex] said:I get a feeling that Spector was making the most awesome game ever and they ended up scrapping a lot of content and replaced it with 'filler'. The pins they do nothing, zilch, it doesn't even unlock shit. Why is half of the challenges in this game so useless...
If Disney rushed this they can screw themselves, and yes they probably did because console game development at Disney will be dead in 2011
AniHawk said:So this game is basically Okami. Thanks everyone for saving me $50 and a lot of frustration.
Amir0x said:lol Okami is a billion times better than this. Seriously, no matter how much people dislike the repeat bosses and what not, everything about Okami is polished. This game is the anti-polish.